Charm balancing

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GeeDee

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Just wondered what you guys think of the charms, now that more people have them and we have had chance to get used to the dmg?

I'll throw my 10p in from the view of a sin.

Double slash 30% damage, single target double hit. Allows us to kill one target 30% quicker than normal.

Flamefield +30%. People (including me) knew this spell was OP even before having another 30% damage smashed on top of it. Allows wiz to kill how many? 18 mob at a time 30% quicker. The damage adds up to a hell of a lot more than 30% double slash.

Strange one, CHM + 80%. Say whaaaat? Allows warriors to almost hit double damage on 8 mob per hit. This coupled with slashing burst just makes it insane haha. Good fun to watch my guild mates ripping the pee out of huge lures and killing them quicker than I killed one single mob! Tried in pvp, I died in 3 shots from a guys CHM (didn't use pots).

Taos main spell is not able to get damage increase from charms? Why? Poison cloud should get more dmg per tick or something. UE plus 0-10 is decent, but really only useful for group hunting.

In my eyes wiz and warrs have come up trumps, I have 2x double slash charms, but the risk of embarrassment from a shout of shame, is greater than the advantage of killing a single mob 30% faster.

Not another moan thread, just my view! :) I honestly see sins getting further and further behind other classes!
 

GeeDee

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You laugh kori but I'm talking about pve here.

At lvl 49 I still can do 2.5m per hour, where as every other class can do what? 5m+ per hour. Lol.
 

Piff1

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Charm's have a counter to every single attribute actually if you stack both charms i believe you get a 10% decrease of damage e.g ( 15% damage FF you can carry 2 of these ) Flamefield damage reduction 20% ( 2 carried ) thats a 10% decrease. If your so worried about the damage stack defence charms instead of damage. Simples :)
 

GeeDee

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I know I added a tiny bit of pvp but im mainly focused on pve :) - I try avoid pvp if I can.
 

Jamie

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Double slash 30% damage, single target double hit. Allows us to kill one target 30% quicker than normal.

Lets have a run down of what an assassin can do with 4 decent charms.

Charms

  • FatalSword +100% Damage x2
    DoubleSlash +15% Damage x2

Combat
  • An attack with DC 100
  • Lv 3 FatalSword Proc
  • Yellow Poison
  • Lv 3 Double Slash

Calculations
  • First Hit
    • DC 100 = Damage is now 100
    • Lv 3 FatalSword Proc +20, but x2 Charm so Damage is +60 = Damage is now 160
    • Lv 3 DoubleSlash +15% x2 Charm so Damage is 208 + 10% for DoubleSlash normal calculations = Damage is now 228
    • Yellow Poison + 20%
    • Total Damage for First hit is 273
  • Second Hit
    • DC 100 = Damage is now 100
    • FatalSword only Effects first hit.
    • Lv 3 DoubleSlash +15% x2 Charm so Damage is 130 + 10% for DoubleSlash normal calculations = Damage is now 143
    • Yellow Poison + 20%
    • Total Damage for First hit is 171
  • 443 Damage which can be done with virtually no warning (stealth), and can attack atleast 3~4x faster than FlameField.


I could go on and explain how MPEater and Hemmorhage + RedPoison will also compound this but i feel this should suffice not to mention you can benefit from life on hit. (If you want a max example of an assassins' damage out output I can do that for you too)

EDIT:

Also Luck+9 on an Assassin will leave every other class in the dust.
 

Koriban

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FF resistance goes to 40%, btw.

Essentially "nerfing" anyone with 2 FF charms damage by 10%.

Or nerfing people with 1 charm by 25%

Or just straight up destroying those without any charm by the full 40%.

As mentioned, defensive charms are actually far more OP, just nobody's clocked onto it yet. Everyone's invested in "damage".

Tbh, I don't disagree with you in terms of sins lvling the slowest, but the leader rankings seems to show they're doing just fine. In fact, only class that seems to be struggling a little is taos. Plus it's not like you don't have otherer PvE benefits, such as yknow, destroying any boss you fancy in seconds =P
 
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GeeDee

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Ok I'll be quiet, mind blown :) !

Guess I'll jus get another tonne of charms and Spend millions of gold to roll all that, might give me a similar effect as 2 ChM charms or 2 Ff charms 👍🏼😅
 

Koriban

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Ok I'll be quiet, mind blown :) !

Guess I'll jus get another tonne of charms and Spend millions of gold to roll all that, might give me a similar effect as 2 ChM charms or 2 Ff charms 

As I'm sure those with double FF/CHM have spent trying to obtain, too?

:star:
 

KingCobra92

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Anyone would think FF/CHM charms are just as easy to roll as sin ones...Oh
 

GeeDee

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Missing the point. CHM 80%, others 30%.

Can tell how OP they are with the amount of warriors asking to use em.

Sins on the other hand don't givva Crud if they have charms or not.
 

Jamie

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Missing the point. CHM 80%, others 30%.

Can tell how OP they are with the amount of warriors asking to use em.

Sins on the other hand don't give Crud if they have charms or not.


DC100 Cross Halfmoon,

No Charms = 70 per hit,
With Charms = 126 per hit.
 

<SOSO>

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DC100 Cross Halfmoon,

No Charms = 70 per hit,
With Charms = 126 per hit.

Good. Now pls explain to him what a sin with 100 dc with 2x Doubleslash , Fatalsword and MP Eater charms can do when dancing from sneak with 8 a speed, hem , flashdash proc on a player that is lvling/bossing or w/e.They wouldnt know what hit them. Maybe not high lvl warriors like myself and few others, but the rest will go down and fast. Sins have the element of surprise(stealth), highest single target dps ingame, shitloads of agil + acc, a speed, running speed (swiftfeet), etc. What more do u want man? Srsly.
 

GeeDee

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DC100 Cross Halfmoon,

No Charms = 70 per hit,
With Charms = 126 per hit.


X8....

Plus average kitted 44 war can get 140 dc. Sins can't.

---------- Post Merged at 11:27 PM ---------- Previous Post was at 11:17 PM ----------

To clarify what I mean..

A dc 100 warrior can hit 126 to 8 mob with chm, 1,008 dmg per hit. Considering warriors can smash out 140-150 dc easily, what damage is that?

189x8 = 1,512 damage per hit.

Makes our 400 or whatever look pretty dire.

Again I ain't On about pvp.

Of course any non sin player will not agree.
 

Piff1

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OmiOme can nearly 1 DS me through my shield with 0 DS charms. Beyond me that Sin's moan they are weak on here lol. I know they was terrible at the start as i played one but they're DPS to single target is unmatched here now ( like it should be )
 

<SOSO>

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X8....

Plus average kitted 44 war can get 140 dc. Sins can't.
So what? Do u want to be the fastest lvling class also? Along with highest sustained single target dps? U don't need to get mroe dc thn warr's to do more dmg. thn them. It's a matter of DPS vs Burst dmg.
A sin can get max a speed with 0 effort (and can go beyond the a speed cap atm). A warr can't.
Sins have both green and red psn, warr doesnt.
Sin can run 24/7 faster (swift feet), warr can't.
Sins have invisibility , warrs do not have such thing.
Sins have blink (DoS), warrs not.
Sins have the best mechanic for life-steal, crafting set + life charms.
Not even going to say **** about the free agil u guys get from skill + the free acc u get from items (arm, blades, etc.)
 
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GeeDee

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Dude I ain't saying sins need to have more... im saying CHM is OP. Talking about agility? Jamie watch Geralt in RedCave.... he can run more agility than me, mass lure loads and smash the hell outta them quicker than I can kill 1-2 SINGLE target mob.

Give it a few weeks, when more warriors are using CHM charms, everyone will want it nerfing (apart from warrs ofc). I'm just ahead of the curve.
 

Adv

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I called this entire thread in the suggestions sub forum.

Got shot down also.

Alex, or whoever else bikes Geralt (SOSO), you're forgetting that those sin spells you spoke of have 10% or less chance to proc. I'm not even sure they can all proc at the same time.

FlashDash is a 40% proc at lvl3 but casting it does considerably less damage than a DS, rightly so. It's not a pk spell because of it's clunky mechanic.

Gonna go out on a limb and say warriors can level faster than wizards now, much faster. Ever seen a wizard not only tanking huge lures in RC, but killing them insanely fast? I doubt you ever will either... add on top all the charms warrs spam drop in there all day everyday. And they are in paradise. Best levelling, best drops.

Iv moved to warr myself on the back of this, as sin doesn't suit my style of play. Back to my roots.

Sent from my iPhone using Tapatalk
 
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KingCobra92

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I feel lots of people are forgetting how **** it was to be a warrior for the last few months of the server , sins did more damage , tanked almost as much , wizards levelled faster and tanked the same due to steel armour , sins raped bosses , warriors didn't scratch bosses until level 43/44 , they hit so slow they were terrible at PKing , now they are beasting it , they must be OP , not like sins weren't OP level 0-40 killing mobs in 5 hits compared to warriors 20 and wizzies werent OP 43-49 smashinf everything in range with FF charms and level 3 FF , now warriors are getting dark armour and level 3 rage and plus 30 UEs , it must be time to nerf them

But I am warrior, so my opinion on it is clearly invalid.