Request As a player, would these shadows annoy you?

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Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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where do these come from?
Got hold of mine through different places. lots of different Chinese servers still going (including SDO). Its getting access to them that's the big issue.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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fair enough ill have a shout about see what i can gather cheers dude
TaoBao is a good website, but has lots of little annoyances, like creating accounts/ accessing the downloads.
 

Breezer

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Jul 16, 2004
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Reduce the black blending values on blending mode (hold alt when dragging the toggles)

Itll help the shadow blend better without munching away too many dark pixels in the actual mon.

That or use color range and select the darkest part of the shadow, grab the select and reduce the opacity.
 
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Breezer

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i actually forgot the WG from these mobs, i do have it >.<

View attachment 25557

what ill do is fix the shadows for everyone so they are not removed when imported, then ill re upload a new set of files for everyone to use

Or just use a lib editor that doesn't clear the alpha since they're dxt5 ...
 

Sanjian

Just a Mir2 Fan
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Or just use a lib editor that doesn't clear the alpha since they're dxt5 ...
except everything you talk about isnt catered for the layman like myself who has no idea what your talking about half the time :)

this method works, and ive done a vid and ill upload shortly. when you talk about complex (complex to me and others) things like the dxt compressions it scares people off and some files should be available to everyone.

i may, one day release the whole collection i have of these mobs all converted ready to be put into libs
 
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Far

tinmymouthpl0x
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If there's something that needs to be changed in the lib editor to fix the issue then let me know, but likely going to need the code providing as I don't know much about images.
 

Sanjian

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If there's something that needs to be changed in the lib editor to fix the issue then let me know, but likely going to need the code providing as I don't know much about images.
i was once advised to add another import button to the lib editor that would import images and not remove the black (0,0,0) value of the images

i imagine its a case of copying the import function but remove the removal of the black :)
 

Far

tinmymouthpl0x
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If that's all that needs doing to fix it i can do that
 

Far

tinmymouthpl0x
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I'm guessing its this bit @Breezer ?

1623014693664.png

This looks to be looking at every alpha pixel, and if the rgb are all 0,0,0 then it makes the alpha transparent too. Is it just a case of not doing this and those images will import correctly?
 
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Sanjian

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i remember someone told me argb is reversed inside ram which makes it become bgra, so the 3 (4th pixel is the alpha which is being set to 0 yeah)
 

Far

tinmymouthpl0x
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I dont think its fully reversed, i think alpha is just on the end so its rgba
 
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Breezer

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I'm guessing its this bit @Breezer ?

View attachment 25570

This looks to be looking at every alpha pixel, and if the rgb are all 0,0,0 then it makes the alpha transparent too. Is it just a case of not doing this and those images will import correctly?


Yeah so what I did on a few tools was have an option for handling DXT1 and DXT5.

In most cases my PNGs didn't need any alpha clearing, so I just didn't clear it.

Have an option to "Clear Alpha or Not" on import and it should be sweet.
 

Breezer

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If you really did it, then give it to Far, dont let the poor guy waste its time (y)

My lib editor isn't the same as the current source one and the edit is like 5mins.

I'm fine with far wasting 5mins.