Bug list (1/4/15 to 4/4/15)

Mu online season 21 - grand opening

Kalamonde

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Dedicated Member
Jul 29, 2013
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Some of these are nit-picky but most of the main bugs have been reported, and the more the merrier right? :D

General bugs:
  • BW>SV door not enough "spots" to walk through in middle of doorway, possibly also other doors like this if anyone else noticed any?
  • No big maps PI, WW, SV
  • BW 201,150 and 201,149 coords invisible walls.
  • It says "Welcome to Mir 2 C# Server" in the chat box on login, presumably this needs to say something about Apocolypse and your forum :)
  • Splitting items; the item iteself has a message telling us to use shift-click and not the new alt-click.
  • Hovering over my weight bar on bottom right doesn't display a number count (e.g. 299/300),
  • Weight bar inside the inventory always shows about 30 spaces free when I'm at max weight. This is a really irritating one.
  • Quest items (as of 2 days ago) have weight in your bag (I think), quests with stuff like "collect 50 rhino turds" is gonna cause some classes some real pot-carrying issues.
  • Half of the friends list is korean or something (however the buttons to add friends and messages are in english so it's useable, just nictpicking)
  • Tiger and Red Snakes on PI are too far over to the right where the harder mobs are, traditionally these were only found on the left side of the map around town.
  • Temporal flux on teleport and always works, presume this is intentional to help with levelling the skill at low level but personally I'd rather have it the old way, it uses like 100 mp to cast it, I've been rting instead.
  • Stamina aid not giving HP as advertised, and also says something about giving you 120% MAC, which you don't get given either. (HAVEN'T TESTED OTHER DRUGS, storm,impact,magic etc.)
  • Drop from bag (+possibly body) in Contest Room BW, will need to test all other places, downstairs CR, bw upstairs, bw palace etc

Quests:
  • Threats to Mongchon (Trust merchant npc in MW) - Can't pick up the quest (icon to accept it missing)
  • "Gathering of bones" (BW) no quest item in mobs drop file
  • "Skeleton bones" (BW) no quest item in mobs drop file

Item names/skins:
  • Amulet(L) on this server are named "Amulet", the same name as the 100 count one, same goes for both Yellow and Green poison(L)
  • Skins for Amulet(100), Amulet(500), Green Poison(L) and Yellow Poison(L) are completely random, not the correct image at all, I think one of them is a bunch of dice :)


Mob names:
  • NdZombie and ClZombie in BW mines, not important really but bit of a lame name, it's 1 step off calling them Zombie0 and Zombie1

Sound:
  • Horse footsteps sound is silent on some maps and not others (e.g. silent in WW, sound in Tao Village)
  • Missing:
    • Toxic Ghoul (PI)
    • Ronin Ghoul (PI)


Idea:
  • Is there a possible way to add a bag reset command or something? It could help prevent pot bugs and invisible items in bag when it gets too full etc. (Like on mir 3 it was alt+O or something and reloaded your inventory)


/Nyx
 

thedeath

LOMCN Developer
Developer
Mar 26, 2003
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reason there's no bag reset command, is cause this uses 'alot' of network traffic (and i often used it on ruby to lag ppl out :p)
 

TheDayIDie

Banned
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Dedicated Member
Jul 29, 2011
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Some of these are nit-picky but most of the main bugs have been reported, and the more the merrier right? :D

General bugs:
  • BW>SV door not enough "spots" to walk through in middle of doorway, possibly also other doors like this if anyone else noticed any?
  • We will look into this.
  • No big maps PI, WW, SV
  • Fixed as of Patch 0.3
  • BW 201,150 and 201,149 coords invisible walls.
  • We will look into this and hopefully fix it (not sure what the map editor is capable of at the moment).
  • It says "Welcome to Mir 2 C# Server" in the chat box on login, presumably this needs to say something about Apocolypse and your forum.
  • Fixed, will be changed in next patch notes 0.6.
  • Splitting items; the item iteself has a message telling us to use shift-click and not the new alt-click.
  • Fixed, will be changed in next patch notes 0.6.
  • Hovering over my weight bar on bottom right doesn't display a number count (e.g. 299/300),
  • Noted and looking in to.
  • Weight bar inside the inventory always shows about 30 spaces free when I'm at max weight. This is a really irritating one.
  • Could you expand on this please? Do you mean the little gap at the end? (Print screen if possible).
  • Quest items (as of 2 days ago) have weight in your bag (I think), quests with stuff like "collect 50 rhino turds" is gonna cause some classes some real pot-carrying issues.
  • Noted, we will go through the quest items and give them all a weight of 0.
  • Half of the friends list is korean or something (however the buttons to add friends and messages are in english so it's useable, just nictpicking)
  • This system is not been finished yet, I think Far is in mid development of this. However we are mid-revamping our interface so it should hopefully resolve any clashes / issues currently.
  • Tiger and Red Snakes on PI are too far over to the right where the harder mobs are, traditionally these were only found on the left side of the map around town.
  • Noted, we will discuss this as a team and get back to you.
  • Temporal flux on teleport and always works, presume this is intentional to help with levelling the skill at low level but personally I'd rather have it the old way, it uses like 100 mp to cast it, I've been rting instead.
  • I'll make a vote on our forum and see what others think, I personally think it is kind of a redundant buff on teleport (maybe a bit more useful applying this buff when using magicbooster if it's too overpowered).
  • Stamina aid not giving HP as advertised, and also says something about giving you 120% MAC, which you don't get given either. (HAVEN'T TESTED OTHER DRUGS, storm,impact,magic etc.)
  • Noted, we will look into this, we have also noted other issues with the mana bar and health bar spazzing out when using pots while having magicaid / staminaaid active.
  • Drop from bag (+possibly body) in Contest Room BW, will need to test all other places, downstairs CR, bw upstairs, bw palace etc
  • Noted, we will look into this.

Quests:
  • Threats to Mongchon (Trust merchant npc in MW) - Can't pick up the quest (icon to accept it missing)
  • Noted, we will look into this. Maybe it's a requirement issue but not sure at this moment in time.
  • "Gathering of bones" (BW) no quest item in mobs drop file
  • Just checked the drop files and they do have the items (may have been patched since you identified this).
  • "Skeleton bones" (BW) no quest item in mobs drop file
  • Again the same as before. Please could you retest this for us.

Item names/skins:
  • Amulet(L) on this server are named "Amulet", the same name as the 100 count one, same goes for both Yellow and Green poison(L)
  • Skins for Amulet(100), Amulet(500), Green Poison(L) and Yellow Poison(L) are completely random, not the correct image at all, I think one of them is a bunch of dice :)
  • You are missing the correct Client.exe. Please make sure you read the latest Patch notes to see if there is a new download.
  • http://www.lomcn.org/forum/showthread.php?91329-Patch-0-5-Notes-amp-EXE-Download


Mob names:
  • NdZombie and ClZombie in BW mines, not important really but bit of a lame name, it's 1 step off calling them Zombie0 and Zombie1
  • These were (i think) the official names that we have just adopted, i'm not entirely sure but xx69xx could probably enlighten you a little more.

Sound:
  • Horse footsteps sound is silent on some maps and not others (e.g. silent in WW, sound in Tao Village)
  • Forgot we are yet to code in the sound for some maps, I have noted it on our to do list.
  • Missing:
    • Toxic Ghoul (PI)
    • Ronin Ghoul (PI)

Idea:
  • Is there a possible way to add a bag reset command or something? It could help prevent pot bugs and invisible items in bag when it gets too full etc. (Like on mir 3 it was alt+O or something and reloaded your inventory)
  • Hopefully found the issue this morning (test during the day for me please).


/Nyx

Answers / comments in red.

Questions / feedback need in purple.

Thanks for the reports.
- Apocalypse Team
 

Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
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  • Weight bar inside the inventory always shows about 30 spaces free when I'm at max weight. This is a really irritating one.
  • Could you expand on this please? Do you mean the little gap at the end? (Print screen if possible).
- Apocalypse Team

As you can see from the below screenies, I go from having 17 mp pots to 20, to 29 with the weight only changing from 17 remaining weight to 16, although in actuality I was overweight the entire time. There's no way to tell if I'm over/underweight at all, need to fix bottom right bar, or the one in the bag.

https://imageshack.com/i/ip8zAtVjp
https://imageshack.com/i/exvBis3Xp
https://imageshack.com/i/exfuicGXp
https://imageshack.com/i/idKVfjCKp



NEW BUGS
  • Flinched by mobs in IZT room (BDD) physically couldn't move for a good 5 seconds, Ryan lowered to 500ms I think, needs retesting next patch/reboot/whatever)
  • DD died easier than IZT to less players, needs proper test as we died midway through due to wall ****-ups :P
  • IWT/KH too tanky (but damage is fine), we had group of 5 lvl 40s with lvl 40 kit (bearing in mind most lvl 40s won't have 40 weps and all skills, i presume), and took ages to kill iwts.
  • Masshide worked on shinsu but not on deva pet.
  • TS/lightning damage too low, think Ryan's tweaked this for next reboot/patch
  • 30-40 books really common off IWTs, 8 books per iwt, even at 3x drops this is high, crosshalfmoon, summondeva etc. etc. won't be even semi rare, theyll be in shops at current rate, not sure if intentional?
  • Holyhealthstone gives +50 (should be +75)
  • Mobs in BDD took a group of 5 lvl 40s far too long to kill, (probably down to low TS damage or they have too much health, although mob damage is fine, just hard enough to struggle :) )
  • UE semi-fixed, correctly giving wiz MC, although giving taos DC not SC - need to test other classes not sure if theirs is correct stat.
  • IZT walks far too slowly, too easy to kite and kill, could probably solo it on a lvl 30 odd tao or whatever.
  • Can't ride in Senjin City without bridle - not sure if intentional but it's a province map same as BW/WW etc.
  • Both east and west doors in Senjin City go nowhere, only way there atm is recall, can't run there and there's nothing to do in this province, nowt to test.
  • EDIT: ​skill bar (R key) shows incorrect icons for skills (a sword for frost crunch for example)
  • TU NOT WORKING ON ANYTHING

https://imageshack.com/i/ip8zAtVjp
https://imageshack.com/i/exvBis3Xp
https://imageshack.com/i/exfuicGXp
https://imageshack.com/i/idKVfjCKp

---------- Post Merged on 07-05-2015 at 11:26 AM ---------- Previous Post was on 05-05-2015 at 02:36 PM ----------

EDIT: Few more before work :)

- MP usage on flamestrike 15mp compared to FD's 37, should be equal or more I presume? It's same as t-bolt.
- Thunderstorm working on living mobs, I think but not sure for same damage as to undead, it's hurting living far more than it should, traditionally rarely even hit, and when it did it was like 1-2damage.
- Lightning range only 6 squares, could've sworn this went further nearer to the edge of the screen (what's the general consensus)
- Wild Beast(sub) in Jungle 3rd has auto revbar like a mob
- TU still not working.
 
Last edited:

DiabloVodkaShot

LOMCN VIP
VIP
Feb 20, 2009
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245
EDIT: Few more before work :)

- MP usage on flamestrike 15mp compared to FD's 37, should be equal or more I presume? It's same as t-bolt.
Fixed
- Thunderstorm working on living mobs, I think but not sure for same damage as to undead, it's hurting living far more than it should, traditionally rarely even hit, and when it did it was like 1-2damage.
Added to Tracker
- Lightning range only 6 squares, could've sworn this went further nearer to the edge of the screen (what's the general consensus)
Added to Tracker
- Wild Beast(sub) in Jungle 3rd has auto revbar like a mob
Fixed
- TU still not working.
Added to Tracker
See changes above, thanks for your continued support.
 

Far

tinmymouthpl0x
Staff member
Administrator
May 19, 2003
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As you can see from the below screenies, I go from having 17 mp pots to 20, to 29 with the weight only changing from 17 remaining weight to 16, although in actuality I was overweight the entire time. There's no way to tell if I'm over/underweight at all, need to fix bottom right bar, or the one in the bag.

https://imageshack.com/i/ip8zAtVjp
https://imageshack.com/i/exvBis3Xp
https://imageshack.com/i/exfuicGXp
https://imageshack.com/i/idKVfjCKp

couldn't see any reply yet on this. But that number isn't bag weight - it's amount of slots free on your inventory and belt.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
Answers / comments in red.

Questions / feedback need in purple.

Thanks for the reports.
- Apocalypse Team

For the Zombies...

Officially....BW Mines Zombies are just called Zombie0/1/2/3/4, with obviously the numbers being invisible.

The CiZombie and NdZombie etc, are from the Mineral mines found off Tao Village. But look identical to the Zombies in BW Mines.

But I suppose it makes zero difference if you mix them around lol, whether they were stronger in Mineral mines or not, i don't know.
 

Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
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couldn't see any reply yet on this. But that number isn't bag weight - it's amount of slots free on your inventory and belt.

Explains a lot, cheers for the reply.

Still could do with the bottom right bar showing weight though, but it's been added to tracker so it's all good in the hood.
 

TheDayIDie

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Jul 29, 2011
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  • Flinched by mobs in IZT room (BDD) physically couldn't move for a good 5 seconds, Ryan lowered to 500ms I think, needs retesting next patch/reboot/whatever)
  • Yeah needs retesting
  • DD died easier than IZT to less players, needs proper test as we died midway through due to wall ****-ups :P
  • This is because of the move speed, will look at highering the AMC
  • IWT/KH too tanky (but damage is fine), we had group of 5 lvl 40s with lvl 40 kit (bearing in mind most lvl 40s won't have 40 weps and all skills, i presume), and took ages to kill iwts.
  • Noted and will be discussed between the team.
  • Masshide worked on shinsu but not on deva pet.
  • It hides the pet however it's not turning transparent. I will look into this, I also noticed that when you cast hiding on yourself you don't turn appear transparent on your own screen but you do on others.
  • TS/lightning damage too low, think Ryan's tweaked this for next reboot/patch
  • Yeah I tweak this pretty much every reboot, hopefully it's closer to perfect now.
  • 30-40 books really common off IWTs, 8 books per iwt, even at 3x drops this is high, crosshalfmoon, summondeva etc. etc. won't be even semi rare, theyll be in shops at current rate, not sure if intentional?
  • Noted, will be looked into. Not sure how complete xx69xx considers the drop files to be but we will go over all of the drop files again to make sure it's fine.
  • Holyhealthstone gives +50 (should be +75)
  • Noted, will be changed in patch 0.7
  • Mobs in BDD took a group of 5 lvl 40s far too long to kill, (probably down to low TS damage or they have too much health, although mob damage is fine, just hard enough to struggle :))
  • Noted, added to the tracker and will be looked into.
  • UE semi-fixed, correctly giving wiz MC, although giving taos DC not SC - need to test other classes not sure if theirs is correct stat.
  • Couldn't replicate this, may have been an issue with wrong .exe.
  • IZT walks far too slowly, too easy to kite and kill, could probably solo it on a lvl 30 odd tao or whatever.
  • Noted, we will look into all bosses and their move speed alongside the AMC so that they are not all easily killed with walling up and firewalling.
  • Can't ride in Senjin City without bridle - not sure if intentional but it's a province map same as BW/WW etc.
  • Noted, will be fixed in patch 0.7
  • Both east and west doors in Senjin City go nowhere, only way there atm is recall, can't run there and there's nothing to do in this province, nowt to test.
  • Not sure if this in intentional but I will add it to the list.
  • EDIT: ​skill bar (R key) shows incorrect icons for skills (a sword for frost crunch for example)
  • We are aware of this, we need to sort this out alongside the interface revamp.
  • TU NOT WORKING ON ANYTHING
  • TU is working for me. Your most likely trying it on BDD archer which you are too low for.

Comments in red.

Thanks for your reports.
- Apocalypse Team
 

Kalamonde

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Dedicated Member
Jul 29, 2013
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Comments in red.

Thanks for your reports.
- Apocalypse Team

TU tested thoroughly, low lvl, high level, shinsus. and btw level 40s can TU BDD archers. Not working before you took it down :).

(could 1-2 shot shinsus when beta first came up, tried about 30 casts on one on thursday and wouldn't work)
 

Carribean

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Feb 18, 2013
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TU tested thoroughly, low lvl, high level, shinsus. and btw level 40s can TU BDD archers. Not working before you took it down :).

(could 1-2 shot shinsus when beta first came up, tried about 30 casts on one on thursday and wouldn't work)
I got xx69xx to sort it
 

TheDayIDie

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When I came on I tried to TU archers from ZT and BDD and it worked fine (varied from 1 - 5 attempts), bare in mind if your trying to TU BDD archers they are level 47.
Also all tao pets are the same level as their owner so you probably can't TU them if they are higher or the same level (not sure off the top of my head the formulae for TUing whether its higher or lower than target and i'm not sure what the level gap is.

Will test it with you when we are most next in game next.
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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When I came on I tried to TU archers from ZT and BDD and it worked fine (varied from 1 - 5 attempts), bare in mind if your trying to TU BDD archers they are level 47.
Also all tao pets are the same level as their owner so you probably can't TU them if they are higher or the same level (not sure off the top of my head the formulae for TUing whether its higher or lower than target and i'm not sure what the level gap is.

Will test it with you when we are most next in game next.

ZumaArchers are the correct level now.

-Apocalypse team