Casting Speeds...

What to do with cast times


  • Total voters
    85

PackardBell

LOMCN Veteran
Veteran
Loyal Member
Feb 7, 2009
284
4
44
chill out, i cant even solo 1 EM

with tao maybe i can kill 1 (never tried) and run out of pots even before this patch......

dunno what u guys talking about?

-

about auto pot suns wtf is player for if game pot for u ?? nice to remove auto pot suns w/e class i be

its the player skill that make difference, game should never pot for you, does food goes from plate to your stomach itself?

/Son
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
no, i meant that u could possibly suggest somone could solo EM, u know how hard it hits? 200+ per hit, thats 1.3+ xl hp per hit, not includng rages that can take up to 600 hp, even with a tao healing him (which wouldnt be solo btw) he couldnt carry enough pots to kill it himself, so please, take ur hand and put it on ur face quickly, do this a few times till u see sense.

Yes the rages can hit upwards of 200+ hit based on what kit you had on, again however SonogtheDogs kit is massively gemmed and I wouldn'r be surprised to see him mitigate a large amount of Nuke damage based on his AMC.

Also if you go back and read the Thread you will see I wasn't the one suggesting :), Someone else said he HAD solo'd it, Skyline asked how and I made an ASSUMPTION based on his kit I have seen him in :).


As mentioned above the post about Son

and this is what i have been saying since the change, the fact 1 warrior can solo a lvl 6 em(son0fthedog), while 5/6 wizzie struggled with multiple resses. the fast that vl 44 warr are and more so now are still flooring wizard sin 1/2 hits, auto suns were the only thing that were making wizzies strong.

removing auto suns mad it fairer for warrs, but slowing down all cast spells made it completly unfair. in the time it takes a wizz to cast 2 tb, as warr can get 3/4 TDB hits and a FS. and thats with a base apseed kit of d sword gale rings and gale necklace, couple this with the dc9 aspeed 2 rings/aspeed 5/6 necklaces we are seeing means that any form equality taos/wiz had with the removal of auto suns is gone

Once again, kindly go **** yourself and reread the thread before bashing people :).


Clarification from Son that he cannot (Not that I suggested he did :), just an assumption that it may be possible with his kit)

chill out, i cant even solo 1 EM

with tao maybe i can kill 1 (never tried) and run out of pots even before this patch......

dunno what u guys talking about?

-

about auto pot suns wtf is player for if game pot for u ?? nice to remove auto pot suns w/e class i be

its the player skill that make difference, game should never pot for you, does food goes from plate to your stomach itself?

/Son
 
Last edited:

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
This is you suggesting its possible you spaz.

I was making an assumption based on the information I had beforehand (Someone mentioning it HAD BEEN DONE) and as such that it was possible with an a-speed/DC/AMC based kit.

Clearly you are interpreting it differently from me, Regardless done and dusted.

Son has confirmed he hasn't.


FAO SKYLINE

Edit:
Back to the topic at hand, SKyline can you confirm or not if the Cast speed within the game are based on some form of Global setup or can each skill be changed(or code changed to allow this) to a specific cast speed?
 
Last edited:

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
Yes the rages can hit upwards of 200+ hit based on what kit you had on, again however SonogtheDogs kit is massively gemmed and I wouldn'r be surprised to see him mitigate a large amount of Nuke damage based on his AMC.

Also if you go back and read the Thread you will see I wasn't the one suggesting :), Someone else said he HAD solo'd it, Skyline asked how and I made an ASSUMPTION based on his kit I have seen him in :).


As mentioned above the post about Son



Once again, kindly go **** yourself and reread the thread before bashing people :).
well ive seen him solo it from stage 5 onwards, i sat there and watched ty, he died 3/4 times during the 2 ems and had sum 1 dropping sum med bundles constantly.

yet 5 wizzies still get floored by em yet 1 lone warrior can finish it in less time

sorry but no warrior should be able to do that. and warriors are complaing that wizzies are OP. which is why all these chages wer implimented.

skyline pm me


also zool can confirm this as he was watching aswell
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
Gale kit should never have been allowed to be gemmed, Reunited made that mistake too =(

Unfortunately it's a bit late to change that now without removing the gemmed items (Causing a backlash from warriors who have done this)

---------- Post Merged at 01:16 PM ---------- Previous Post was at 01:15 PM ----------

well ive seen him solo it from stage 5 onwards, i sat there and watched ty, he died 3/4 times during the 2 ems and had sum 1 dropping sum med bundles constantly.

yet 5 wizzies still get floored by em yet 1 lone warrior can finish it in less time

sorry but no warrior should be able to do that. and warriors are complaing that wizzies are OP. which is why all these chages wer implimented.

skyline pm me


also zool can confirm this as he was watching aswell


That's not really Solo then is it?.
 

FUTURA

LOMCN Member
Jun 25, 2003
1,517
16
175
DXB
I'd like to know why you considered the cast speeds to be overpowered before they were changed. Are we talking about PvE? From what I've seen, Warriors are able to kill mobs and bosses just as easily as Wizards. Some would argue more so, considering how easy it is to cap a.speed here (maybe we should nerf that?).

Or is it PvP? Are you saying it was impossible to kill a Wizard or Tao with their cast speeds as they were? If so I completely disagree. I've seen plenty of Warriors flatten Wizzies and Taos with ease. Casting spells a little faster doesn't mean you can incapacitate a Warrior, it's still game over if they remain in melee range for longer than a couple of seconds (I'm ignoring all this rubbish about Wizards tanking warriors, because rubbish is exactly what it is). The only spell that needed slowing down was FlameField due to the crazy levels of damage it can do. As with other high level powerful spells, there should be a cooldown or moment of vulnerability as a payoff for doing such a powerful attack.

Warriors cant solo bosses as easily as wizzes...

Also maybe it was the auto-pot but it wasnt "game over" as soon as a warrior got next to a wiz...I've seen warriors plough into wizzes and they get away...once theyre away casting speed + clone was overbearing at times. Obviously not in every situation. You can't generalise as there is so many variables - MC, connection speed, computer speed. But I don't think it can be disputed that being able to cast spells faster will give an advantage...

Either way, I'm not arguing for casting speed to be mega slow. But I have a wiz and I know how fast they can cast (rhymes). Simply put casting speed in the middle.
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
Warriors cant solo bosses as easily as wizzes...

Also maybe it was the auto-pot but it wasnt "game over" as soon as a warrior got next to a wiz...I've seen warriors plough into wizzes and they get away...once theyre away casting speed + clone was overbearing at times. Obviously not in every situation. You can't generalise as there is so many variables - MC, connection speed, computer speed. But I don't think it can be disputed that being able to cast spells faster will give an advantage...

Either way, I'm not arguing for casting speed to be mega slow. But I have a wiz and I know how fast they can cast (rhymes). Simply put casting speed in the middle.

Would you be open to having certain spells at the previous speeds (Tbolt, SFB,FC etc) while keeping AoE at a slow speed and others at a middle ground speed or all spells at a general speed?
 

FUTURA

LOMCN Member
Jun 25, 2003
1,517
16
175
DXB
Would you be open to have certain spells at the previous speeds or all spells at a general speed?

If its fair. Depends which spell tbh. I dont see why it has to be fast or slow though. Whats wrong with middle ground...
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
If its fair. Depends which spell tbh. I dont see why it has to be fast or slow though. Whats wrong with middle ground...

I guess it comes down to the spell, I have no issues regarding have spells at a middle point in terms of balancing them as long as it doesn't negatively impact PvE.

This change in cast speed felt like it was Directed at PvP and completely ruined the PvE experience for some of us.
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
well ive seen him solo it from stage 5 onwards, i sat there and watched ty, he died 3/4 times during the 2 ems and had sum 1 dropping sum med bundles constantly.

yet 5 wizzies still get floored by em yet 1 lone warrior can finish it in less time

sorry but no warrior should be able to do that. and warriors are complaing that wizzies are OP. which is why all these chages wer implimented.

skyline pm me


also zool can confirm this as he was watching aswell
Of course a warriors going to die less... That's what they are there for. They are the tank class.

You said there was WG, Sarah another tao and Son? That's 4 players, not solo?

Healing, res, poison, sun bundles, pots. I've sat and watched DA kill EM with only about 4-5 people yet no one complained then?


In regards skills, I believe the setting was a global setting which was set too high basically making cast speed 2x what it's meant to be. We rectified this to make it normal. You guys don't like it, and instead of been able to discuss it like adults (I'm sure most of us are now over 18), some of you rage and threaten to quit, some even go as far as questioning the coders abilities.

Well don guys. That's one way to piss people off who bring you this server for free.
 

FUTURA

LOMCN Member
Jun 25, 2003
1,517
16
175
DXB
Let me clarify something else...my main issue is with the useless poll......I think the GMs should just decide on something fair. The outcry is clear, so improve it a bit. They made a decision to reduce casting speed and to revert back via this poll is bullshit.

The decision was made for a reason. If it was "nerfed" (i hate that word) too far then put it up a bit. Dont just pussy out and go back to how it was.

Edit: I'd like to clarify something else re: Skylines post. I'd still play regardless. People rage quitting is ridiculously childish and good riddance if they do. I do see where you're coming from re: raging. If feedback is to be given, then it should be constructive and not in the toys out of the pram way people have been doing it.
 
Last edited:

Eddie Strike

Dedicated Member
Dedicated Member
Mar 26, 2010
118
3
44
If you guys are going to revert the old casting back, at least don't do it for the release of the AceM2 files.

These files are great, don't let them be ruined by uber fast spell casting. Wizzies were strong enough already..
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
I don't think the poll was useless as it gives a clear outcry against the patch.

Some skills definitely needed the changes implemented while others didn't, as Skyline has now said this is a global setting (Something that may need to be recoded I'd imagine if they wanted to have unique calues for each skill) so it may not be a simple black and white roll back.

Middle ground seems like an options as FUTURA stated.

This would of course need to be tested (Perhaps a backup done and the server notified that all actions take during the day would be rolled back) in order to live test changes.
 

Kinneas

LOMCN Veteran
Veteran
May 2, 2007
472
6
44
Warriors cant solo bosses as easily as wizzes...

Also maybe it was the auto-pot but it wasnt "game over" as soon as a warrior got next to a wiz...I've seen warriors plough into wizzes and they get away...once theyre away casting speed + clone was overbearing at times. Obviously not in every situation. You can't generalise as there is so many variables - MC, connection speed, computer speed. But I don't think it can be disputed that being able to cast spells faster will give an advantage...

Either way, I'm not arguing for casting speed to be mega slow. But I have a wiz and I know how fast they can cast (rhymes). Simply put casting speed in the middle.

Thing is though, many things have been changed this patch. There are no more auto-suns and clone doesn't hit like a truck anymore. This would already turn the tide of a lot of battles, I would have thought. I agree that there are many variables in any fight and I'm not disputing that up until now Wizards had too much of an advantage in PvP, but I think too much was changed and has tipped the scales the other way, rather than meeting in the middle.

I'm not sure what you have in mind when it comes to a "middle ground" for casting speeds as timing is a rather precise thing here anyway, but I do think that spells should be looked at on their individual merits, and it's my view that most of them were just fine. FF needed slowing down. It might be an idea to do the same to Vamp. I don't like the idea of FD being slowed down because it's a main mob nuke spell (FD for living, Tbolt for undead). Again though, I don't think being able to cast faster unbalances PVP or makes it impossible for Warriors to win. The auto-suns and clone damage (both removed/reduced) were a far greater factor there. Remember, it doesn't matter how fast you cast if a warrior is out-maneuvering and evading you.
 

FUTURA

LOMCN Member
Jun 25, 2003
1,517
16
175
DXB
Thing is though, many things have been changed this patch. There are no more auto-suns and clone doesn't hit like a truck anymore. This would already turn the tide of a lot of battles, I would have thought. I agree that there are many variables in any fight and I'm not disputing that up until now Wizards had too much of an advantage in PvP, but I think too much was changed and has tipped the scales the other way, rather than meeting in the middle.

I'm not sure what you have in mind when it comes to a "middle ground" for casting speeds as timing is a rather precise thing here anyway, but I do think that spells should be looked at on their individual merits, and it's my view that most of them were just fine. FF needed slowing down. It might be an idea to do the same to Vamp. I don't like the idea of FD being slowed down because it's a main mob nuke spell (FD for living, Tbolt for undead). Again though, I don't think being able to cast faster unbalances PVP or makes it impossible for Warriors to win. The auto-suns and clone damage (both removed/reduced) were a far greater factor there. Remember, it doesn't matter how fast you cast if a warrior is out-maneuvering and evading you.

Lool fair enough.
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
Of course a warriors going to die less... That's what they are there for. They are the tank class.

You said there was WG, Sarah another tao and Son? That's 4 players, not solo?

Healing, res, poison, sun bundles, pots. I've sat and watched DA kill EM with only about 4-5 people yet no one complained then?


In regards skills, I believe the setting was a global setting which was set too high basically making cast speed 2x what it's meant to be. We rectified this to make it normal. You guys don't like it, and instead of been able to discuss it like adults (I'm sure most of us are now over 18), some of you rage and threaten to quit, some even go as far as questioning the coders abilities.

Well don guys. That's one way to piss people off who bring you this server for free.


ok ill rephrase, if son wasnt there they woulkdnt ov even touched em.

ask any of our warrs with decent kit to do what he done, they wouldnt be able to, il also bring into contention that the aspeed is dble here, when a gale neck should be +2 not 4 and rings +1

sorry but no warr should be able to batter a lvl 6em effectivly on his own as sarah was dead for most of it or not attacking it and was stood out of range, ok solo was the wrong wording. warriors are not OP just wizzies had auto suns that kept them alive, and thatall that kept them alive. yea FF needed tweaking so did tdb to remove the delay

so you saying that 2 taos and 1 warr should be able to do this is less time(im talking killing a lvl 6 in less than 5 mins) than 4 (*OP - i say this with sarcasm) wiz and 1 tao...? which takes best part of 30 if not more (providing res bug didnt fk us over) and a constant stream of mp is coming from pot runners

also you fail to mention when we turn up to do em we do it with a full grp, but the res bug drops us like flys, you also fail to mention that we have a continuos supply of pot runners

son and that crew turn up with what 6??
 
Last edited:

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
ok ill rephrase, if son wasnt there they woulkdnt ov even touched em.

ask any of our warrs with decent kit to do what he done, they wouldnt be able to, il also bring into contention that the aspeed is dble here, when a gale neck should be +2 not 4 and rings +1

sorry but no warr should be able to batter a lvl 6em effectivly on his own as sarah was dead for most of it or not attacking it and was stood out of range, ok solo was the wrong wording. warriors are not OP just wizzies had auto suns that kept them alive, and thatall that kept them alive. yea FF needed tweaking so did tdb to remove the delay

so you saying that 2 taos and 1 warr should be able to do this is less time(im talking killing a lvl 6 in less than 5 mins) than 4 (*OP - i say this with sarcasm) wiz and 1 tao...? which takes best part of 30 if not more (providing res bug didnt fk us over) and a constant stream of mp is coming from pot runners

also you fail to mention when we turn up to do em we do it with a full grp, but the res bug drops us like flys, you also fail to mention that we have a continuos supply of pot runners

son and that crew turn up with what 6??

We have a group in guild that does it with 4-6 people.

Our regular run is 4 3-4 Wizards a war and maybe 2 Taos and we do a phase very 10mins.

What is the res bug you speak off?
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
We have a group in guild that does it with 4-6 people.

Our regular run is 4 3-4 Wizards a war and maybe 2 Taos and we do a phase very 10mins.

What is the res bug you speak off?

the 1 that sam any skyline keeps seeing when we go em, and the res box dissapears and you cant get it back up