- Mar 26, 2003
- 1,389
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heh thx for the topic, finaly an explenation i guess.
to bad you seem to be avoiding the main concern: how do you balance archer in a group envirnoment.
to me wiz has always been a bit of a 'uselesss' class when you where fighting most boss's on ace.
99% of the time you would just be using frostcrunch cause wiz doesnt do much dmg anyway, and if wiz does do damage > it steals the boss of the tank
so now you're adding a ranged class that appearently does more dmg then wiz (tao?): great except: he wont be allowed to use the dmg in a group cause then the tank would have to constantly run after the boss lol.
then there's the obvious fact: war and sin are currently the main single target dps classes, you dont mention them so i'm guessing you want to avoid the topic. most will say archer cant do more dps then war/sin cause it doesnt have to stand near the mob/boss and get hit. so why would you play an archer if it does less dmg then other single target dps classes, cant tank like other single target dps class's and cant really aoe either?
your explenation is great: now it's time to try and figure out if you actualy have a workable solution to the balance
how do you see archer performing in a group with a boss that moves, a war/sin in your party that has to have the boss standing still to hit it (and do the real damage i guess).
i was hoping your plan for archer would prove that it's actualy a class worth playing. so far it's still sounding more like a class you added pure as something different that looks great fun but ends up not being used cause it has nothing to add to the group aspect of the game.
to bad you seem to be avoiding the main concern: how do you balance archer in a group envirnoment.
to me wiz has always been a bit of a 'uselesss' class when you where fighting most boss's on ace.
99% of the time you would just be using frostcrunch cause wiz doesnt do much dmg anyway, and if wiz does do damage > it steals the boss of the tank
so now you're adding a ranged class that appearently does more dmg then wiz (tao?): great except: he wont be allowed to use the dmg in a group cause then the tank would have to constantly run after the boss lol.
then there's the obvious fact: war and sin are currently the main single target dps classes, you dont mention them so i'm guessing you want to avoid the topic. most will say archer cant do more dps then war/sin cause it doesnt have to stand near the mob/boss and get hit. so why would you play an archer if it does less dmg then other single target dps classes, cant tank like other single target dps class's and cant really aoe either?
your explenation is great: now it's time to try and figure out if you actualy have a workable solution to the balance
how do you see archer performing in a group with a boss that moves, a war/sin in your party that has to have the boss standing still to hit it (and do the real damage i guess).
i was hoping your plan for archer would prove that it's actualy a class worth playing. so far it's still sounding more like a class you added pure as something different that looks great fun but ends up not being used cause it has nothing to add to the group aspect of the game.
