Class Balance

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Jicaa

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Just posting again, this time mainly PvP related.

Will anything actually be done about class balance?

Archer's were 1 shotting with AB and it got a heavy nerf, even now it's pretty useless as why would an archer be stood next to anyone, its a ranged class. Wizards however can 1 shot an archer with FF and nothing gets done about it? Warriors can 1 shot an Archer with FS and also nothing gets done about it(this I don't mind so much as they have to reach you first).

All I can do as an archer atm is run around dealing not enough damage to bother even casting, die in 1 hit or rt/tt. Where is the fun in that? :(
 

Koriban

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It's magic booster.

Magic Booster needs a nerf, it should not be giving base MC. Frankly it shouldn't even be in the game but, what can you do!
 

Tyraes

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It's magic booster.

Magic Booster needs a nerf, it should not be giving base MC. Frankly it shouldn't even be in the game but, what can you do!

Does Magic Booster literally only give a buff without consequences? If so then I think it should work like Mir 3's Renounce spell which only gives high end MC at the cost of health. As the level increases the more MC you gain but the more HP you loose aswell as mana cost and duration increases.
 
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CrazyBear...

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Does Magic Booster literally only give a buff without consequences? If so then I think it should work like Mir 3's Renounce spell which only gives high end MC at the cost of health. As the level increases the more MC you gain but the more HP you loose aswell as mana cost and duration increases.

level 1 - MC12-12
level 2 - MC18-18
level 3 - MC24-24

Outrageous really.
 

MartialLaw

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Does Magic Booster literally only give a buff without consequences? If so then I think it should work like Mir 3's Renounce spell which only gives high end MC at the cost of health. As the level increases the more MC you gain but the more HP you loose aswell as mana cost and duration increases.

Yup just a buff no consequences, apart from being able to wipe a group out in seconds lol..., that combined with how much sunbundles are readily available makes it a pain in the ass to even get near a wiz now. Dont even see wiz dodging attacks anymore if anything they running into crowds of people lmao.
 

evilwomann

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Bear in mind at lvl53 in okr I have 350hp

one lucky tdb from a nicely kitted warr hits me for 250 thru sheild...
 

Koriban

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Bear in mind at lvl53 in okr I have 350hp

one lucky tdb from a nicely kitted warr hits me for 250 thru sheild...

Still has to stand next to you to do that damage... I'd agree with you if we did our damage in a 3x3 radius, but we don't. We're Melee.

Magic Booster should not be giving base MC. Top end fine, like rage, but not base MC.

One MagicBooster 3x3 AoE FF from a "nicely kitted" (+MC on every kit) wizz does 450damage. That one hits any wizz,tao,sin or archer in-game currently.

If MagicBooster only gave end MC this wouldn't be a problem.
 

evilwomann

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Lol haha it's not like I spam 400+

Is very funny tho chasing after a warr :P

only until magic booster runs out, then I'm running away haha
 

d1craig

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it is a daft one, wizards seemed to get everything lol

damaging buffs should only give top end - which gives a chance for major damage.
defensive buffs should give base.
 

Silencer

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Feb 9, 2008
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I'll be honest, I haven't read every single post on this thread, I've skimmed.

My opinion.

Warriors - pretty well balanced at the moment - I'd leave them alone.
Sins - pretty well balance at the moment - I'd leave them alone.
Taos - pretty well balanced - perhaps an AoE for mobs/leveling - (waiting till 48 for level 3 PC isn't a viable option for most) - increase SFB damage slightly (or as some other servers have done, add a new skills, a secondary SFB style skill - single target, higher damage, recastable)
Wizards - mostly fine - they are meant to hurt, so I don't mind this, but they're meant to be GLASS cannons, not cast irons ones! Shield is incredibly OP - they should die alot quicker than they do.
Archers - need a lot of looking at, I've actually started a thread to get some information from the team, before I make my suggestions on this class.

---------- Post Merged at 09:13 PM ---------- Previous Post was at 09:10 PM ----------

Also on the subject of Magic Booster - if it's giving minimum - should Rage/PF/UE/SoulShield and BlessedArmour all give minimum too? Along with all Sin and Archer buffs?

Needs addressing tbh.
 

evilwomann

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Without mb wizzies will be ****, any1 will run up n drop them without thinking twice,

what at about these warrs hitting 200 tdb's nerf them?
 

ILovePie:D

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Without mb wizzies will be ****, any1 will run up n drop them without thinking twice,

what at about these warrs hitting 200 tdb's nerf them?

Wiz used to own on euro with FF, without any magic booster at all.

Is 24 Max MC not enough? 50 Base MC is a little OP. People on euro used to have approx MC20-50? 50 being the max they could hit, not the bare minimum
 

ziiid

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Ranged 1 hitting with aoe skills with no risk, of 2 classes (3 if you got a wiz with shield down) is so ridiculously op the only people that think it's ok are the ones gaining the benefits. All this while being the second tankiest class in be game.
 

evilwomann

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Warrs are the op class on here dunno why every1 is moaning at wizzies haha,
constant tdb, insane damage, massive hp lol my dps is nowhere near any 50+ warr

Tao with energy sheild? More tanky than a wizz

meh Sam n BH will do what they think is best, if they do nerf wizzies many will jus quit / reroll

without magic booster think I can get 80 or 81mc, with okish base and my ff average is about 100....

with magic booster stet average about 200,
 

Unseen0202

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Warrs are the op class on here dunno why every1 is moaning at wizzies haha,
constant tdb, insane damage, massive hp lol my dps is nowhere near any 50+ warr

Tao with energy sheild? More tanky than a wizz

meh Sam n BH will do what they think is best, if they do nerf wizzies many will jus quit / reroll

without magic booster think I can get 80 or 81mc, with okish base and my ff average is about 100....

with magic booster stet average about 200,
Bye.
 

d1craig

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Warrs are the op class on here dunno why every1 is moaning at wizzies haha,
constant tdb, insane damage, massive hp lol my dps is nowhere near any 50+ warr

Tao with energy sheild? More tanky than a wizz

meh Sam n BH will do what they think is best, if they do nerf wizzies many will jus quit / reroll

without magic booster think I can get 80 or 81mc, with okish base and my ff average is about 100....

with magic booster stet average about 200,

a level 50 warrior I'd say is the equivalent of a level 55+ wizard. So why shouldn't warriors be able to be OP when they have worked considerably harder than a wizard? Seems to be the main argument for why wizards should stay OP.
 

Jicaa

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Jul 9, 2003
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Warrs are the op class on here dunno why every1 is moaning at wizzies haha,
constant tdb, insane damage, massive hp lol my dps is nowhere near any 50+ warr

Tao with energy sheild? More tanky than a wizz

meh Sam n BH will do what they think is best, if they do nerf wizzies many will jus quit / reroll

without magic booster think I can get 80 or 81mc, with okish base and my ff average is about 100....

with magic booster stet average about 200,

The OP warrs are the one's with silly kit, which probably cost over 300m to create. A wizard can be OP with spending a very small margin of that :)
 

ziiid

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The OP warrs are the one's with silly kit, which probably cost over 300m to create. A wizard can be OP with spending a very small margin of that :)

This is true. From what I understand BabyHack was already looking at potentially limited speed on warriors too 6 which would would help with this to some degree.