Balance Issues (Real opinions).

Falk

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the class i play, so comments through experience more than observations.
fd reminds me of a wet weekend. really un impressed by this lvl 38 spell i paid good money for and looked forward to getting. 30-80 single target damage for big mp cost - i dont think it would seem op with a buff (perhaps 50-110 hits in the same kit type of increase).

fd & ice are very inefficient spells for pretty much everything, and would even say fw isnt something thats worth avoiding as much as it should be.

lvling is pretty boring. theres new caves and **** but we cant really use them (partly due to not having ff) - but as many have said, all we can really do is tu ghouls (so dull it literally makes me fall to sleep) or ts pt 3rd, which in turn makes these 2 lvling places busy.
on euro lvling in bdd was ff/tsing hwan and clearing rooms - a lot more enjoyable than sitting tuing in ghoul hoping no one lures or kills ghouls..
tsing pt feels (as it was on euro) like something that should stop at around lvl 37.
solo players n pets idk - they seem fine atm but would welcome not wasting time retaming them.

+1
 

Tashohnie

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Archer leveling needs to be sorted out, while Wizards can TU Archers in BDD we only really have Frozen, these mobs are harder to kill than mobs in BDD and yield 1.3k less exp per mob, I can already make more exp per hour on my level 27 sin than I can on my 43 archer...
 

Raider

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koriban;930851Wizards: I have seen zero complaints from any of our wizzies in guild since the lightning change I recommended. [/QUOTE said:
First of all, LOL.

Going to keep this short and sweet,

Warriors - At the moment they are fine.

Taos - Game breaking class in group fights and are fine.

Wiz - Fine in PvP - would be nice if the mob AI changes but I am beyond caring about that anymore. For those saying wiz only have two place to level you are just wrong, vipers is faster than both PT and Ghouls tuing.

Sins - Kori probably stated this best, they don't have all their tools yet and they are still very good. They don't need more hp, they have the choice of hp runes, use it.

Archers - Solo they have troubles but in group pvp they are deadly. They don't need more hp, they have the choice of hp runes, use it.

/Xele
 

eternallight

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Archer: decoy should work 100% with a 20 second cool down. Great for getting out of trouble., kiting mobs and probably more than I can think off. I stopped playing before getting static shot so no further comments.

sin: I feel so OP in pt and bdd. Beyond that low hp reduces my efficiency a lot which is proberly a good thing. Not closing mobs down is a huge issue for me but shadow step if isnt too rare will solve this.

If moonlight stay active when you attack that is superb totally op and replaces need for mass hiding tao
tao.
Overal you have done a truely fantastic job with tao. However casts feel slow. Ue auto casting sc on tao when cast on other people would be nice buff . No real issue tao rocks as support which is what we always were. Solo is slow as f.... but it always was. Being group dependent has its draw backs. I would like solo mode where the tao cannot group but Sfb damage is double that is the only change solo I would like .

I would like a way to track which casts are applied to the group as it is I just recast everyone when the first buff wears out. Not so bad but not efficient either.

i havent played wiz or war beyond lvl 11 so no comment
 
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RandomGKL

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Archer
- Cannot target mobs over dead bodies, other class's can deal with this using shift(melee), pets or ground target attacks but archer has a very hard time dealing with this if they do lures and have to fight in a corner. Piercing shot would fix this but I have never seen this book/skill used before, too rare to be counted for balance atm. I lose upwards of 30 seconds every lure from this as I get trapped in unable to target last few mobs.
- HP/Defence, I have no real issues with the low max hp, as most the time I will never get hit. There could be some issues with higher end boss's being able to 1 hit kill us but the new energy shield for taos should balance that as those are group boss's. The main problem in pvp is the delay when I use buffs or shoot, I'm rooted to the spot for 2-3 seconds every time I use a skill, which lets the melee classs's 1 hit me, or ranged class's get an easy slow/poison on me if I try and fight back.
- Power shot, The weakest repulse skill for all 5 class's, works 1 level lower then the other 4 class's and only pushes back 1 mob/person, high cooldown too.
- Self buffs, don't last very long even level 3, but it takes a long delay between shooting to put all 3 buffs up, in which time the buffs are starting to run out before you even get to shoot!
- Leveling speed, slowest dps class to level out of the 4, only tao levels slower (support class). No real synergy with melee class's or wizards for leveling, do ok leveling with a tao or another archer but all the high exp/hour class's dont work well with archers. My options are to carry mp pots for wizys in exchange for fast exp or level slow solo in a small group with a tao or another archer. This might change with Piercing shot, but thats a rare book like flamefield/poison cloud so cant be used for balance at this time. Also Piercing shot will have mob AI issues like lightning.
- Can be very mana efficient with level 3 attuned mind, so often have the most pots left over at the end of a group hunt if I dont give pots away. If im doing single target damage I can prittey much live off mp regain and pot drops as long as I have enough arrow's. This might be a little bit too strong.
- High single target dps while stationary. This is amazing for fighting boss's in formation where you dont have to move, but any situation you need to move your rapid fire is useless. If your moving you have lower single target damage then wiz's using lightning with same level kits.
- Clone is too weak to be usefull for anything other then teleing. It's hp/defence has no scaling and even low level mobs can kill it very quickly. This needs a big defence buff to be usefull, and the teleport needs some restrictions on which maps they can be used on. Lost ship for example, you can teleport over the crates and skip 2/3's of a map. You can teleport inside some walls, or even into water in some area's.

Warrior
- Sustained dps is too high, they can keep up with sins on higher level content. The burst DPS seems fine for pvp.
- Low defence, for a tank class they have very low ac/amc and hp seems a little high. Has no active taunt apart from aoe skills to tag the mobs in the hope they change target and hit them.

Assassin
- Scale poorly with higher content, need some sort of passive armour piercing skill high level to remain useful.
- Die too easy, I dont see a hp increase is needed, but the defence skills for sins should be revisited and changed to increase survivability. They dont do enough damage to justify as being as fragile as they are.
- MPeater is far too rare for a key skill, all sins should have access to this.

Tao
- Slow skelly down a little and speed shinsu up a little so they synergise better together. This would be a big source of frustration if I played a tao. Damage/Defence for both seems fine.
- UE seems hard to keep active due to low timer and no visual effect to see if its active or not on other players. This could do with some love, even if its only to save my ears a beating from people asking for the buff on teamspeak!
- Strongest class for group pvp and pve by far, with is perfect for the support role.
- Soulfireball could use a buff for PVE, hits very low even with decent sc kit, but its damage seems fine in pvp. Alot of tao's I know wear defence kit and not sc kit in almost every situation. This is mainly because of the lack of scaling with damage. Cant comment about how it works with poison cloud as i'v still never seen that skill on this server.

Wizy
- Lightning AI bug restricts there leveling area's.
- Single target skills have less damage then the AOE counter parts. Greater fireball hits lower then hellfire, tbolt/FD hits lower then lightning. Makes no sense to me, and makes me upset when a wiz i just gave mp to spams lightning on a single mob because of uselsss single target skills! Looking at you varaka!
- Firebang, Icestorm skills are only usefull for pinging people in pvp, too mp inefficient for the damage done compared to lightning or thunder storm.
- TU and pets seem fine from what I can see, gives extra options.

Drops
- Some skill books still so rare that only 1 or 2 people ingame have them after many months! These include key skills for some class's like piercing shot for archer. No biest here move along ^^. I agree some skills like flamefield/curse should be rare, but skills like mpeater, blade avalanche, crosshalfmoon and flame disrupter shouldnt be for the rich only.
- No item sets for assassion or archer. No strong 26 weapons for them either. Only warriors benefit from the attack speed buffs from the warrior sets.
- 3 class's use DC items, 1 class uses SC and MC items. Leaked drop files show the same drop rate for dc items as mc/sc items. Extra chance for wiz/war/tao items from some mobs were also in these files, but no extra chance for archer or assassin weapons.
 

rainstone

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Archers - Solo they have troubles but in group pvp they are deadly. They don't need more hp, they have the choice of hp runes, use it.

+1
First of all, LOL.

Going to keep this short and sweet,

Warriors - At the moment they are fine.

Taos - Game breaking class in group fights and are fine.

Wiz - Fine in PvP - would be nice if the mob AI changes but I am beyond caring about that anymore. For those saying wiz only have two place to level you are just wrong, vipers is faster than both PT and Ghouls tuing.

Sins - Kori probably stated this best, they don't have all their tools yet and they are still very good. They don't need more hp, they have the choice of hp runes, use it.

Archers - Solo they have troubles but in group pvp they are deadly. They don't need more hp, they have the choice of hp runes, use it.

/Xele
 

Tashohnie

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If an HP buff was considered I don't think it should be a permanent buff . I remember some item (I think Redflower) that added max HP and people would put the kit on pot up to that max HP then take the kit off and have that additional HP until it was lost. I've not really put much thought in to it but I'd love to see clone used more, 100% success with a much lower cast/change time but a higher cool down as that is going to be our only escape from Sins once they get shadow step, and also negate damage if timed right.
 

Jamie

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If an HP buff was considered I don't think it should be a permanent buff . I remember some item (I think Redflower) that added max HP and people would put the kit on pot up to that max HP then take the kit off and have that additional HP until it was lost. I've not really put much thought in to it but I'd love to see clone used more, 100% success with a much lower cast/change time but a higher cool down as that is going to be our only escape from Sins once they get shadow step, and also negate damage if timed right.


I think people need to forget about ShadowStep, Its so damn rare that there's no point even considering it. It's probably going to have a high Fail rate until it's level 3 (Thinking of Teleport) which not even I could get even after another 2 months of playing, and then whats the chances of us being able to use it in all floors (RT is prevented in alot of places where we need our escape)?.

As you have said our Only form of Escape is ShadowStep, even IF it was to drop I would need to level for 2 solid months just to be able to get to level 3.
 

d1craig

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do you dream this **** up?
This is what fks classes up when ppl listen to nonsense like this.

comments from ppl with hidden agendas about classes they dont play should be taken with a pinch of salt.

you have just skipped the rest of what I said? I am not saying that is what it should do I am saying that is what most people in this thread are suggesting it should do. I think it should be more pve friendly. Damage mobs better etc. but you would know that if you read what I typed.

Something wrong with with people in apex. Seriously.
 

deano13

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Assassin
- Scale poorly with higher content, need some sort of passive armour piercing skill high level to remain useful.
- Die too easy, I dont see a hp increase is needed, but the defence skills for sins should be revisited and changed to increase survivability. They dont do enough damage to justify as being as fragile as they are.
- MPeater is far too rare for a key skill, all sins should have access to this.

+1

more great feed back on assasins, probs get ignored but we'll said.
 

Insinia123

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I know people complain about moonlight but it's doesn't do what it originally did anyway instead that's been made into a new spell. Also from what I have seen it doesn't increase damage like its meant to as per chronicles website. Also a lot of higher lvl mobs see thro this spell so it's not that effective and with the amount of moths in lower maps they counter it well. Sins do need a buff there damage is not amazing considering how easy they are to kill. Survivability is key especially in the higher content which sins lack massively.

Wizz i I agree pets should last longer possibly add a stable system so wizz can store pets depending on where they want to use them and fw could do with an increase with the new mob ai it hardly hits them

taos mainly pet issues shinsu deva need buffing and skeles need slowing down

warriors seem ok to me although I do think they should be made to choose between tanky or damage not how they are at the moment. Introducing skills that allow warrs to build threat would help.
 

Shane/Banshee

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People saying sins shouldn't get a hp buff should try orcs and watch how bad it is. 3 sins all got 1 shot by a sorcerer last night. its not even a case I didnt sun, was a pure 1 shot -440hp.

If the health pool doesnt get buffed then a re balancing of mobs needs to be done. I can only kill mobs when im next to them/ at the front line dealing the damage.
 

Adv

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I was present for 2 MPEater book drops just yesterday alone.

x


Sent from my iPhone using Tapatalk
 

Jacko

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People saying sins shouldn't get a hp buff should try orcs and watch how bad it is. 3 sins all got 1 shot by a sorcerer last night. its not even a case I didnt sun, was a pure 1 shot -440hp.

If the health pool doesnt get buffed then a re balancing of mobs needs to be done. I can only kill mobs when im next to them/ at the front line dealing the damage.

Please just for fun show a video if you trying to 1v1 a orcslasher :)
 

Tashohnie

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I was present for 2 MPEater book drops just yesterday alone.

x


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Dat MPEater x2, FML. Although was good as we could use one of them, I'm just bitter I lost the roll on the greed one.
 

jez

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Tao
- Slow skelly down a little and speed shinsu up a little so they synergise better together. This would be a big source of frustration if I played a tao. Damage/Defence for both seems fine.

This is whats wrong with this Whole thread. too many post from ppl with not a fkin clue coz they dont play the class, or have on other servers which is totally different play to here.
Same for all classes btw not just tao.
Stick to what you play!..
 

d1craig

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This is whats wrong with this Whole thread. too many post from ppl with not a fkin clue coz they dont play the class, or have on other servers which is totally different play to here.
Same for all classes btw not just tao.
Stick to what you play!..

go away jez you spazz.
 

Hyd

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Are you kidding me?

Least amount of complains = least of your worries? LOL.



Coming home from work to heal/buff/poison on a Taoist is like coming home to a second job, so much to do with very little flexibility due to cast speed.

Why on earth would a Taoist need tanking pets? So that we can put out of all our AOE while they tank for us?... Oh wait...


Not even going to spend my 5minutes being constructive when the logic behind the balancing of class is so poorly thought out in the first place.



Hopefully for your sake you give this more thought than posting an opinions thread.
 

Samuel

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Are you kidding me?

Least amount of complains = least of your worries? LOL.



Coming home from work to heal/buff/poison on a Taoist is like coming home to a second job, so much to do with very little flexibility due to cast speed.

Why on earth would a Taoist need tanking pets? So that we can put out of all our AOE while they tank for us?... Oh wait...


Not even going to spend my 5minutes being constructive when the logic behind the balancing of class is so poorly thought out in the first place.



Hopefully for your sake you give this more thought than posting an opinions thread.

Feel free to elaborate on the state of the balance on this class, oh wise one...

Sam
 
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