Balance Issues (Real opinions).

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Jacko

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you seem to be assuming warriors will be hitting max dmg every hit and also that they will always have max ac
most warriors dont have luck+7 they barely have luck+2 lol and most of those TDB hits that land do 20-30 dmg each hit.

you also pulled 20 ACC magically out of your arse... warriors have 17 acc base if we stack more acc we loose either AC or DC.

Bro it comes to The fact that warriors deal to much damage and are too tanky for the damage they deal, if you'd ask me I'd reduce tdb it's damage scaling and drop warriors their hp pool by 10-15% cause I'd almost say that a assassin is forced to wear mundane ring/glove just so that they can be abit tankier


hint to higher level assassins:get yourself some slotted mundanes 2/3 slotted does best put a hp rune and dc inside it and you get 90 hp from 2 items and if ring had 3 slots still get 1-4 dc and 0-3dc 0-2 ac glove just dunno if added mundanes actually are dropping just theory crafting ere.




Off-topic : I think B/G/R DA should have their hp stats on them removed only thing they will do is give an assassin more then enough hp prettymuch making it a warr give warrs too much hp they will never die example(On Acem2 SonOfTheDog was 1v3ing people without using sunnies in monchon and if he'd be a little in trouble shoulder dash walk cpl seconds and carry on fighting ) This is also the armor that makes wizards massively overpowered where they become a magic tank and since it hasn't dropped yet it can still be nerfed /taken out of drops.(bda is prettymuch the best armor in game even surpasses mirarm in my eyes for squishy classes)
 
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deano13

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Oct 31, 2004
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Would be better if your post were accurate

Flash dash is the same proc rate as tdb. Tdb should be lower as sins have to cast fd
you have to cast flash dash to achive any worth while damage.
warriors do not and continue to dps, where we have to stop and deal 10 damage per hit until it lands
fd and tdb poison are the same. And the same damage. Although the warrior's tdb extra damage takes effect that hit, unlike the sins which is next hit.
agility 30 max I can achieve vs a warrior with acc 20 easy to achive misses 1 shot every 3. Or 2 every 6. 3 every 9.
This is not equal the 50% hp increase 20 more ac the warrior has. Oh and they ignore defence with 50% of there damage.With agil 30 I have dc 36. A warrior will have 10dc more from a wep and at least 5 more from necky.

so using agil kit is a massive nerf. Not only do I have to land fd. I then have to beat the warrior's ac 40? with my dc 36, I then have to beat 800 hp on an equal level opponent, I then have to hit the warrior 8 times before they pot or run away.

I do feel the sin im comparison to a warrior the other mele dps class is kinda pointless. Sure we can level on trash mobs with no defence. But when your 44 + your game objectives change you need kit lol.

+1
 

Bhavesh

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May 2, 2003
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Level 40 warrior with a fate blade worst hit is 28+28 not bad considering the 2nd part ignores defence. If tdb poison lands the damage is then changed to 42 and 28. Thats 70 damage for the worst hit possible with yellow poison. Add red you will then be doing over 110 damage combined. Not bad for a worst hit


The acc vs agility was just an example. But Most use
acc.around 18 or 20 with 1 sharp using fate blades. Most warriors that understand mir use sharps.

whats your base acc?
 

thereds77

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Seems from wot I've seen on the few occasions I've logged on is that sins might or are OP. I've seen sin's 2 hit a lvl 42+ warrior. That's near 700hp in 2 hits? I don't care how luck is on the weapon, that's stupid. Given that most of the ppl that 'are better at mir' than the rest of us seem to cheat, hack, steal, grief etc etc to the top, us non sins are doomed
 

deano13

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Seems from wot I've seen on the few occasions I've logged on is that sins might or are OP. I've seen sin's 2 hit a lvl 42+ warrior. That's near 700hp in 2 hits? I don't care how luck is on the weapon, that's stupid. Given that most of the ppl that 'are better at mir' than the rest of us seem to cheat, hack, steal, grief etc etc to the top, us non sins are doomed

Uve seen a sin kill a level 42 war in 2hits................ Now iv heard it all
 

d1craig

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Sins are suppose to sneak up and smash a target before he knows it. This is why they have the massive spd boost. With the moonlight change this was nerfed but the new stealth skill could make this more the case.
 

superscampi

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Seems from wot I've seen on the few occasions I've logged on is that sins might or are OP. I've seen sin's 2 hit a lvl 42+ warrior. That's near 700hp in 2 hits? I don't care how luck is on the weapon, that's stupid. Given that most of the ppl that 'are better at mir' than the rest of us seem to cheat, hack, steal, grief etc etc to the top, us non sins are doomed

Kori? Is that you?
 

Koriban

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Kori? Is that you?

He too has seen the wonders of GenDancea

Flash dash is the same proc rate as tdb.

Anything you say has just been made null and void, as this is utterly false.

I don't think people understand, increasing agility is a bad idea. The whole point of a melee class is to get up to the target. Agility makes this concept pointless as even if you were to get up close to the target, you're attack misses anyway. Much like tiger necks, it shouldn't even be ingame.
 
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holly

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My views:

Warrior - Disable Slaying toggle.

Sin - Higher HP/Agil but lower damage slightly.

Archer - Increase Agil.

Wizard - Change mob AI back to how it used to be, will allow them to hunt a more variety of places.

Taoist - Buff pets but change it back to 1 pet. Skelly<Shinsu<Deva - make the pets worth having
 

Jamie

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Mar 29, 2003
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My views:

Warrior - Disable Slaying toggle.

Sin - Higher HP/Agil but lower damage slightly.

Archer - Increase Agil.

Wizard - Change mob AI back to how it used to be, will allow them to hunt a more variety of places.

Taoist - Buff pets but change it back to 1 pet. Skelly<Shinsu<Deva - make the pets worth having

Am I correct in thinking this is going to happen anyway (YellowPoison will be reduced to 1.2x Damage)
 

Zed

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I pretty much exclusively play 'sin.
I PvP a lot and I do have a few gripes on general sins.

40 Armour - Can you get some base Accuracy, Agility or DC on the 40 armour, Wars, Wiz and Tao all have killer DC/SC/MC from their 40 arm, 'sins (and applies to archer too) don't get anything but M/AC, which is a bit mediocre at best (probably ACC would be best)

HP, the pool for 'sins is low, I understand why, but the same time, I could see the level scaling of the HP being increased a tad between 1.2 - 1.5 per level (doesn't seem much at low level but that's an extra 48-60 hp at 40) which would go a considerably long way.

Blades of Shadow -
The GFX for these blades is worse or equal to iron slicers, you get the other fancy skins for double blades, fates and RMBs, skin could do with a cosmetic touch up ;P possibly add the ACC +1 to base like other weapons have.

Shift Attacking - is fine for me, I'm used to it, sometimes feel a bit cumbersome but might just be my work PC playing up, as other times at home it is smooth.

PvPing

Warrior : Either I can put a lot of damage onthese and receive it back or boost my agi, then take forever to even make a warr pot, I can usually take em out in my DC gear but, they aren't as well geared as me at 40.
Taoist : Pain in the butt! you can moonlight pets off of you, but doesn't stop tao hitting you with SFB/Poisons e.c.t. (but I dont have swiftfeet in moonlight mode yet) so could get better in time?
Wizard : If you catch them, they're dead, if they can kite you, you're dead.
Sins : Funny slicing everywhere till someone dies or TTs
Archer: No. Unless you get hold of them before they realise, they will be able to kite you for 90+ damage and freeze your butt, I avoid fighting these - unless I can lure on em as well! :)


General PvP - Get moonlight - lure on your target - moonlight then engage, less escape for them while you can drift in and out of mobs, plus you have the flinch from mob damage on them

any opinions on my ideas would be cool :)

---------- Post Merged at 01:29 PM ---------- Previous Post was at 01:19 PM ----------

how much pot were you smoking to turn 70 to 700? :P
 
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davey_boyy

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If you had luck 7 on a war compared to luck 7 on sin it wud be pure carnage with a bit of dc ud be hitting 250-300 which I can see happening in the end , Thing is wars excel end game when they have even huger hp pools and big dc not one war on server really has good dc I could understand wars doing the damage they doing now if they had DSS and dc 90+ but their doing it in great axes and corals lol most people will completely stop or slow down a lot lvling when their lvl 44 so ppls hps wont be going up but all our stats will start going up next patch with gems and refining finally in game we will see wars starting to have proper DC 2 hitting everyone and still being able to tank all classes for hours.
 

Shank

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I pretty much exclusively play 'sin.
I PvP a lot and I do have a few gripes on general sins.

40 Armour - Can you get some base Accuracy, Agility or DC on the 40 armour, Wars, Wiz and Tao all have killer DC/SC/MC from their 40 arm, 'sins (and applies to archer too) don't get anything but M/AC, which is a bit mediocre at best (probably ACC would be best)
Sounds like a good idea its been done on other servers with sin arms
 

d1craig

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There is no dc on Warrior armours either.

DC is suppose to be the meanest stat there is that's why we don't get any on armours. It just destroys things quicker.
 

mattimean

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im really lost here lol is sins damage been effected by yellow poison been dropped or was it just warriors yellow poison tht was bug and was hitting 1.5 wen it was meant to be 1.2??
 

NightScare

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Fix the melee shift issue.

It's hard enough catching up with a ranged class, to then have your charecter stop mid-stride and not swing and start playing with his ****.

Makes PVP based on luck completely "Oh i've got you, now lets see if the server decides to let me actually swing or not...."


Melee PVP is terrible, used to be the funniest way to PVP!, now its just frustrating.
 

xXxX

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Fix the melee shift issue.

It's hard enough catching up with a ranged class, to then have your charecter stop mid-stride and not swing and start playing with his ****.

Makes PVP based on luck completely "Oh i've got you, now lets see if the server decides to let me actually swing or not...."


Melee PVP is terrible, used to be the funniest way to PVP!, now its just frustrating.

Agreed,its annoying when you catch your target and then BAM itslike your character says ''oh look at the pretty birdy flying past, im gonna watch that instead of attacking '' -.-
 

DeeKayDee

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I think most are forgetting how the 3 classes were balanced back in the original days, and, in my opinion should be kept this way. People are expecting the balance on this server to be so that everyone is equal, and no matter how much you tweak it, it will never seem correct .. Back then it was always about one class being able to have an advantage over just one class, and a disadvantage over the other class.

example;
Warr beats Wiz - Both high hitters but a warriors HP pool will ultimately be the key factor
Wiz beats Tao - Wizards high attacks no match for a Tao's low AMC, pets can die fairly quick due to AOE attacks
Tao beats Warr - A Tao's survivability is key here, with pets Warriors struggle to keep up

Now, as we have introducted 2 new classes this starts to get a little more difficult, but it can still work if we use the same type of formula - example (my additions in bold);


Assassin beats Tao - Speed and stealth is the key here, kill the Tao before he can get organised - stealth to distract pets
Assassin beats Arch - Speed and stealth is the key here, kill the Arch while they are in range

Arch beats Tao - Accuracy is the key factor, the higher the defence of the opponent (AC) the higher the damage they take
Arch beats Warr - Accuracy is the key factor, the higher the defence of the opponent (AC) the higher the damage they take

Warr beats Wiz - Both high hitters but a warriors HP pool will ultimately be the key factor
Warr beats Assassin - Both high hitters but a warriors HP pool will ultimately be the key factor

Wiz beats Tao - Wizards high attacks no match for a Tao's low AMC, pets can die fairly quick due to AOE attacks
Wiz beats Arch - Wizards high attacks no match for a Arch's low defence and HP pool

Tao beats Warr - A Tao's survivability is key here, with pets Warriors struggle to keep up
Tao beats Arch - A Tao's survivability is key here, with pets Warriors struggle to keep up


Obviously there are edge cases, with stats and skill being the main difference .. but as a general rule, in 1v1 situations the above would work .. with each class being able to do well against 2 of the 5 classes