Beginners Guild.

furiousmatador

Loyal Member
Loyal Member
Jan 23, 2016
34
2
34
Level 35 is a bit high in my opinion. More like 25. A casual solo player probably takes 2-3 days to achieve that. Plenty of time to meet people especially in a noobie guild.
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
Level 35 is a bit high in my opinion. More like 25. A casual solo player probably takes 2-3 days to achieve that. Plenty of time to meet people especially in a noobie guild.

Id say 35 is a good level, like you said 25 is easy to achieve, 35 is more of a challenge and gives ppl more time to meet, hunt and socialise with others. And you can leave when you want meaning if you find or make a guild at 25 or 30 then G/L to them..
 

BLaPP

LOMCN Veteran
Veteran
May 8, 2013
366
1
45
Makes no difference when you have to leave really , there is no negatives to being in the noob guild , if you're happy hunting with randoms everyday then so be if , if you find a guild then leave happy days.
 

mir2pion

TL;DR
Veteran
Feb 21, 2013
3,591
2
679
265
If all it was about was social guild, ie no buffs, why then limit it at the top end by level at all? I suppose I might be missing something here?
When I was in a noob guild on other servers, it wasn't just social thing, you could ask about something in game and mostly somebody would know answer, I found it quite useful in that way. When you just ask in SZ likely you won't get any response, you need to pm random pple and hope they will bother with you.

Regarding guilds, if you would not mind being innovative, why not introduce multi-guild membership for guild leader(s?) - ie a guild leader would be able to put up another guild and become its 'superleader'. This new guild would be affiliated with the original guild and you could recruit lower level pple into it, making it a sort of selection farm for the main guild (like NHL hockey teams have farms or B teams) - in time you could transfer pple into the parent guild and also demote pple down into the affiliated guild if they didn't perform as you think fit...

To chisel this idea a bit further - since currently guilds can have several leaders and co-leaders, you would need to establish a single super-leader position and maybe also a single super-co-leader position and of these two pple, the super-leader would have the power to establish a secondary guild and become along with his super-co-leader the leaders of that new guild for pple of lower level or whatever selection criteria. This new guild would then have its own leaders (below the two supervisory super and co leader positions) for daily functioning selected from within its members.

You could have more than one such dependent, affiliated guild and its only open up to your fantasy to figure out some rules for the interdependence of this structure (inheritance of some perks from the main mother guild, how would it work in guild wars, etc).
It could be a configuration with one main guild and several affiliated guilds. I think it could greatly enrich mir experience.
 
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Ardbeg

Legend
Legendary
Aug 8, 2004
3,225
2
150
290
Southern England
More like 25. A casual solo player probably takes 2-3 days to achieve that. .

It's not easy for a casual player to reach 25, a few hours here and there with minimal kit and low money. Frankly, nor should it be if you want the game to last more than five minutes.
It's mostly the younger element that want a mad rush to heady heights and that's fine. Each to his own.

I'm not a fan of the noob guild scenario, I think it might be far better to make the creation of a guild easier for smaller groups of players. It would be a basic low rank guild with little benefit apart from usual chat etc. Guilds could then be upgraded through achievement.