Attack Speed

Mu online season 21 - grand opening

Attack speed change


  • Total voters
    73
  • Poll closed .

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
Ok so we all know Attack Speed attention is long overdue, after looking thoroughly through the code and testing different scenarios, we have 4 options that i can see:

Option 1: Global speed cap of 6: DoubleSlash the way it is physically cannot hit above speed 6, bringing the cap down to 6 across the board makes an even playing field for everybody, the real loosers of this change will be warriors loosing 1 a.speed (about 15 hits per minute).

Option 2: Keep the cap at 7 (yes the cap is 7 i can officially announce), Change the doubleslash animation speed again so that assassins can hit alot faster and change doubleslash to only 1 flinch (still 2 attacks)

Option 3: Change to official WEMADE speed; WEMADE(euro) changed a.speed to be half as effective with a cap of 12(chron speed 6) and doubled the speed stat on all items such as dsword / gale items. The big changes would be:

Assassin skill Haste which now gives 8 speed would now essentially give 4 speed
Gemmed items would be half as useful (A.speed 2 ring would become an A.Speed 1 ring)

So everyone would immediately loose out; still have the scope to Gem items up to give +12 total aspeed, Assassins would find it easier to get higher speeds due to +4 from Haste, although speed 12 Cap would effectively be Speed 6 cap chron stats

Option 4: Simply leave as is (pretty poor option but ill throw it out there anyway)

This is the only way forward with the never ending debate about attack speed. Thoughts/Feedback, or any other sensible options welcomed
 

Darkans

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Mar 10, 2011
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Option 2 seems to me the fairest way. It means that every ones gemming choices remain unaffected but assassins still get that extra speed boost without the perma stun.
 

Tai

HEAD CAPTAIN
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Your option 3 makes little to no sense, can you double check your figures?
 

ziiid

Dedicated Member
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Feb 18, 2013
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Option 1 : Would you change something else on Sin to compensate for this change? Could cap it all at 6 and then touch on something else to compensate for it (ie a different skill such as make FD castable in between double slashes etc.)
Option 2 : When you say change the animation so they attack alot faster do you mean go from speed 6 to speed 7? (which isn't alot faster) or do you mean from Speed 6-speed 8 and make it only a single stun?
Option 3: Would be a massive nerf to Sins and a buff to warriors (half the items in game are already wrong in this regard smash set, dragon sword etc and many of them could potentially remain at the cap)



In My opinion something that would potentially be the easiest start would be just making both warriors and sins hit speed 7 and dont change anything else and then see what happens? This means sins and wars would be hitting at the very least the same speed and no one gets hit with a nerf bat? You could then make further changes after this (maybe even to other skills).

I am surmising it is hard to put different caps on different classes while still keeping the same value of each +speed point?
 
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CantTouchThis

LOMCN Veteran
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Dec 9, 2012
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Regarding option 2, when you say keep the cap at 7 and change sin DS animation speed again, will this put them at the cap yes?

Also, given how poorly the last tweaks to a.speed were tested (ie they were hardly tested at all), what level of testing will be done this time to ensure the changes don't suddenly completely unbalance things? i.e. will tests be done to see what kind of DPS increase sins would receive if the above were to be done to ensure that it's fair?

it's good to see this being looked at as a priority lcd, well done.
 

GimmeAKitKat

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Jun 11, 2014
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Asking this forum to decide the fates of 2 classes.......wow

I didn't think things could get worse. Half the people whining and campaigning on here don't play the game, and all but a very few of the rest are heavily bias.
 

Turrican

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Best to use your own judgement in matters like this, the majority of players will vote to what benefits them/their class, rather than for balance in the long run.
 

Tai

HEAD CAPTAIN
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Lilcooldoode said:
Change to official WEMADE speed; WEMADE(euro) changed a.speed to be half as effective with a cap of 12(chron speed 6) and doubled the speed stat on all items such as dsword / gale items. The big changes would be:

Assassin skill Haste which now gives 8 speed would now essentially give 4 speed
Gemmed items would be half as useful (A.speed 2 ring would become an A.Speed 1 ring)

So everyone would immediately loose out; still have the scope to Gem items up to give +12 total aspeed, Assassins would find it easier to get higher speeds due to +4 from Haste, although speed 12 Cap would effectively be Speed 6 cap chron stats

You're saying the original euro speed cap was 6 and not 8? If so, why does Haste give 8 on here? So the spell currently gives you max a.speed. With your proposed changes (Haste to give 4 a.speed), the spell would now be giving less than half the max cap?
 

rainstone

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If I do not see a option says about magic casting speed change, I will vote 1.
If everyone class get boosted as well as sin, I will vote 2.

option 3 and 4 is far too more complex or far too more simple.
 

Lilcooldoode

LOMCN Developer
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Asking this forum to decide the fates of 2 classes.......wow

I didn't think things could get worse. Half the people whining and campaigning on here don't play the game, and all but a very few of the rest are heavily bias.

Yes the forum has alot of crybabies / and general dicks, but it also has people who play and fight on the game every single day, you guys know your classes better than we do at the end of the day...
 

rainstone

LOMCN Veteran
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Feb 10, 2014
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Actually, the change of this two classes will change other four classes too.
If sin can kill everyone with a insane speed. nobody will play other classes, so I vote 1.
But If sin get the high speed back and every other classes also get boosted, then it is a new situation. I would like to give a try. so i vote new "2".

The best benefit of option 2 is sin, because warrior keep their original speed, which is not good. As for archer, wiz or taoist, they will cry more about sin's speed. These classes are mainly based on magic casting speed, while they are pvp.

I prefer 2 more than 1.

As sin get boosted a lot with the cheapest skill haste.

I also get an idea:
Change haste to speed 6.
but also change the speed cap to 7.
So if sin want to get max speed, they should pay some effort.
Asking this forum to decide the fates of 2 classes.......wow

I didn't think things could get worse. Half the people whining and campaigning on here don't play the game, and all but a very few of the rest are heavily bias.
 
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Lilcooldoode

LOMCN Developer
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Yes
You're saying the original euro speed cap was 6 and not 8? If so, why does Haste give 8 on here? So the spell currently gives you max a.speed. With your proposed changes (Haste to give 4 a.speed), the spell would now be giving less than half the max cap?

Euro speed cap was 12 which is 6 in chronicles speed yes)
Haste gives 8 because it was copied from official, 8 official speed is 4 chronicles speed
Haste currently gives max speed yes
Proposed changes Haste will still give 8, but cap would be 12 so it would give you a big boost
 

Jicaa

Pooslice
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Jul 9, 2003
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The euro cap was 14, hence why the cap is actually 7 here. I made a post about a month ago stating that anything above 14 on the usual files did nothing.

I prefer option 1 personally.
 

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Tai has presented a good point: The buff for Haste which as been copied from WEMADE where speed is half as effective actually is double what it should be on chronicles.

Haste should technicallt be speed increase of 4 at level 3...
 

ziiid

Dedicated Member
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Feb 18, 2013
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Euro speed cap was 12 which is 6 in chronicles speed yes)
Haste gives 8 because it was copied from official, 8 official speed is 4 chronicles speed
Haste currently gives max speed yes
Proposed changes Haste will still give 8, but cap would be 12 so it would give you a big boost


By big boost you mean a huge nerf? Sins currently are 1 short of cap (7) with haste (8) due to animation bug. If you were to change this they would be at 8 and need to gem 4 more aspeed on there kit to get to 12 the limit of the animation and warriors would be at 14 (the new cap) This change would most likely render sins unplayable.
 

rainstone

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if change haste 8 to 4, a lot of sin will cry and it will change dramatically the balance, which is not good, proved by every previous big modifications in this server.

Consider my idea of changing haste to speed 5 or 6 and leave the speed cap to 7. Boosting every other classes magic casting speed.

So at the end of day. Sin will get max speed by geming +1 or +2 speed ring. Every other class gets magic casting speed boosted.

Tai has presented a good point: The buff for Haste which as been copied from WEMADE where speed is half as effective actually is double what it should be on chronicles.

Haste should technicallt be speed increase of 4 at level 3...
 
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Tai

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Euro speed cap was 12 which is 6 in chronicles speed yes)
Haste gives 8 because it was copied from official, 8 official speed is 4 chronicles speed
Haste currently gives max speed yes
Proposed changes Haste will still give 8, but cap would be 12 so it would give you a big boost

Your original post says Haste will give speed 4 with the option 3 change, that's why I asked you to look at your numbers again

Basically these files have a different a.speed rating system but it follows official skill/item stats (Dsword/smash set/Haste all give more speed than what they should). That in itself probably needs consideration.
 

Muh

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Feb 13, 2014
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Wars speed 6 (literally 6 gems not 8 allowing for more dc)
Sins 8

Flinch fix option 2 all the way.
I see no wizzies crying they can't solo what a tao does, only wars trying to live Sin life...
 
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ziiid

Dedicated Member
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Your original post says Haste will give speed 4 with the option 3 change, that's why I asked you to look at your numbers again

Basically these files have a different a.speed rating system but it follows official skill/item stats (Dsword/smash set/Haste all give more speed than what they should). That in itself probably needs consideration.

The second they start down the road of official though alot of things would need to change, your talking about basically redoing the entire server. Piles of the skills are not even "correct" by official