Dark Armors

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Or you could all just wait and see what happens.

Why should Sam, myself or anyone for that matter reply to people who throw abuse at us all the time.
Some of the PMs I get from people are a disgrace and totally uncalled for.

We read and take on board everything players say and request.

The case with wizard and dark armour is very simple, why should one item DOUBLE their HP in a sense giving a level 44 wizard the same HP as if it was a level 75-80 wizard.

Stop with this Sam hates wizards crap because it is truly bullshit, both myself and Sam have been talking for days about trying to adjust wizards.

BH

A 44 Tao with 20hp in every item slot, lion belt, holy hp stone and 44 armour would gain 350hp... This is the same situation?

As pro rings are out of the game, why shouldn't a wizard be able to double it's health? A pro ring would have been 1000hp?

400hp on a wiz really isn't that overpowered. It's still only ONE good firesword or arrow barrage hit.... It just gives them a fighting chance
 

Samuel

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Feb 8, 2011
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I am not anti wizard, I am pro balance :)...

My idea of a wizard is:
Highest potential damage dealer, smallest hp pool.

Lets do some math (and yes of course math matters as the whole game is based around mathematical equations that make up every aspect of what you moan about, damage, speed, hp etc).

Lets take
a level 40 warrior, with tdb
and
a level 40 wizard with ff
and lets pretend for arguments sake that they both do 100 damage on every hit.

A warrior doing 100 damage with MAX attack speed can average 2.7 hits per second... Lets round this up to 3, and double it because of tdb, so that is 6 hits a second at 100 damage totaling in at 600dps.

Lets take a wizards FF which can be pulled off 1.2 times per second, but lets round it down to 1, and multiply it by the 25 spaces it can hit up to, so 1 hit a second, 25 squares covered at 100 damage totaling in at 2500dps.

"But wizards don't have all there skills and are not invited on hunts to even have a chance!"
We are looking at ways to address this as mentioned in another thread.

I have no problem with wizards what so ever, I can understand that wizards feel hard done by in comparison to other servers, however, today's wizard is used to:
- Being able to 2/1 man bosses (Wall kill with a taoist could take pretty much anything with the except of mass hitting mobs like em).
- Being able to level the fastest, by far! (I understand that a number of mobs may need adjusting so they can be stunned/worth storming).
- Having the ability to have over 500HP (DarkArmour + 5String easily achieves this) + additional AC from Magic Shield.

The above to me, is not balanced, its a tank.

Anyways to the real question, why will I not consider giving wizards a 200+ hp increase?...
There are two other classes that need to be consider... When there was just the 3 classes giving a wizard a hp boost wouldn't effect the overall balance much as they still had less than the other two classes... If we did it now, wizards would have more HP than assassins and archers and this is my reason.

What next?
We plan to move to WeMades graphics to open up class armours, this will likely result in Dark armours being unlocked to all classes... I do not want Assassins, Archers or Wizards to have a 200+HP boost as it will unsettle the balance massively, so the stats are likely to be adjusted.

This is my thoughts on a page.
Sam
 

davey_boyy

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Sep 8, 2011
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I am not anti wizard, I am pro balance :)...

My idea of a wizard is:
Highest potential damage dealer, smallest hp pool.

Lets do some math (and yes of course math matters as the whole game is based around mathematical equations that make up every aspect of what you moan about, damage, speed, hp etc).

Lets take
a level 40 warrior, with tdb
and
a level 40 wizard with ff
and lets pretend for arguments sake that they both do 100 damage on every hit.

A warrior doing 100 damage with MAX attack speed can average 2.7 hits per second... Lets round this up to 3, and double it because of tdb, so that is 6 hits a second at 100 damage totaling in at 600dps.

Lets take a wizards FF which can be pulled off 1.2 times per second, but lets round it down to 1, and multiply it by the 25 spaces it can hit up to, so 1 hit a second, 25 squares covered at 100 damage totaling in at 2500dps.

"But wizards don't have all there skills and are not invited on hunts to even have a chance!"
We are looking at ways to address this as mentioned in another thread.

I have no problem with wizards what so ever, I can understand that wizards feel hard done by in comparison to other servers, however, today's wizard is used to:
- Being able to 2/1 man bosses (Wall kill with a taoist could take pretty much anything with the except of mass hitting mobs like em).
- Being able to level the fastest, by far! (I understand that a number of mobs may need adjusting so they can be stunned/worth storming).
- Having the ability to have over 500HP (DarkArmour + 5String easily achieves this) + additional AC from Magic Shield.

The above to me, is not balanced, its a tank.

Anyways to the real question, why will I not consider giving wizards a 200+ hp increase?...
There are two other classes that need to be consider... When there was just the 3 classes giving a wizard a hp boost wouldn't effect the overall balance much as they still had less than the other two classes... If we did it now, wizards would have more HP than assassins and archers and this is my reason.

What next?
We plan to move to WeMades graphics to open up class armours, this will likely result in Dark armours being unlocked to all classes... I do not want Assassins, Archers or Wizards to have a 200+HP boost as it will unsettle the balance massively, so the stats are likely to be adjusted.

This is my thoughts on a page.
Sam

Sam lets just be honest here really? you are VERY anti wizard... they were never OP In the first place you have nerfed them into oblivion on here really have a look ingame how many wizzies u see playing barely any and those that do don't enjoy it. I got 45 on wizz about 6 weeks ago I was 9th rank wizzy rankings I have not even done 1% since then now im still rank 8th their is no wizzys lvling anymore or playing all have re rolled cos realised how pointless and weak they are.

We don't want OP stupid wizzys we just want then returned to standard atm they are not even how they are on balanced servers they are by far and out weakest class ingame, lowest DPS lowest HP Lowest body weight Lowest bag weight, cannot solo ANY bosses, and have had NONE of their good skills dropped

Rofl their is no such thing as "a lvl 40 wizard" its a lvl 42 spell and it doesn't exist on your server m8, so very bad example.
 
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FTM

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Aug 19, 2013
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I am not anti wizard, I am pro balance :)...

My idea of a wizard is:
Highest potential damage dealer, smallest hp pool.

Lets do some math (and yes of course math matters as the whole game is based around mathematical equations that make up every aspect of what you moan about, damage, speed, hp etc).

Lets take
a level 40 warrior, with tdb
and
a level 40 wizard with ff
and lets pretend for arguments sake that they both do 100 damage on every hit.

A warrior doing 100 damage with MAX attack speed can average 2.7 hits per second... Lets round this up to 3, and double it because of tdb, so that is 6 hits a second at 100 damage totaling in at 600dps.

Lets take a wizards FF which can be pulled off 1.2 times per second, but lets round it down to 1, and multiply it by the 25 spaces it can hit up to, so 1 hit a second, 25 squares covered at 100 damage totaling in at 2500dps.

"But wizards don't have all there skills and are not invited on hunts to even have a chance!"
We are looking at ways to address this as mentioned in another thread.

I have no problem with wizards what so ever, I can understand that wizards feel hard done by in comparison to other servers, however, today's wizard is used to:
- Being able to 2/1 man bosses (Wall kill with a taoist could take pretty much anything with the except of mass hitting mobs like em).
- Being able to level the fastest, by far! (I understand that a number of mobs may need adjusting so they can be stunned/worth storming).
- Having the ability to have over 500HP (DarkArmour + 5String easily achieves this) + additional AC from Magic Shield.

The above to me, is not balanced, its a tank.

Anyways to the real question, why will I not consider giving wizards a 200+ hp increase?...
There are two other classes that need to be consider... When there was just the 3 classes giving a wizard a hp boost wouldn't effect the overall balance much as they still had less than the other two classes... If we did it now, wizards would have more HP than assassins and archers and this is my reason.

What next?
We plan to move to WeMades graphics to open up class armours, this will likely result in Dark armours being unlocked to all classes... I do not want Assassins, Archers or Wizards to have a 200+HP boost as it will unsettle the balance massively, so the stats are likely to be adjusted.

This is my thoughts on a page.
Sam

i think you really need to play a wiz m8 im not saying you are or your not anti wizard but play 1
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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They might be able to hit many mobs, but they can still be dropped in one hit with 400hp from a warrior or archer.
 

Samuel

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They might be able to hit many mobs, but they can still be dropped in one hit with 400hp from a warrior or archer.

Please highlight which warrior is hitting for 400hp in a single hit?

ArrowBarrage needs adjusting I admit that.

Sam
 

davey_boyy

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Sep 8, 2011
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Please highlight which warrior is hitting for 400hp in a single hit?

ArrowBarrage needs adjusting I admit that.

Sam

Good at least you know that barrage needs adjusting get onto it pronto!!! most damaging skill to PVP balance on server.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Please highlight which warrior is hitting for 400hp in a single hit?

ArrowBarrage needs adjusting I admit that.

Sam

Sorry I stand corrected, it's about 320 we hit with flamesword with yellow poison. Assuming the wizard isn't on 100% hp, this still would hit for plenty. And with Tdb spam, it wouldn't take long to finish off.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Sorry I stand corrected, it's about 320 we hit with flamesword with yellow poison. Assuming the wizard isn't on 100% hp, this still would hit for plenty. And with Tdb spam, it wouldn't take long to finish off.

So I am not saying that Wizzies shouldn't gain hp from Dark Armour (although as it stands they wouldn't), I am saying that I think 200HP is to much.... personally I would think:

Blue: MP+75 HP+25
Green: MP+50 HP+50
Red: MP+25 HP+75
Gold (Sin?): MP+60 HP+40
Archer (dunno colour): MP+40 HP+ 60

But hey ho, the above probably looks unbalanced.

Sam
 

cosma

LOMCN n00bie
Mar 22, 2014
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I am not anti wizard, I am pro balance :)...

My idea of a wizard is:
Highest potential damage dealer, smallest hp pool.

Lets do some math (and yes of course math matters as the whole game is based around mathematical equations that make up every aspect of what you moan about, damage, speed, hp etc).

Lets take
a level 40 warrior, with tdb
and
a level 40 wizard with ff
and lets pretend for arguments sake that they both do 100 damage on every hit.

A warrior doing 100 damage with MAX attack speed can average 2.7 hits per second... Lets round this up to 3, and double it because of tdb, so that is 6 hits a second at 100 damage totaling in at 600dps.

Lets take a wizards FF which can be pulled off 1.2 times per second, but lets round it down to 1, and multiply it by the 25 spaces it can hit up to, so 1 hit a second, 25 squares covered at 100 damage totaling in at 2500dps.

"But wizards don't have all there skills and are not invited on hunts to even have a chance!"
We are looking at ways to address this as mentioned in another thread.

I have no problem with wizards what so ever, I can understand that wizards feel hard done by in comparison to other servers, however, today's wizard is used to:
- Being able to 2/1 man bosses (Wall kill with a taoist could take pretty much anything with the except of mass hitting mobs like em).
- Being able to level the fastest, by far! (I understand that a number of mobs may need adjusting so they can be stunned/worth storming).
- Having the ability to have over 500HP (DarkArmour + 5String easily achieves this) + additional AC from Magic Shield.

The above to me, is not balanced, its a tank.

Anyways to the real question, why will I not consider giving wizards a 200+ hp increase?...
There are two other classes that need to be consider... When there was just the 3 classes giving a wizard a hp boost wouldn't effect the overall balance much as they still had less than the other two classes... If we did it now, wizards would have more HP than assassins and archers and this is my reason.

What next?
We plan to move to WeMades graphics to open up class armours, this will likely result in Dark armours being unlocked to all classes... I do not want Assassins, Archers or Wizards to have a 200+HP boost as it will unsettle the balance massively, so the stats are likely to be adjusted.

This is my thoughts on a page.
Sam

Your argument is false
Dark armor should be a rare item and any1 who got 1 has a clear advantage .
If your argument is to stand , then u should take out of the game each rare item that give a massive advantage like a SOWG to warier or any lv 43 weapon . A rare item is a game changer for any class .
Also u compared a wizz whit a dark armor to an assassin or archer in normal armor , this is the same if u wold compared a wizz in full rare kitt and all spells to an archer or assassin in shop kitt . The fact is that if u manage to get tops itemes u have an advantage.
 

Rollcage

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May 11, 2013
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Your argument is false
Dark armor should be a rare item and any1 who got 1 has a clear advantage .
If your argument is to stand , then u should take out of the game each rare item that give a massive advantage like a SOWG to warier or any lv 43 weapon . A rare item is a game changer for any class .
Also u compared a wizz whit a dark armor to an assassin or archer in normal armor , this is the same if u wold compared a wizz in full rare kitt and all spells to an archer or assassin in shop kitt . The fact is that if u manage to get tops itemes u have an advantage.

^ this

i know you seem to think blue is a OP advantage for wiz but...did any wiz on ace seem invincible to you? some of them managed to die in town 1v1 against warriors...yes that particular warrior was a bit OP, but still, its not like MY wiz was unbeatable on ace with blue on, why you think this would be the case now i do not know.
to be fair, without blue they didnt really stand a chance vs that warrior.

and as this fella above said, the point of attaining a rare item is to get whatever advantage it gives, if ur lucky enough to find it.
 
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Tai

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So I am not saying that Wizzies shouldn't gain hp from Dark Armour (although as it stands they wouldn't), I am saying that I think 200HP is to much.... personally I would think:

Blue: MP+75 HP+25
Green: MP+50 HP+50
Red: MP+25 HP+75
Gold (Sin?): MP+60 HP+40
Archer (dunno colour): MP+40 HP+ 60

But hey ho, the above probably looks unbalanced.

Sam

Black is Sin

=)
 

Samuel

Mir Chronicles Dev
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^ this

i know you seem to think blue is a OP advantage for wiz but...did any wiz on ace seem invincible to you?

Are you kidding? AceM2 is the whole reason we changed the armours lol... Was the highest complaint (more so than what we currently having for wizards) on AceM2.

Sam
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Ace didn't have archers that could still 1 hit you regardless of the 200+hp
 

ILovePie:D

Golden Oldie
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Why adjust it? It's a high level skill, just allow the other classes to be able to withstand hits?
 

MOJOS

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Why adjust it? It's a high level skill, just allow the other classes to be able to withstand hits?

You've got a point there. While DC damage seems to be sky rocketing there's a massive lack of defensive items (except tiger necky ofc)
 

Rollcage

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Are you kidding? AceM2 is the whole reason we changed the armours lol... Was the highest complaint (more so than what we currently having for wizards) on AceM2.

Sam

complaints from who? lol i had no trouble fighting ppl with dark armor and i still had trouble on my wiz when i was wearing mine