Can we make PvP interesting again?

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Tai

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There used to be a lot of town PvP, what I am asking is what has changed that stopped this from happening as the team has not changed anything.

When all the town PvP was going on I used to get a lot of moans about it, asking for it to stop and moaning about it happening.

BH

When I joined there was loads of town fights like you say, it was one of the most fun parts for me (idk who was complaining!) & I also witnessed the decline. Like I said in my previous though, all that's changed is kits got better, higher level spells came into game, certain people rinsed EXP potions to 50 and there was more guilds too. I could help Org fight TKO and then help TKO fight Team. Now they're all in bed with eachother and ironically the majority of people complaining about lack of fights are those who have bought their way to the top, creating a bigger gap between themselves and the average player, probably making them not want to fight you. Not saying that's the sole reason

my 50 pence
 
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WhyPk

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Feb 2, 2012
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In a world where kit and level are only half of the deal, rather than all of it. Anyone could get a.speed 8 on euro (speed orbs anyone?) it just was a better choice to go full dc in a pvp. I'm reading what i am typing, thank you very much.
 

Samuel

Mir Chronicles Dev
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In a world where kit and level are only half of the deal, rather than all of it. Anyone could get a.speed 8 on euro (speed orbs anyone?) it just was a better choice to go full dc in a pvp. I'm reading what i am typing, thank you very much.

OK, then we will look into it... But as you say, if most didn't have speed+8 then whos to say that this is any different from official... But regardless, para effect due to speed would annoy me also.

Sam
 

WhyPk

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Feb 2, 2012
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OK, then we will look into it... But as you say, if most didn't have speed+8 then whos to say that this is any different from official... But regardless, para effect due to speed would annoy me also.

Sam
while the fact you are going to check is to be appreciated, since flinching has been wrong for ages, are you gonna remove the free hits one gets when he shoulderdashes too? I'm even going against my own benefit here for the sake of a better overall experience
Also could you look into disabling the fps cap for a week? Or perhaps upping it to 120? On euro it wouldnt make a difference to your ingame speed past that, but it sure did below. While i understand the engine might be different to euro, i'm guessing the benefits would be close. Make it into an event perhaps? See if users like it? I bet you a fiver they will, if the feel for the game becomes more euro-esque by doing so.

i'm willing to beta test before implemention, incase you deem my opinion worthy on the subject.
 
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GimmeAKitKat

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Get rid of Gems - Job done. =)

Also, regarding the nonpvp/pvp thing, there are a hell of a lot of people who don't/didn't like PK but played the game, the first lvl 50 ingame was one, and there are/have been loads around. As always though, those folk are usually the ones playing the game rather than arguing and biggin em selves up on here.

These luck 7/Attack speed 8 DC/SC/MC a million kits probably did a fair job of making the game **** for them, aswell as making pvp pretty ****. Coz non pvp'rs gettin jumped these days die before their rt even registers being hit.
 

Samuel

Mir Chronicles Dev
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Get rid of Gems - Job done. =)

Also, regarding the nonpvp/pvp thing, there are a hell of a lot of people who don't/didn't like PK but played the game, the first lvl 50 ingame was one, and there are/have been loads around. As always though, those folk are usually the ones playing the game rather than arguing and biggin em selves up on here.

These luck 7/Attack speed 8 DC/SC/MC a million kits probably did a fair job of making the game **** for them, aswell as making pvp pretty ****. Coz non pvp'rs gettin jumped these days die before their rt even registers being hit.

I actually hate gems myself... I think they ruined Mir, but many people like them and expect them to be in mir now... Which is a shame :(

Sam
 

GimmeAKitKat

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I actually hate gems myself... I think they ruined Mir, but many people like them and expect them to be in mir now... Which is a shame :(

Sam

Agreed, Gems/Orbs killed Euro as far as im concerned (plus a few other small things like massssssive amounts of bent GM's...but meh)

Makes little sense to me, the point of stat progression on items was that when you wanted more stats, you went out and found/lvled to better gear, not just find a lucky character and throw a couple shiny circle's at an item in under 20 secs, and get yourself stats equivalent to 15 lvl's above you. But meh.

EDIT: Do it Sam, go down in a fire of nostalgic glory. Delete Gems and added stats from the server.
 

KingTony

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I gotta admit, if anything was going to bring me back to the server (other than trying monk when its released) would be the removal of gems + added stats.
 

Tai

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Thing is, gemming is actually a pretty good part of the game (not for me cos I smashed everything). Removing it completely would be a mistake imo. At least orbs aren't in
 

OneWay

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I agree with Tai, its going to be a big mistake to remove gems from the server... i mean think about refining !!! does it also gives + to ppl who can refine their weapons or who already got luck+7 weapons. Still those things give benefit to some people at this game.

If we all think about this.. we all need to agree to remove gems, refines, slots on items, benediction oils and runes.. !! and make this server simple.
 

WhyPk

LOMCN Member
Feb 2, 2012
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while the fact you are going to check is to be appreciated, since flinching has been wrong for ages, are you gonna remove the free hits one gets when he shoulderdashes too? I'm even going against my own benefit here for the sake of a better overall experience
Also could you look into disabling the fps cap for a week? Or perhaps upping it to 120? On euro it wouldnt make a difference to your ingame speed past that, but it sure did below. While i understand the engine might be different to euro, i'm guessing the benefits would be close. Make it into an event perhaps? See if users like it? I bet you a fiver they will, if the feel for the game becomes more euro-esque by doing so.

i'm willing to beta test before implemention, incase you deem my opinion worthy on the subject.
Yes? No? If no please elaborate on why.

Get rid of Gems - Job done. =)

Also, regarding the nonpvp/pvp thing, there are a hell of a lot of people who don't/didn't like PK but played the game, the first lvl 50 ingame was one, and there are/have been loads around. As always though, those folk are usually the ones playing the game rather than arguing and biggin em selves up on here.

These luck 7/Attack speed 8 DC/SC/MC a million kits probably did a fair job of making the game **** for them, aswell as making pvp pretty ****. Coz non pvp'rs gettin jumped these days die before their rt even registers being hit.
Gems in my opinion aren't as much of a game breaker as you are making them out to be. While I agree luck7 is and it also is too easy to obtain and I still can't fathom why one doesn't need luck10 to hit max all the time rather than 7... a speed is also pretty annoying due to massive flinching and creeping slow overall character movement. I still haven't figured out slow, but it seems low amounts of slow are already too effective compared to how it was on euro. I had a slow23 kit on there, and while it was blatantly OP (23 seconds of slow and very good work rate) it seems like chronicles has a much higher work rate at a lower slow stat in comparison. Slow5 seems to work a little bit too much, but it is a mere impression, I havent been able to do proper testing on this one.
 
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Fleshwerk

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luck7 is not easily obtainable.
Gems are great, have managed to create 2 +3 items. but hey thats the 2 on show, not included is the 40-50 gems used + multiple breakages of items.
Gems are a risk, its not always 100%.

Hard torches are the failure of this server tbh, i do use them. but i think they kill the market, they cause prices to rise of alot of items.
Can get a very nice +++ statted kit and keep it same dura, may aswell have a special repair item npc in. lol
 

GimmeAKitKat

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Gems in my opinion aren't as much of a game breaker as you are making them out to be. While I agree luck7 is and it also is too easy to obtain and I still can't fathom why one doesn't need luck10 to hit max all the time rather than 7... a speed is also pretty annoying due to massive flinching and creeping slow overall character movement. I still haven't figured out slow, but it seems low amounts of slow are already too effective compared to how it was on euro. I had a slow23 kit on there, and while it was blatantly OP (23 seconds of slow and very good work rate) it seems like chronicles has a much higher work rate at a lower slow stat in comparison. Slow5 seems to work a little bit too much, but it is a mere impression, I havent been able to do proper testing on this one.

I feel like theres something missing here lol, did you edit the "but" out?

"Arent as much of a game breaker", and you then start with "While I agree..." suggesting there will be a for/against kinda deal. But then you just highlight the 2 biggest reasons for getting rid of gems and suggest a potential other without the "but...." at the end.

=P
 

WhyPk

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Feb 2, 2012
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I feel like theres something missing here lol, did you edit the "but" out?

"Arent as much of a game breaker", and you then start with "While I agree..." suggesting there will be a for/against kinda deal. But then you just highlight the 2 biggest reasons for getting rid of gems and suggest a potential other without the "but...." at the end.

=P
I actually added bits to my post on edit. Replace "While" with "All the while" and my bad choice of words should be gone ;p

Fleshwerk said:
luck7 is not easily obtainable.
Gems are great, have managed to create 2 +3 items. but hey thats the 2 on show, not included is the 40-50 gems used + multiple breakages of items.
Gems are a risk, its not always 100%.

Hard torches are the failure of this server tbh, i do use them. but i think they kill the market, they cause prices to rise of alot of items.
Can get a very nice +++ statted kit and keep it same dura, may aswell have a special repair item npc in. lol


There's afaik 5 weapons around that are luck7 and there would be more if more cared about it enough to try. Had it not been easily obtainable, there would have been one/two, or none.. There's also 2 luck1 necklaces, and 2 or 3 heaven armours... so yes, it is a bit too easy for how good it is.

Hard torches are just your odd cow to milk.
 

Fleshwerk

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there is 7, 3x dswd, 1x fateswd, 3xfate blade

I like the people complaing how luck7 is easily obtainable, running around in their luck2 weps.

Makes sense @_@

luck7 isnt easy obtainable. its the amount of benes that drop that allows luck7 to be reached quicker.

i still stand on hard torches, need taken out lol
 

muffinpie

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I agree hardtorches should be removed, its ridiculous that some people will only hunt while wearing one so theres no risk of any items losing dura, i know someone who has only repaired there kit once in 4 months, thats a bit ridiculous if you ask me, but i also think kit loses dura wayyy to fast so maybe remove hard torches but make kit lose dura slower when its repaired, i dont use hard torches and my kit is currently dying out faster than i can replace it, or maybe you've designed it this way so people spend more money on hard torches?
 
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Koriban

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How is removing hard torches going to make PvP interesting lol?

Dura loss is ****ed on here. Warriors lose dura 5x faster than any other class due to being the tank class and depend on HardTorches.

If dura on accessories etc dropped similar to Armours then YES, I'd completely agree. Until that happens, HardTorches need to stay in the game.

Literally just explained that warriors/sins need to put way more effort in to get decent gear and HardTorches are currently the only way I can maintain that kit for a while. It'll still eventually die and I'll have to re-make the kit, but instead of it dying in 2weeks it'll least a month.

With hard torches not ingame and dura loss at it's current rate, nobody will want to hunt or pvp at all.

You need to make Accessories lose dura at the euro rate - which is currently not the case. I had kit for YEARS on euro. YEARS as a warrior. I'd be lucky to make warrior kit last 3months on here.

Take Armours for example. They're the extreme opposite case right now. They lose dura too SLOW. Accessories need to be inbetween what they drop dura at now and what armours drop at.

THEN you can remove HardTorches and I agree, kit shouldn't last forever.
 
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Muh

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Remove speed gems, with these in game sins will be crap in 4 months time, especially when people buy them for IRL cash, I understand it's hard for a normal player to get speed 8 but not for a rich IRL player making them godlike, ..gales/storm drugs/smash sets are enough. 4 is enough ..surely
 

kickey

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Remove speed gems, with these in game sins will be crap in 4 months time, especially when people buy them for IRL cash, I understand it's hard for a normal player to get speed 8 but not for a rich IRL player making them godlike, ..gales/storm drugs/smash sets are enough. 4 is enough ..surely

Storm gems are obtainable by the rich and poor.

i used to make enough cash everyday i played to make 1 storm gem, on a good day enough to make 3 - 6 gems, just have to wait on wind marbles being available in tm.

atk speed leave war's OP on all server's, just how it is, has been & will be.

to late to sorted this now imo.

the "rich" ppl will get luck 7 d swords if storm gems are removed im sure. that would be my go-to. l7 atk spd 6 , who cares bout the other 2 :RpS_tongue:, be nice to have but its not needed.

/PF
 
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