When it was first added i'm sure it was similar to that of luck , 10% increments per 1.Just curious if when added it is supposed to be 1% and not just 1 critical damage, cause well 1% is completely pointless, whereas a full 1 would actually be worth looking into![]()
When it was first added i'm sure it was similar to that of luck , 10% increments per 1.
so with crit+1, your max hit would be 110 rather than 100.
this may of been changed since though.
I believe it is 10% per 1, but when an added item drops with it on its only 1%, seems very poor for something that rarely shows on added items.
So, an archer with a Ruthless Bow (Crit+3) and Barbed Black Arrows (Crit+3) is already hitting +60% .. do you feel that the items should stack another 10% each, or 1% on top of these, is already plenty?
If it isn't coded into the class then it shouldn't matter?
I don't see it as a bugI see it as a opportunity for archer's to go a more accuracy/crit based build rather than purely stacking DC. Well I would love that choice
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Well 1% is completely pointless, especially seeing as you hardly ever see crit damage added items. I actually feel like archer do some great damage, was just giving an opinion on a completely redundant item, if I was to crit 100% of the time I would actually rate it ok enough, but you don't, so it's actual value is a lot lower than 1 dc. 1 DC added on items is seen a lot more than crit damage.
But you're still able to 3 DC on top of this, so as well as 60% increase off weapon and arrows, you could spec a few other items with it, possible 65%? With extra DC on top.
It's a bonus stat, like crystal armour reflecting a hit.
Fair enough, I would rather just gem a KnightBracelet though, if it was say 3% then I would of been tempted.
3% = 30% more damage when u crit.
you honestly can not be serious right now.....
archers have plenty of crit..
and as for you not thinking +1% (10%) more damage on 1 item isn't worth you time to gem it???
i guess that just shows what level off a player you are.
(p.s hope turrican is right. archers have no need for more damage)
When it was first added i'm sure it was similar to that of luck , 10% increments per 1.
so with crit+1, your max hit would be 110 rather than 100.
this may of been changed since though.
mayb mis-read this.
but if its a bug then surely you would be explioting by using it making this thread pointless :P
as he said crit+1, not crit+1% they are completely different values
1% is not equal to 10%
Probably sounded like a douche there, kind of misinterpreted what you put lol, plus the fact I didn't sleep properly and have been at work all day :RpS_sleep:
