Conquest Areas

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DevilsKnight

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ok i've added a new conquest area into my server files and that all works fine, but what i want 2 know is what the commands are for the new castle, e.g. repairing the walls, starting the conquest, hiring archers and so on...
thanks in advance.
 

Smila

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i think i would have to be m8 but i am not to sure i have never done this b4:S
 
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DevilsKnight

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jst realised how i can do it (i hope) by using the GMEXCUTE command for an npc. If i am wrong could some1 plz correct me.

But then how would the Guild name be enter, which wants to apply for the war, also the repairs for the castle and hiring of archers :S its confusing >.<
 
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BloodDemon

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try this,

#SAY
<Give Zuma Relice/@requestcastlewarnow(PUT THE CASTLE NUMBER IN HERE)>\

example

#SAY
<Give Zuma Relice/@requestcastlewarnow1>\

works for me, it adds the guild to the corisponding text document for the sabuk wall
 
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DevilsKnight

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BloodDemon said:
try this,

#SAY
<Give Zuma Relice/@requestcastlewarnow(PUT THE CASTLE NUMBER IN HERE)>\

example

#SAY
<Give Zuma Relice/@requestcastlewarnow1>\

works for me, it adds the guild to the corisponding text document for the sabuk wall


i've got a better way :D read the npc

will do the repairs and hiring 2moz
 

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DevilsKnight

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yup it all works. wudnt of posted it otherwise. Its just a basic tho, u'll ave 2 add anything u want, e.g. the cost. That npc creates the war for any guild so it means other guilds can attack and get the castle/wall aswell >.<
 
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MiloFoxburr

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Thats a more akward way DevilsKnight cause it starts the war there and then So someone can come along @ 3am start a war and take the castle... Much better having a fixed time war
 
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Blaminator

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How about having a dynamic time for the war, say, that a GM can specify through the npc, so he could start a war..

I don't mean just start a random war, but start a war between the guild that wants to take it over
 
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DevilsKnight

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MiloFoxburr said:
Thats a more akward way DevilsKnight cause it starts the war there and then So someone can come along @ 3am start a war and take the castle... Much better having a fixed time war

How would i go about doing that then? have a timerecall on the npc so that wen u apply 4 it the npc recall's the player in say 24hours and then they can start the war? But doing it this way wouldn't allow the other guilds 2 know when the war is going 2 be anyway. Cant think :S

Edit: Or u cud make it so that the only time u can attack a wall is on a saturday nite at 8'oclock or something along those lines, probs the best way.

Ok i've done everything now apart from the hiring, repairing of walls, closing and opening the gates and changing the guards attack. wud i have 2 make the npc 1'st delete the damaged wall and then put a new 1 in its place? I have no idea how i can open and close the gates while a war is not on.
 
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DevilsKnight

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MiloFoxburr said:
BloodDemon posted the script...

Its just sets a war to happen at the time you set it to occur in !Setup


oh rite, i'll jst use that then, u ave ne idea on the other questions i asked in the previous post?

i cant get @requestcastlewarnow1 to work, doesnt make sense >.<
 
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DevilsKnight

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blood could u explain ur command abit better as i cant get it 2 work :(

soz 4 double post thought i click edit, wont happen again.

a screenie of wot im getting is below. and here is the npc txt im using.

[@requestcastlewar]
To request wall conquest war you should have piece of ZumaTaurus.\
Do u have it?\
If requested war will be started in 0 days.\ \
<Attack SabukWall/@requestcastlewarnow>\
<Attack CastleWall/@requestcastlewarnow1>\
<Attack CastleWall/@requestcastlewarnow2>\
<Cancel/@main>\

[~@request_ok]
your request was excepted, the war will occur at\
<$CASTLEWARDATE> have a nice day.\


I've tried putting [~@request_ok1] and [~@request_ok2]
but doesnt make any difference.
 

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DevilsKnight

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soz just bumping this post up, its on the 2nd page and i still need the answer 2 the above question, cant get it 2 work >.<
 
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