Backstab

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reecew

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any chance a GM can clear this up as it seems to be ignored and not on website yet..

Level required for spell -

Can people get easily grief PK'd with the (poison or damage flinch it does) ( curse luck 7's ) even when your in guild war the player could tt and be in town and die and no longer be in PK area so could be classed as murder = curse

cant buy curse pot every kill because then that would cost shitloads

thanks in advance.
 

HarryH

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I saw Samuel test it this morning and with only royal blades on + I'm assuming level 0. He cast it in safe zone and seemed very surprised when it actually started hurting sirtwist so either it will bleed in safe zone or GMs can just attack anyone anywhere. It hit 50 then ticked 7-15 every 3-5 seconds for about 30 seconds

---------- Post Merged at 04:45 PM ---------- Previous Post was at 04:44 PM ----------

Hopefully it's like green poison where it cannot actually finish off a player or a mob.
 

Babyhack

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any chance a GM can clear this up as it seems to be ignored and not on website yet..

Level required for spell -

Can people get easily grief PK'd with the (poison or damage flinch it does) ( curse luck 7's ) even when your in guild war the player could tt and be in town and die and no longer be in PK area so could be classed as murder = curse

cant buy curse pot every kill because then that would cost shitloads

thanks in advance.

Sorry I have been away.

It is level 36 according to the database

As for the grief thing, can this be done with normal green poison or any of the other poison spells?

BH
 

HarryH

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No it can't BH :) green poison will not finish off any mob or player, plus level 36 is great news!
 

HarryH

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I'm assuming even though it's level 36 it will be as rare as say, lion roar :)
 

HarryH

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Me/spurge were non stop purifying sirtwist but it didn't remove the orange poison
 

Samuel

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Yeah me hitting in safe zone was a bit of a surprise to me also lol... There has been some work done on safe zones recently, so I need to double check why that happened... Also puri should work on it.

Other than that, did it look badass? :D

Sam
 

HarryH

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Oh yeah it looked badass! You had 35 or so DC and I'm assuming level 0? It flinched every 5 seconds or so for 30 seconds which means if an assassin flinches someone in a no teleport zone they're GONE.
 

Samuel

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Oh yeah it looked badass! You had 35 or so DC and I'm assuming level 0? It flinched every 5 seconds or so for 30 seconds which means if an assassin flinches someone in a no teleport zone they're GONE.

I fully skilled assassin is going to be deadly in a fight, which for me, should have always of been the purpose of an "assassin"... To be good at killing people...

Sam
 

Xx69xX

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I fully skilled assassin is going to be deadly in a fight, which for me, should have always of been the purpose of an "assassin"... To be good at killing people...

Sam

100% agree... we still get dropped so quickly.
 

Sanity

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100% agree... we still get dropped so quickly.

Oh go on Sam, give them a extra 200 hp, make them warriors with capped speed, it's not like they already gained advantage in gear with 2 40 weps, 2 43weps and 45 wep. -.-
 

Tai

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I fully skilled assassin is going to be deadly in a fight, which for me, should have always of been the purpose of an "assassin"... To be good at killing people...

Sam

That's very literal of you. Good at killing people full stop? Should there be tactics involved or should a 44 sin be able to toe-to-toe a 44 warrior?
 

Koriban

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With the new skills, a warrior will probably beat an even kitted sin in a 1v1 simply due to the massive health pool and FrozenSword's OPness (if it's anything like ace). However, I expect sins to give archers, wizzies and tao's a lot of hassle.

Pretty sure even kitted warriors win a 1v1 slug-fest, but if the sin runs about and can get off a few sneaky yellow-damage hits then go aggressive they'll most likely win.
 

Samuel

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That's very literal of you. Good at killing people full stop? Should there be tactics involved or should a 44 sin be able to toe-to-toe a 44 warrior?

In my mind an Assassin should pound for pound do much higher damage than a warrior, but a warrior with higher health pool and higher AC should also with stand the damage of an assassin.

Warriors verse range classes can be difficult, but again they have a good enough health and AC pool that they can withstand the attacks whilst shoulder dashing to get away.

Assassins verse range classes can be difficult, their lower HP and and AC makes them a bit more vulnerable to ranged classes, especially wizards and taoists who both have a means of stopping other classes from running (by means of deva/mirroring with chase turned on).

I do feel that instead of moaning about what another class has, more focus should be on what it is you want your class to have. (That wasn't directed to just you Tai, but more of a general statement).

Sam
 

Tai

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I was being subtle but my point was in the question. You're taking the name "assassin" in its most literal meaning but there's nothing assassin like about squaring up to the "warrior with higher health pool and higher AC". A sin can out pot a warrior's damage face to face but not vice versa in my experiences.

Don't mistake that for complaining about the fact because it's no skin off my nose, I'm just questioning your interpretation
:topsy_turvy:
 

Samuel

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I was being subtle but my point was in the question. You're taking the name "assassin" in its most literal meaning but there's nothing assassin like about squaring up to the "warrior with higher health pool and higher AC". A sin can out pot a warrior's damage face to face but not vice versa in my experiences.

Don't mistake that for complaining about the fact because it's no skin off my nose, I'm just questioning your interpretation
:topsy_turvy:

I guess the real question is, if an assassin was not able to do more damage than a warrior, what would be the point in an assassin?

My opinion and the direction I have been trying to point the two classes in is assassins should be higher damage dealers but are a little squashy (which I think we have achieved) warrior should be lower damage dealers but tanks,which I personally think warriors do to much damage considering their health and ac.

Sam
 

GimmeAKitKat

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I guess the real question is, if an assassin was not able to do more damage than a warrior, what would be the point in an assassin?

My opinion and the direction I have been trying to point the two classes in is assassins should be higher damage dealers but are a little squashy (which I think we have achieved) warrior should be lower damage dealers but tanks,which I personally think warriors do to much damage considering their health and ac.

Sam

Who's going to play a warrior simply to be a tank? they are barely even needed ingame at this point, all the classes have ways of killing anything they need without the use of a tank.

And if sins are supposed to be higher damage but squishy, why are some of them running round in gear that is way below their lvl and giving next to no ac/amc but benefitting them in added dc stats, still standing toe to toe with warriors, at the moment it seems like you want them to be invincible, piling benefit on benefit.

An assassin to my mind doesn't stick around and kill its target, its in, out, and hopefully burst damage was enough.