Away with the 1 drop system, On with the new content!

Mystickiller

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Can we just get rid of this garbage?

How about we have unique drops on bosses and mobs to make them worth hunting for specific items besides the rare/semi-rare things like recall braces, lost maps, fox orbs?

Wouldn't it be nice for a level 36 to have a chance to get his 36 weapon by leveling on mobs instead of being pk'd just trying to kill something simple like GK?

Wouldn't you love to have actual guild and exp hunts that aren't just a burn on your pot cash and dura?

These are all suggestions as well as questions to the GM's and community. Make a reason for the bigger guilds to mix it up a bit instead of literally hunting just the very few that are in the 1 drop system. I'd love an actual reason to hunt things like RTZ for the 1/50000 SOWG drop or the real chance to get a red eye skull without having to camp the 3 bosses I know for sure have dropped it and no others.

This server needs to be made playable and enjoyable for every level and every class regardless if they want to boss hunt or not, we shouldn't have to chose between good exp and losing cash or poor exp and to make a lil bit. This is quite literally one of the most difficult to start servers i've ever played for people that don't want to invest cash into the game or be in one of the larger guilds. I've heard the "its like offical" statement battered to death at this point. We're not on official and there are loads of things that aren't like official(ie level 60 HA stats). This is chronicles its anything you want to be(you've made this abundantly clear). At this point its surpassed ace but at the same time its still years behind.

I know theirs even maps and items in the files that aren't even being used. Shake things up a bit don't sit tight with your security blanket worrying what you think the mass majority wants, because your wrong. Your no longer banshee/firephoenix's hostage, TKO is gone so you no longer have to worry about those kids crying that theirs "not enough item drops". Servers being released have been worked on by less people and literally 1/50th of the time.

So yea...lets doit. Most of these things aren't that hard. Few copy pastes, editing some text files, replacing some DB numbers and god forbid some imagination.

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Azz

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I actually agree with most of this post. The one drop system was good, but personal drop I think will always be the best. Saves DK dropping a lvl22 necklace. Lol y the hell is that in DK's drop file any way????

Can't remember how long ago I put my post up maybe a week or two? As this thread states chronicles needs a mix up, so many ppl asking for thingS.

How long would it actually take to change sometsomethings in the db?? Surly alot could be done in 1 day.
 

Tai

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TLDR; put high level items in low level drops

I think your idea is as lazy as the current system. If you want to give reason to hunting redundant bosses or caves, crafting should be the way forward.
 

Mystickiller

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TLDR; put high level items in low level drops

I think your idea is as lazy as the current system. If you want to give reason to hunting redundant bosses or caves, crafting should be the way forward.

Read the thread and It's quite the opposite. Why shouldn't a lv36 wep have a chance to drop in a 36 cave just like Euro. For once I'm being constructive maybe you should be too. This forum has turned you in to a jaded ****. No offensive intended I just call it as I see it. Same thing you just did.
 

kickey

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Read the thread and It's quite the opposite. Why shouldn't a lv36 wep have a chance to drop in a 36 cave just like Euro. For once I'm being constructive maybe you should be too. This forum has turned you in to a jaded ****. No offensive intended I just call it as I see it. Same thing you just did.


tko are T_F ...if you didnt know...

And 1 drop arguably saved the server... removing it won't help although im not a massive fan of it.
 
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Paloma

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The leaked drop files made the user count fall by about half.
Knowing what drops where takes away the chance/random factor that mir is built around. Its a game of chance.
Maybe some of the drop files should be tweaked but if they are they should be changed every few weeks(more work for the staff)
 

Skyline

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Read the thread and It's quite the opposite. Why shouldn't a lv36 wep have a chance to drop in a 36 cave just like Euro. For once I'm being constructive maybe you should be too. This forum has turned you in to a jaded ****. No offensive intended I just call it as I see it. Same thing you just did.

The level36 weps, should drop from normal mobs more than they do bosses.

It actually makes leveling feel more worthwhile if you have a chance of getting a weapon you're saving for from a mob whilst grinding, and having these drop from mobs and not as frequent from bosses keeps them less "common" but not too rare.

Some people can sit and grind all day, however some people like to have that small chance or getting something from grinding, and helping ki them selves up whilst playing casually.
 

Mystickiller

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tko are T_F ...if you didnt know...

And 1 drop arguably saved the server... removing it won't help although im not a massive fan of it.

Nah only the rejects and tools went to tf.
One drop system is lazy no boss should guarantee a drop but their should still be the chance of getting 2 great items.

Tbh on another note how does Fox boss drop better than demonking I've literally watched dk pop me for 550 through shield and a war for nearly 1500
 

ILovePie:D

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Nah only the rejects and tools went to tf.
One drop system is lazy no boss should guarantee a drop but their should still be the chance of getting 2 great items.

Tbh on another note how does Fox boss drop better than demonking I've literally watched dk pop me for 550 through shield and a war for nearly 1500

In b4 the "fox boss doesn't drop well" comments.
 

kickey

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Nah only the rejects and tools went to tf.
One drop system is lazy no boss should guarantee a drop but their should still be the chance of getting 2 great items.

Tbh on another note how does Fox boss drop better than demonking I've literally watched dk pop me for 550 through shield and a war for nearly 1500


The Core members of tko are in T_F...


To make a long story short, the server was on it's knee's because sam had drop rates @ 1/10000000000000 for anything worth having( power ring and upwards), and mob drop rates were/are basically none existent, So they had to do something drastic ....1 drop system.
 

Mystickiller

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The Core members of tko are in T_F...


To make a long story short, the server was on it's knee's because sam had drop rates @ 1/10000000000000 for anything worth having( power ring and upwards), and mob drop rates were/are basically none existent, So they had to do something drastic ....1 drop system.

The rates would easily be changed and some of us were actually getting good items. TKO wanted all their 43+ wars in sowg's instead of like it should have been 1/2 sowg's a month. 43+ weps should still be rare imo. The hundreds of crys made sam and BH change it to a lazier system. Most of the highend bosses now aren't even on it, Such as DK/Turtle boss etc.
 

Paloma

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Oh I don't think that's true.
The drop files were a mess at start of server. Person responsible left or went low profile. The thing that fked up the server was the leak. If work on new drop files had been done quietly then announced it wouldn't have mattered. Except to those who thougt they knew where everyting dropped because every other mir server uses the same filesd and no one cba changing them
 

ILovePie:D

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Oh I don't think that's true.
The drop files were a mess at start of server. Person responsible left or went low profile. The thing that fked up the server was the leak. If work on new drop files had been done quietly then announced it wouldn't have mattered. Except to those who thougt they knew where everyting dropped because every other mir server uses the same filesd and no one cba changing them

Personally, I preferred the wait for nice items to drop. Rather than everything given out easily. As soon as people have fully kitted themselves, they become bored and lost interest.
 

Mystickiller

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Personally, I preferred the wait for nice items to drop. Rather than everything given out easily. As soon as people have fully kitted themselves, they become bored and lost interest.

This. The server was never made easier for new players it just catered to the current levels content and the mass amount of moans. If T_F/Team/Fors all cried about lv50 wep drops i bet they'd be buffed too.
 

Tai

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Personally, I preferred the wait for nice items to drop. Rather than everything given out easily. As soon as people have fully kitted themselves, they become bored and lost interest.

It's a catch 22 though, you can never please everyone
 

ILovePie:D

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It's a catch 22 though, you can never please everyone

I'm sure those who wanted a high rate game, would go for that... instead of going to a low rate one.

I agree, at the start, it was horrible seeing everyone in great axes, and it needed adjusting accordingly.

The way it was done, made 43 weapons drop more than 36/40 weapons. It was done to cater for the tears of a certain guild at the time.
 

Koriban

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Curse10 were fine with how things were, but that's because they actually boss hunted for their items constantly and were rewarded for doing so.

The reason they left was because of the drastic change making their hard earned and rare items common within a timespan of a few days - and well as Tori mentioned, 43 weapons became more common than any other weapon in the game.

Do not make a repeat of this. Rare items should remain rare and the 1drop system kind of ruins this. But yes, by all means, allow lower tier items to drop more from mobs. It won't really make much of a difference.
 

KingTony

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We didn't ask for the 1 drop system, we asked for other item rates to be looked at because all that dropped was certain 43 weps and 50+ items... 6months into the server TKO had a storage full of 50+ items and the average level was 45.