yea but the CTF scenario has been posted befor, there are NPC scripts in Mir 2 Release Section, so really you are just posting the map, and i just posted my comment on the map(which i should be allowed to do, as you put the map in public viewing), now i didnt mean to put you down or anyting, im just saying that so you might want to try and make a new map.
now since its a CTF map i can tell you some stuff thats at a disatvantage, like the players who owns the top side of the map will be at a disadvantage as there doors are right next to the entrance, while you have to run a msall bit for the bottem side.
a black boreder will be shown and what not, due to you not putting any boreder(like trees or cliffs) alot of the objects are not in the correct place, and the tiles do not suit the map. i would get rid of Past Bichon walls, and add something else(sabuk walls, due to you can go on top of them)
here is a map i done for a CTF scenario, i have put 5 red circles onto it. this took me around 10-20 minutes to do, but i think it is quite balanced, due to some reasons. like points #1, there is one at the bottem left corner and top right corner, i have made it so you cant walk around the water there, by adding trees and rocks to add to the effect.
This makes it so there is only one place to cross to the other side of the map(the enemys terriotry) and this is point #2. this is a small bridge which will make it hard for the teams to run straight passed, so there will oviously be a fight on it. there would be some good tactics, like making the wizzards at the start of the game to run to the bridge to FW ect, so some good tactics are needed.
Now point number #3 this is were you have to run up a small set of seires of stairs to capture the flag, if you noticed it is harder at this side due to the steps are facing away towards the trees(while the others are facing the way you are running at it) So who ever's team is at that side has the advantage, however, if you look at point #4 you will see i added a small set of steps, so this will make it so that the fight can be concentrated at another set(to try and balance out the map due to point #3)
this map took me around 10-20 minutes and it isnt very detailed(like the water ect) however i just made it to point out some points about balancing CTF maps.