Arrow Barrage

KingTony

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You already admit you need someone else help. by the way, i think the sin did the majority job.
so there is nothing you should be pride of.
It is a shame on yourself if you brought it up.


Is team still asking for your help?
 

Koriban

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I dont think comparing with bliz is the way to go about this.
I cant inagine any archer being happy to be rooted to the spot to cast AB for x seconds.

Its worth testing this sunpot change before catering skills around it.

Wizz root on here is nothing to how it's supposed to be.

You're supposed to be completely rooted to the spot upon casting for X seconds.

On here, if you get hit/flinched just once whilst casting, you can immediately walk off. Root effect doesn't stay.

Removes the entire risk of casting the spell.
 

Silencer

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LOMCN HQ with Tai, eating bagels.
Just for the record, I think Tony and Reece are bell-cheeses, and they don't like me much either. <3 xx

However, I do agree that Archers still need a tweak, but I don't think it' needs to be a damage increase - or AB fix, I think they need a defense/escape/crowd control element, (all of the other 4 classes have multiple of these).

Archers can't ShS/Dash/Hallu/Trap/TrapHex/SS/BA/E-Shock/Teleport/Entrapt/LR/ProField/Curse/Heal/Hide/SwiftFeet - I mean - everyone else has multiple options, an Archer has to just run and run and run and run, until they get a chance to hit, so unless that changes, then I have to agree with KingTony, that when an Archer does hit, it should hit consistently and hard.

As it has absolutely no other point.
 
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KingTony

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Just for the record, I think Tony and Reece are bell-cheeses, and they don't like me much either. <3 xx

Well this comment wasn't needed.. everything on these forums doesn't have to be a hate thing.

But appreciate your feedback, and agree with your points, archers definitely need a escape type spell.
 

Razarus

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Wizz root on here is nothing to how it's supposed to be.

You're supposed to be completely rooted to the spot upon casting for X seconds.

On here, if you get hit/flinched just once whilst casting, you can immediately walk off. Root effect doesn't stay.

Removes the entire risk of casting the spell.

regardless of how it works on this server, I still cant imagine any archers wanting to be rooted (the way it does on this server no any other server) for x seconds or until 1 hit killed...

good post though really relevant.
 

muffinpie

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Been saying this for ages, everytime i make a suggestions thread it gets ignored or turned into a flame war, a perfect addition to the archer would be the jump back spell that someone recently coded for the archer on the c# files, couple that with making AB do its old damage and you've fixed the class and instantly bought it into line with the other classes.
 

YOSHIMOTO

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Been saying this for ages, everytime i make a suggestions thread it gets ignored or turned into a flame war, a perfect addition to the archer would be the jump back spell that someone recently coded for the archer on the c# files, couple that with making AB do its old damage and you've fixed the class and instantly bought it into line with the other classes.

I think archer could also do with something to mitigate damage, they are incredibly squishy.
 

Arch

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Just look at korean mir2 archer spell they have loads that really need to be added here
 

HarryH

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Powershot - Pushes a player of any level, at the moment it's a wasted spell.
 

Xx69xX

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An Absorb shield, Which absorbs like x amount of damage, with an x amount CD (something like 100hp, which basically adds 100hp to an archer, but not constantly)

Or an amc/ac shield that buffs your ac/amc by 60% for x seconds with a x second CD,
 

PackardBell

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blizzard the other side of the screen? hitting 150's x5?

your just deluded.

instead of posting try keep up to the (team rep) known exploiters

Blizzard can be interrupted noob... AB cant!

Why should this be any different to wizzys?

If anything i should be doing more damage than a 5x5 AOE spell.. lol Even if i was 20 spaces away or not.


Blizzard can be interrupted noob... AB cant!

I think we should address Wizards being too strong before buffing other classes.

Honestly it's just MagicBooster that made wizzies so problematic.

But that's just my opinion.

hi pathetic cheater, i think we had this sun potion to 1second because of shitheads like you mate?
 

reecew

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All archer spells can be avoided by tiger neck also you can stack magic avoid to make it more effective... Magic avoid does nothing to wizzards.

wiz has bubble to stay alive and nuke spells not to mention they can stand a screen away and not effect the damage outcome.

As for archers they need to be toe to toe to hit a big hit ( yes closer makes you hit more on a ranged dps class ) - ( no idea why or who decided this change )

Archers also die in 1 hit by 3 of the 5 class's because they have no defensive spells or shield...

How can anyone who enjoys the server and wants the best for the server say that there is no balance issues?
 

azzi

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Wizzy... Low HP High damage, shield is the only defence...
Archer short range damage on AB, Low HP.

Are you all unfamiliar about what these 2 classes are?

As i thought the classes were supposed to be, Wizard was supposed to be a support AOE damage class.

Archer Long range (occasionaly short) ranged DPS class..

They are not supposed to tank anything they are supposed to deal high damage either in support or direct. Its about time people actually starting thinking instead of trying to make every class the same. Warriors are tanks. Assasins are direct DPS. Archer Ranged DPS. Wizard Support DPS, Tao Healer.
 

reecew

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Wiz does a lot more range dps than archer.. Even though wiz damage is unavoidable with magic avoid.

warriors tank? But do more dps than assassin with tdb every hit...

also warriors tdb animation is shorter than double slash so at 6 aspeed there already hitting at the same speed as assassins,(max a-speed for sin)

so please do explain how ( warriors are only a tank ) but yet out damage assassins?

And il mention it again archers damage can be avoided (avoided) being the key word tigers necks do nothing vs wiz think it works vs frost crunch only...
 

azzi

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I mean the actual correct way the classes should be balanced. E.g

Blizard should have a few second cap and interupt.
Warrs should deal midrange damage with high hp /ac
Sins should be quick fast damage dealers who have less hp.

see where im going with it?
 

kickey

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reecew;984063[COLOR=#ff0000 said:
]Wiz does a lot more range dps than archer.[/COLOR]. Even though wiz damage is unavoidable with magic avoid.

warriors tank? But do more dps than assassin with tdb every hit...

also warriors tdb animation is shorter than double slash so at 6 aspeed there already hitting at the same speed as assassins,(max a-speed for sin)

so please do explain how ( warriors are only a tank ) but yet out damage assassins?

And il mention it again archers damage can be avoided (avoided) being the key word tigers necks do nothing vs wiz think it works vs frost crunch only...


That a lie. dno why your raging but, tony does alot more damage than stephen or i, you can't take ew2 as an example of a standard wiz.

Warrior's cant out damage assassin's. take equal kitted characters to the trainer.

Tiger necky's avoid any single target spell's i think , so static shot wouldn't be negated.

wiz only gets good at lvl 48 + after they get magic booster, before that there the worst class on the server hands down.

without magicbooster casted the like's of ew2 and varaka's damage ain't nothing special at all.


 

Muh

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Static shock controls crowds, set up a decoy, archers are the hardest class to play, and the most rewarding when played properly, damage is the last thing they need, maybe some base agility would help so they could choose the agility path to stop 1 hit fireswords.
PHP:
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---------- Post Merged at 07:38 AM ---------- Previous Post was at 07:34 AM ----------

Wiz does a lot more range dps than archer.. Even though wiz damage is unavoidable with magic avoid, think it works vs frost crunch only...
Posts like this prove a lot, seems every skill but flame field is affected by MR.
You ask for boosts when you don't know the mechanics, stop guessing start testing.