Blizzard / Met Strike bugs

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WhyPk

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I have also noticed that the caster of the spells the OP is referring to appears to be in one spot casting the spell, while they have actually moved around and the party is subject to what one would call "catch up lag" i.e. if you are melee you are hitting thin air.

Scenario: Wizard vs warrior. POV: Warrior user's screen.

Wizard casts Met, the warrior has a few suns and decides to step in and is now hitting the wizard's character that appears to be rooted where he started casting the spell, truth is the warrior is infact hitting absolute jack and has no chance to hit the wizard or to even know where he has moved to until the 2 or 3 seconds the skill is meant to take to cast have passed by and the wizard's character finally quickly moves to where the wizard's user moved to 3 seconds earlier. Rinse, repeat.

I hope it's clear enough. Mothertongue is not english.
 

Varaka

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Bliz should not cancel if you get flinched it says nothing about this on the website. From cast to move is 5 seconds and the cooldown is another 2/3 secs before recast.

Met should do more damage but cancel on flinch like the website states.

sharing the same timer I agree casting both at the same time is nuts. Cancel cast on rt I also agree.
 

rainstone

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I think you should read Sam's poster again and put the whole picture together. because I made the same misunderstood mistake as you just did.
Bliz should not cancel if you get flinched it says nothing about this on the website. From cast to move is 5 seconds and the cooldown is another 2/3 secs before recast.

Met should do more damage but cancel on flinch like the website states.

sharing the same timer I agree casting both at the same time is nuts. Cancel cast on rt I also agree.
 

Rollcage

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No you're correct, they've always shared the same timer to prevent multi-casting of either. Blizzard is meant more for AoE slow utility, Met is just pure damage. Choose between the two for different situations :P

Dunno where u got this info from, met was never in euro, i honestly cant see this being the case as blizz was an entirely different story on euro

and just so you know, blizzard didnt have a cooldown on euro at all.

---------- Post Merged on 03-10-2014 at 10:56 AM ---------- Previous Post was on 02-10-2014 at 09:39 PM ----------

each hit on blizz is now different (that doesnt make sense)
and movement hits now only do 1 damage, these changes are shitty.
Why have you done this?

---------- Post Merged at 10:58 AM ---------- Previous Post was at 10:56 AM ----------

I have also noticed that the caster of the spells the OP is referring to appears to be in one spot casting the spell, while they have actually moved around and the party is subject to what one would call "catch up lag" i.e. if you are melee you are hitting thin air.

Scenario: Wizard vs warrior. POV: Warrior user's screen.

Wizard casts Met, the warrior has a few suns and decides to step in and is now hitting the wizard's character that appears to be rooted where he started casting the spell, truth is the warrior is infact hitting absolute jack and has no chance to hit the wizard or to even know where he has moved to until the 2 or 3 seconds the skill is meant to take to cast have passed by and the wizard's character finally quickly moves to where the wizard's user moved to 3 seconds earlier. Rinse, repeat.

I hope it's clear enough. Mothertongue is not english.

This is not true.
 

Rollcage

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You need to change the hits back to being uniform for the entire cast.
 

Varaka

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Great Job on making Bliz absolute ****. Damage nerf @ lvl 3 is nuts, hit count nerf, movement on hit nerf. Was gonna write a nice long sensible message but really cba, bored of these knee jerk changes and it makes me laugh that it was not even announced.

Lets rename the server. "Mir Chronicles, The legend of Meelee"

Playing for now for the TEAM banter but rapidly losing interest. Lucky I didn't uninstall league :P
 

Unseen0202

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Great Job on making Bliz absolute ****. Damage nerf @ lvl 3 is nuts, hit count nerf, movement on hit nerf. Was gonna write a nice long sensible message but really cba, bored of these knee jerk changes and it makes me laugh that it was not even announced.

Lets rename the server. "Mir Chronicles, The legend of Meelee"

Playing for now for the TEAM banter but rapidly losing interest. Lucky I didn't uninstall league :P
Install chronicles then ^^, Blizzard or Met strike have always been a rooted spell and it should stop when your flinched but it didnt ... youve had it bugged for too long now stop crying and carry on.
 

Babyhack

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Great Job on making Bliz absolute ****. Damage nerf @ lvl 3 is nuts, hit count nerf, movement on hit nerf. Was gonna write a nice long sensible message but really cba, bored of these knee jerk changes and it makes me laugh that it was not even announced.

Lets rename the server. "Mir Chronicles, The legend of Meelee"

Playing for now for the TEAM banter but rapidly losing interest. Lucky I didn't uninstall league :P

Fantastic feedback, well done :P

The only thing that was edited was its spread of hits and its a work in process
Both of these spells where bugged (and in a way still are) most of this thread has been great in helping to fix the skills.

They are a work in process and will be adjusted and edited in order to get them right

I do agree its hit count/range (hits back to being uniform) may need to be changed back to what it was but the rooting to the spot is fine

BH
 
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Rollcage

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Install chronicles then ^^, Blizzard or Met strike have always been a rooted spell and it should stop when your flinched but it didnt ... youve had it bugged for too long now stop crying and carry on.

blizz has never cancel'd on flinch on any server ive played.

and has never had a cooldown on it either, never mind trying to put meteor and blizz on the same timer (which is dumb as far as im concerned)
 
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Unseen0202

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blizz has never cancel'd on flinch on any server ive played.

and has never had a cooldown on it either, never mind trying to put meteor and blizz on the same timer (which is dumb as far as im concerned)
Well u ovbiously didnt play euro, mirrevenge, oldskool, retron, fourheroes, threeheroes, furian. Its always had a cooldown and flinch cancelled it thats why its so powerful
 

KylerStern

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Am i right in thinking that blizz used to...
Hit you 3 times for each space you stepped within the storm (so 6 hits if you moved 1 space or only 3 if you stood still.
But the fix means that regardless of where you step it now just hits 3 times overall?

That is a great fix. why moving within a storm would cause you to take the whole damage all over again is beyond me.

Now that it only hits 3 times regardless of positioning. (if thats the case) can now tweak the damage to ensure it packs a punch but isn't stupid.
 

rainstone

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You are absolutely insame about same timer. may be put every skill on the same time for everyone?
Shoulderdash may also need to be nerfer?:P

blizz has never cancel'd on flinch on any server ive played.

and has never had a cooldown on it either, never mind trying to put meteor and blizz on the same timer (which is dumb as far as im concerned)
 

Rollcage

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Well u ovbiously didnt play euro, mirrevenge, oldskool, retron, fourheroes, threeheroes, furian. Its always had a cooldown and flinch cancelled it thats why its so powerful

i was refering more to official servers
i played euro and usa and had blizz on both, its possible my memory has failed me and it did cancel on flinch (but i dont think it did), but it definately didnt have a cooldown.

---------- Post Merged at 04:56 PM ---------- Previous Post was at 04:45 PM ----------

Am i right in thinking that blizz used to...
Hit you 3 times for each space you stepped within the storm (so 6 hits if you moved 1 space or only 3 if you stood still.
.

Not quite, u could get an extra 1-3 hits overall if ur lucky while target is moving through the area of effect (depends on the speed of the target)
 
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Lilcooldoode

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Yes
Changes that will be made for next reboot:

Damage will be uniform
Attacks are cancelled upon flinch
Can not use any skills while casting


There will be no extra hits due to movement.
Im not sure what cooldown timer for each is at the moment (if any) but i havent touched them and dont plan to yet.
 

rainstone

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After damage is nerfed, flinch added.
I am sure that more wizzid will come and all the high level wizzids will remain in your sever.
I do not know if any archer come back from last time?

Changes that will be made for next reboot:

Damage will be uniform
Attacks are cancelled upon flinch
Can not use any skills while casting


There will be no extra hits due to movement.
Im not sure what cooldown timer for each is at the moment (if any) but i havent touched them and dont plan to yet.
 

Rollcage

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Changes that will be made for next reboot:

Damage will be uniform
Attacks are cancelled upon flinch
Can not use any skills while casting


There will be no extra hits due to movement.
Im not sure what cooldown timer for each is at the moment (if any) but i havent touched them and dont plan to yet.

what do you mean cannot use skills while casting?