Can we make PvP interesting again?

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CrazyBear...

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This discussion is about 6 months too late.

Reasonable options as follows;

a) lower the chance of gems dropping / lower the chance of getting the ingredients to make gems.
b) lower the chance of gems working.
c) Make dura loss on items more reasonahle and remove hard torches.

Anything else drastic will negatively effect the user count.
 

Tai

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If you want to talk hard torches or dura loss, make another thread please.

Hitting your max DC should only be attainable through Luck+9, not 7..

(1) Base/body luck as standard
+7 from wep,
+1 from armour
+1 from necklace

= 10
= 100% of your max DC


Whoever put 7 and 1 together and got 10 is an idiot. Sorry Sam ;)
 

CrazyBear...

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If you want to talk hard torches or dura loss, make another thread please.

Hitting your max DC should only be attainable through Luck+9, not 7..

(1) Base/body luck as standard
+7 from wep,
+1 from armour
+1 from necklace

= 10
= 100% of your max DC


Whoever put 7 and 1 together and got 10 is an idiot. Sorry Sam ;)

For once i agree with Winters.
 

terriblen

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Storm gems are obtainable by the rich and poor.
atk speed leave war's OP on all server's, just how it is, has been & will be.
the "rich" ppl will get luck 7 d swords if storm gems are removed im sure. that would be my go-to. l7 atk spd 6 , who cares bout the other
/PF

The poor or unwilling to spend irl cash on pixels and risk getting scammed because they haven't been trading with the same people for a decade cannot get any items as easily as the rich unless they get a lucky drop.
Just because it's always been that warrioirs with attack speed are OP doesn't mean it has to stay that way here. It does make assassins look a bit pointless but storm gems were invented before assassins. Maybe make it so cannot craft storm gems only get from drops.
No one should ever be guaranteed to hit max strength ever for any reason. Everything else in mir has a random factor which should be added to the luck here even if its only a very small chance of not hitting max it should be there.
 

DeeKayDee

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How is removing hard torches going to make PvP interesting lol?

Dura loss is ****ed on here. Warriors lose dura 5x faster than any other class due to being the tank class and depend on HardTorches.

If dura on accessories etc dropped similar to Armours then YES, I'd completely agree. Until that happens, HardTorches need to stay in the game.

Literally just explained that warriors/sins need to put way more effort in to get decent gear and HardTorches are currently the only way I can maintain that kit for a while. It'll still eventually die and I'll have to re-make the kit, but instead of it dying in 2weeks it'll least a month.

With hard torches not ingame and dura loss at it's current rate, nobody will want to hunt or pvp at all.

You need to make Accessories lose dura at the euro rate - which is currently not the case. I had kit for YEARS on euro. YEARS as a warrior. I'd be lucky to make warrior kit last 3months on here.

Take Armours for example. They're the extreme opposite case right now. They lose dura too SLOW. Accessories need to be inbetween what they drop dura at now and what armours drop at.

THEN you can remove HardTorches and I agree, kit shouldn't last forever.

This.
 

ILovePie:D

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If you want to talk hard torches or dura loss, make another thread please.

Hitting your max DC should only be attainable through Luck+9, not 7..

(1) Base/body luck as standard
+7 from wep,
+1 from armour
+1 from necklace

= 10
= 100% of your max DC


Whoever put 7 and 1 together and got 10 is an idiot. Sorry Sam ;)

Who's to say this "hidden" bodyluck, isn't 3 on here?

In other servers (including euro) there has been luck+2 and luck+3 necklaces.

If luck7 is so easily obtainable, go make yourself one rather than cry about it.
 

Tai

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Who's to say this "hidden" bodyluck, isn't 3 on here?

Well it could be, but that would mean that with a Luck+1 weap, you would have 40% chance to hit your max DC - and this is not the case.

In other servers (including euro) there has been luck+2 and luck+3 necklaces.

Neither here nor there. If you have a luck+3 necklace you wouldn't need a luck+7 weapon and armour to reach +9. Point is you should need +9, one way or another.
 

ILovePie:D

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Well it could be, but that would mean that with a Luck+1 weap, you would have 40% chance to hit your max DC - and this is not the case.



Neither here nor there. If you have a luck+3 necklace you wouldn't need a luck+7 weapon and armour to reach +9. Point is you should need +9, one way or another.

In your opinion, how often should a luck+6 weapon hit max DC?

I'm sure Jamie posted the stats here somewhere, that were like the below, and that each luck didn't refer to 10%

Luck1 = 7%
Luck2 = 9%
Luck3 = 12%
Luck4 = 20%
Luck5 = 30%
Luck6 = 50%
Luck7 = 100%
 
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Tai

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In your opinion, how often should a luck+6 weapon hit max DC?

Based on my understanding, 70%

I'm sure Jamie posted the stats here somewhere, that were like the below, and that each luck didn't refer to 10%

Luck1 = 7%
Luck2 = 9%
Luck3 = 12%
Luck4 = 20%
Luck5 = 30%
Luck6 = 50%
Luck7 = 100%

And does that seems logical to you? lol xD
 

ILovePie:D

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Based on my understanding, 70%



And does that seems logical to you? lol xD

What if, on euro, 1 luck didn't equal 10%? Aren't you just assuming based on peoples beliefs?

It doesnt need to be logical?

If it's so easy to obtain these max hitting weapons, how come we don't see everyone walking around in them?
 

Tai

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What if, on euro, 1 luck didn't equal 10%? Aren't you just assuming based on peoples beliefs?

It doesnt need to be logical?

If it's so easy to obtain these max hitting weapons, how come we don't see everyone walking around in them?

Hopefully someone like Lcd will check official source files to confirm or deny how it worked, officially.

I'm not arguing the difficulty to create luck+7, so stop trying.

I will take your answer as No, it doesn't seem logical, in which case we are in agreement :)
 

Unseen0202

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There used to be a lot of town PvP, what I am asking is what has changed that stopped this from happening as the team has not changed anything.

When all the town PvP was going on I used to get a lot of moans about it, asking for it to stop and moaning about it happening.

BH
Because you get a warrior that can one shot a tao with 500hp ... kind of a joke.. lol
 

CrazyBear...

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Because you get a warrior that can one shot a tao with 500hp ... kind of a joke.. lol

A Warrior should be the least of your worries in a fight as a tao, get some agility, get some HP+ kit or try using blessed armour.
 

Koriban

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Because you get a warrior that can one shot a tao with 500hp ... kind of a joke.. lol

And you let this warrior get next to you?

Seems like you're at fault there.

No warrior in existence should be able to beat a capable tao assuming both are equal speeds. Always been that way.
 

kickey

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Well it could be, but that would mean that with a Luck+1 weap, you would have 40% chance to hit your max DC - and this is not the case.



Neither here nor there. If you have a luck+3 necklace you wouldn't need a luck+7 weapon and armour to reach +9. Point is you should need +9, one way or another.

LooooooooooooooooooooooooL its only logical spock!

ur wrong with the luck + max hit %'s for sure.

and like ilovepie said , people on this server been harping on from the first luck7 fate blades were made that its easy way to make,

well pull ur finger out of ur a$$ and go make urself some luck 7 weapons.

think ull find that its actually ball ache. unless you get very lucky,

( u've been playing server forhow long tai?) were's ur luck 7's , surely u should have 3 or 4 sets cus there so damn easy to make.
:disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust:
 
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GimmeAKitKat

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I don't think the issue of ease with getting +7 relates to the amount of bene's that go into it, as from what I gather it can take a awful lot. The problem is how easy it is to obtain that required amount of bene's for those who are willing to spend a lot of irl cash on it.

+7 is just another way for IRL cash spenders to pay to win. Nobody should really be able to make enough gold or get enough bene's dropped to make +7 a viable option (without some of the old duplications/gold glitches etc fundng them).

Personally I never thought the idea of being able to get 100% max DC was a good idea anyway, seems stupid to me, regardless of the amount of luck required. Id have it capped at 50-60% or summet.

EDIT: Luck being so OP also comes from gems aswell really. Gems add top end stats but not low end, vastly escalating the effect of luck. Take away all that artificial top end and Luck wouldn't be half as bad an issue.
 
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Tai

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LooooooooooooooooooooooooL its only logical spock!

ur wrong with the luck + max hit %'s for sure.

and like ilovepie said , people on this server been harping on from the first luck7 fate blades were made that its easy way to easy,

well pull ur finger out of ur fu*king a$$ and go make urself some luck 7 weapon.

think ull find that its actually ball ache. unless you get very lucky,

( u've been playing server for 3-4months tai?) were's ur luck 7's , surely u should have 3 or 4 sets cus there so damn easy to make.
:disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust::disgust:

Where have I ever made any comment on the difficulty of making luck 7's? Twat

I'm debating the fact Luck+7 = 100% max DC when it should not
 

kickey

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I don't think the issue of ease with getting +7 relates to the amount of bene's that go into it, as from what I gather it can take a awful lot. The problem is how easy it is to obtain that required amount of bene's for those who are willing to spend a lot of irl cash on it.

+7 is just another way for IRL cash spenders to pay to win. Nobody should really be able to make enough gold or get enough bene's dropped to make +7 a viable option (without some of the old duplications/gold glitches etc fundng them).

Personally I never thought the idea of being able to get 100% max DC was a good idea anyway, seems stupid to me, regardless of the amount of luck required. Id have it capped at 50-60% or summet.

i never paided for anything on this server other than the character bullpit.

i had luck 7 4 times. so explain that.

its possable to get luck 7 just most ppl on mir are lazy mother f's , and dont wanna put in the work for the reward.

as for gold making, if i didnt make 20mil per day i wasnt killing enough bosses. cash is easily made.

---------- Post Merged at 03:01 PM ---------- Previous Post was at 02:55 PM ----------

Where have I ever made any comment on the difficulty of making luck 7's? Twat, your so mean :# som1 else must have been on bout it and u got mixed up it in, please forgive me my love.

I'm debating the fact Luck+7 = 100% max DC when it should not

this isnt the first server to have l7 as max wont be the last, just how it is on here and just like storm gems its way to late to change it. so the debate is pointless...sweetheart...
 

GimmeAKitKat

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i never paided for anything on this server other than the character bullpit.

i had luck 7 4 times. so explain that.

its possable to get luck 7 just most ppl on mir are lazy mother f's , and dont wanna put in the work for the reward.

as for gold making, if i didnt make 20mil per day i wasnt killing enough bosses. cash is easily made.

Luck 7 4 times for one person.....but honestly....it isn't too easy to get...

Anyyyyways... you might be able to make 20mill per day minimum being in the(or one of the very very few) dominant groups on the server, who most likely benefitted directly or indirectly from some of the bugs/glitches that pumped excess cash into the game, or got lucky with drops, or have a drop system that benefitted you monetarily. Regardless of the means, the VAST majority of people cant make 20mill+ per day minimum, hell, even boss hunting all day I would likely not make half of that.

EDIT: Your post merge has ****ed up the quoting.
 
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Tai

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kickey said:
this isnt the first server to have l7 as max wont be the last, just how it is on here and just like storm gems its way to late to change it. so the debate is pointless...sweetheart...


Changing Luck+7 to equate to an 80% chance of using max DC rather than 100%, while still allowing 100% to be attainable through the addition of necklace/armour is basically what I'm putting forward. How is that in any way close to being on the same playing field as the talk of removing storm gems?

Do us a favour and don't get involved in a discussion if you haven't actually read what's been said. If I knew you were coming I'd have brought crayons..