Balance Issues (Real opinions).

DeeKayDee

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Not sure what server you've played but from my recollection taoist have the Highest MAC, with their SoulShield, and Natural..

Sorry didn't mean low in the relative sense, I meant low in respect to the damage output of a Wiz's attack .. please read as "no match for a Tao's AMC"
 

davey_boyy

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I think most are forgetting how the 3 classes were balanced back in the original days, and, in my opinion should be kept this way. People are expecting the balance on this server to be so that everyone is equal, and no matter how much you tweak it, it will never seem correct .. Back then it was always about one class being able to have an advantage over just one class, and a disadvantage over the other class.

example;
Warr beats Wiz - Both high hitters but a warriors HP pool will ultimately be the key factor
Wiz beats Tao - Wizards high attacks no match for a Tao's low AMC, pets can die fairly quick due to AOE attacks
Tao beats Warr - A Tao's survivability is key here, with pets Warriors struggle to keep up

Now, as we have introducted 2 new classes this starts to get a little more difficult, but it can still work if we use the same type of formula - example (my additions in bold);


Assassin beats Tao - Speed and stealth is the key here, kill the Tao before he can get organised - stealth to distract pets
Assassin beats Arch - Speed and stealth is the key here, kill the Arch while they are in range

Arch beats Tao - Accuracy is the key factor, the higher the defence of the opponent (AC) the higher the damage they take
Arch beats Warr - Accuracy is the key factor, the higher the defence of the opponent (AC) the higher the damage they take

Warr beats Wiz - Both high hitters but a warriors HP pool will ultimately be the key factor
Warr beats Assassin - Both high hitters but a warriors HP pool will ultimately be the key factor

Wiz beats Tao - Wizards high attacks no match for a Tao's low AMC, pets can die fairly quick due to AOE attacks
Wiz beats Arch - Wizards high attacks no match for a Arch's low defence and HP pool

Tao beats Warr - A Tao's survivability is key here, with pets Warriors struggle to keep up
Tao beats Arch - A Tao's survivability is key here, with pets Warriors struggle to keep up


Obviously there are edge cases, with stats and skill being the main difference .. but as a general rule, in 1v1 situations the above would work .. with each class being able to do well against 2 of the 5 classes

Absolutey hilarious post you cudnt have been more wrong and have no idea, Lol @ wiz high attacks wiz can hit bout 100 max except lightning which u cant possibly land consecuively? Archers pwn wizzies they do way more damage than wiz also Arch beats tao.. just SS pets lol or mobs., also tao beats wiz too a tao in AMC kit a wiz wud barely scratch them while green poison doing 15hp a tick and red making their sfb+pets hurt a lot nn wiz tbh.

Oh yh and I forgot put a tiger necky on and 1/2 wiz lightning/flame disruptors will miss anyway lolz...

---------- Post Merged at 04:16 PM ---------- Previous Post was at 04:14 PM ----------

Sorry didn't mean low in the relative sense, I meant low in respect to the damage output of a Wiz's attack .. please read as "no match for a Tao's AMC"

LOLL its more than a match for wizzz attacks ask anyone whos fighting in caves ppl just ignore the wiz cos they hav such little impact on the fight except for the odd lucky slow or making ppl flinch.
 
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Tashohnie

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Without meaning any disrespect I find it's amazing how clueless some people are.
 

DeeKayDee

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Absolutey hilarious post you cudnt have been more wrong and have no idea, Lol @ wiz high attacks wiz can hit bout 100 max except lightning which u cant possibly land consecuively? Archers pwn wizzies they do way more damage than wiz also Arch beats tao.. just SS pets lol or mobs., also tao beats wiz too a tao in AMC kit a wiz wud barely scratch them while green poison doing 15hp a tick and red making their sfb+pets hurt a lot nn wiz tbh.

Oh yh and I forgot put a tiger necky on and 1/2 wiz lightning/flame disruptors will miss anyway lolz...

---------- Post Merged at 04:16 PM ---------- Previous Post was at 04:14 PM ----------



LOLL its more than a match for wizzz attacks ask anyone whos fighting in caves ppl just ignore the wiz cos they hav such little impact on the fight except for the odd lucky slow or making ppl flinch.


Oh dear, you seemed to have missed the whole point of my post.

I'm not talking about the current situation of the server. We all know it's imbalanced, hence the thread. My post was a mere suggestion of what it should be like, going back to the roots of Euro
 

Ellmo

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Absolutey hilarious post you cudnt have been more wrong and have no idea, Lol @ wiz high attacks wiz can hit bout 100 max except lightning which u cant possibly land consecuively? Archers pwn wizzies they do way more damage than wiz also Arch beats tao.. just SS pets lol or mobs., also tao beats wiz too a tao in AMC kit a wiz wud barely scratch them while green poison doing 15hp a tick and red making their sfb+pets hurt a lot nn wiz tbh.

Oh yh and I forgot put a tiger necky on and 1/2 wiz lightning/flame disruptors will miss anyway lolz...

---------- Post Merged at 04:16 PM ---------- Previous Post was at 04:14 PM ----------



LOLL its more than a match for wizzz attacks ask anyone whos fighting in caves ppl just ignore the wiz cos they hav such little impact on the fight except for the odd lucky slow or making ppl flinch.


He was giving his input on what the PVP should be like, not what it is currently like.
 

davey_boyy

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He was giving his input on what the PVP should be like, not what it is currently like.

Yeh well I realise that now but it wasn't exactly that clear if your just skimming over ppls posts when your bored.
 

deano13

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I just think it's funny that wars have TDB which hits hard with out the yellow psn effect then when it does it hits even harder, archers have arrow barrage which hits ****ing hard, wiz will have FF which hits hard, and sins have oh wait, what do sins have, FD which does 20dmg, end up using it 3-4 times before you get the yellow effect, then do ok damage for about a second... Oh and there hp scale is completely ****ed up on here, so end game sins will just be a pathetic class with no damage skills and be a 1 shot target... But there ok...
 

Laylas

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I just think it's funny that wars have TDB which hits hard with out the yellow psn effect then when it does it hits even harder, archers have arrow barrage which hits ****ing hard, wiz will have FF which hits hard, and sins have oh wait, what do sins have, FD which does 20dmg, end up using it 3-4 times before you get the yellow effect, then do ok damage for about a second... Oh and there hp scale is completely ****ed up on here, so end game sins will just be a pathetic class with no damage skills and be a 1 shot target... But there ok...

No way man, archers have a 300hp shot skill, getting an hp regain skill, getting magic shild, having there hp increased, have stupid OP static shot dmg.

Archers need a buff man....

cast speed being made faster, Tao pets being made faster, easy targeting melee as it is.

wars having TDB psn damage nerf.


sins are fine.
 

Rasheed

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Personally the yellow psn nerf should apply to pvp only, as people have mentioned already, FD does dirt damage then if it doesn't proc you might aswell have not bothered and just Double slashed in the meantime not to mention late game mobs with high defensive stats give us the shaft already as it is.

Kill speed is going to drop pretty steep in pve for sins now, unless you're one of the current lucky 2 *_*. Warriors TDB ignores ac anyway, the yellow psn uptime was the only time we actually got some damage back to make up from spamming FD for the yellow proc in first place.

So now I have to gather probs another 20-30 DC to feel like i'm back to where I currently am, which is already a joke to get along with 3 classes using the same kit.

Vn1 backwards progression
 

ILovePie:D

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  • Remove smarter AI from cave monsters, keep on bosses.
  • Frost crunch not doing enough damage and/or slowing enough.

Did FC ever get a buff as you said you would? It still seems shockingly crap, tbolt hurts more, even in PVP?

Also, can you look into some of the bosses AI? Even things like KS wiz cannot kill, unless toe to toe with them.
 

TheDayIDie

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Did FC ever get a buff as you said you would? It still seems shockingly crap, tbolt hurts more, even in PVP?

Also, can you look into some of the bosses AI? Even things like KS wiz cannot kill, unless toe to toe with them.

Lol is this serious? ~ Frost Crunch has the ability to slow and freeze. It shouldn't be doing more damage compared to other spells like tbolt which have no other effects.
 

ILovePie:D

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Lol is this serious? ~ Frost Crunch has the ability to slow and freeze. It shouldn't be doing more damage compared to other spells like tbolt which have no other effects.

Tbolt was always better for undead mobs. FC was always better for living mobs/pvp. Yes, it has the ability to slow, who uses tbolt in pvp? lol
 

superscampi

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Tbolt was always better for undead mobs. FC was always better for living mobs/pvp. Yes, it has the ability to slow, who uses tbolt in pvp? lol

FC was always used to slow/blue not do mega damages?

Use FD that should be the damage one

(IMO)
 
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ILovePie:D

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FC was always used to slow/blue not do mega damages?

Use FD that should be the damage one

(IMO)

---------- Post Merged at 10:05 PM ---------- Previous Post was at 10:05 PM ----------



FC was always used to slow/blue not do mega damages?

Use FD that should be the damage one

(IMO)

FC was always the choice of skill for PK? Yes FD did hurt more. FC still used to hurt. Most of D server used to kill OK using FC - so it can't have been too ****?
 

superscampi

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FC was always the choice of skill for PK? Yes FD did hurt more. FC still used to hurt. Most of D server used to kill OK using FC - so it can't have been too ****?
Never used to use it for damage. Was for the purple and the blue...