- Apr 30, 2003
- 191
- 2
- 94
Since there is talk of a v2 server here is a list of things that I think make his server too easy /broken.
Mobs
IZT - rages at start then hits after he calms down he hits once in a blue moon
WT - same as IZT
Ranged mobs - hit for miles once they see you/don't hit when close
BoneLord - tao or wiz just stand back and hit him while he just chucks a fireball at you and spawns mobs that are too far to see you.
RME - theres space at the corner left of door where he doesn't hit you. lure mobs to there kill them then he is free for the kill with no hassle.
Yims - havent been tbh but as far as I have been told he doesnt work like official(is easier)
Orc Cave - So many places to trap orcs on 1st floor to reap easy exp for mass spells
Items
Sets - alot of them dont work right orchid/redflower set is one. I would check all sets and make sure they work.
Luck - so easy to gain +5/6/7.
Gems/Orbs - drop/work too much
Runes - drop too much
Holy - does it even work?
Money - too easy to make
Special Stats - We have seen crit chance + alot of other cool stats on items very rarely, on a lower rate these would be really cool features if they work right/not OP.
Leveling
Its too fast and drops are too good. People are catching up too fast and you cant make the content to keep up with it and work on the files.
Markets
Horrible when a high user count is on an Acem2 server take it out if your adding a TM. Even when buying items people can just sell you crap dura items and waste your cash.
Guilds
There always seems to be one huge guild and a few smaller ones. It make the server pretty boring as if you want the best chance at hunts/items you have to join the huge guild because they take everything. Maybe limit guild members to 20/25?
Drops
With the release of the drop files + getting Acem2 server files the drops are easy to work out which mob drops what. Even if the rates are different the items aren't change it up some.
Content
There are alot of things from official mirs that would provide lots of fun for the server which would be quickest to add. Red caves/ancient ruins/Hell caves are the first to come to mind.
If I think of anything else I will post but these are little niggles that I think would improve the server for everyone.
Mobs
IZT - rages at start then hits after he calms down he hits once in a blue moon
WT - same as IZT
Ranged mobs - hit for miles once they see you/don't hit when close
BoneLord - tao or wiz just stand back and hit him while he just chucks a fireball at you and spawns mobs that are too far to see you.
RME - theres space at the corner left of door where he doesn't hit you. lure mobs to there kill them then he is free for the kill with no hassle.
Yims - havent been tbh but as far as I have been told he doesnt work like official(is easier)
Orc Cave - So many places to trap orcs on 1st floor to reap easy exp for mass spells
Items
Sets - alot of them dont work right orchid/redflower set is one. I would check all sets and make sure they work.
Luck - so easy to gain +5/6/7.
Gems/Orbs - drop/work too much
Runes - drop too much
Holy - does it even work?
Money - too easy to make
Special Stats - We have seen crit chance + alot of other cool stats on items very rarely, on a lower rate these would be really cool features if they work right/not OP.
Leveling
Its too fast and drops are too good. People are catching up too fast and you cant make the content to keep up with it and work on the files.
Markets
Horrible when a high user count is on an Acem2 server take it out if your adding a TM. Even when buying items people can just sell you crap dura items and waste your cash.
Guilds
There always seems to be one huge guild and a few smaller ones. It make the server pretty boring as if you want the best chance at hunts/items you have to join the huge guild because they take everything. Maybe limit guild members to 20/25?
Drops
With the release of the drop files + getting Acem2 server files the drops are easy to work out which mob drops what. Even if the rates are different the items aren't change it up some.
Content
There are alot of things from official mirs that would provide lots of fun for the server which would be quickest to add. Red caves/ancient ruins/Hell caves are the first to come to mind.
If I think of anything else I will post but these are little niggles that I think would improve the server for everyone.
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