I am not anti wizard, I am pro balance

...
My idea of a wizard is:
Highest potential damage dealer, smallest hp pool.
Lets do some math (and yes of course math matters as the whole game is based around mathematical equations that make up every aspect of what you moan about, damage, speed, hp etc).
Lets take
a level 40 warrior, with tdb
and
a level 40 wizard with ff
and lets pretend for arguments sake that they
both do 100 damage on every hit.
A warrior doing 100 damage with MAX attack speed can average 2.7 hits per second... Lets round this up to 3, and double it because of tdb, so that is 6 hits a second at 100 damage totaling in at
600dps.
Lets take a wizards FF which can be pulled off 1.2 times per second, but lets round it down to 1, and multiply it by the 25 spaces it can hit up to, so 1 hit a second, 25 squares covered at 100 damage totaling in at
2500dps.
"But wizards don't have all there skills and are not invited on hunts to even have a chance!"
We are looking at ways to address this as mentioned in another thread.
I have no problem with wizards what so ever, I can understand that wizards feel hard done by in comparison to other servers, however, today's wizard is used to:
- Being able to 2/1 man bosses (Wall kill with a taoist could take pretty much anything with the except of mass hitting mobs like em).
- Being able to level the fastest,
by far! (I understand that a number of mobs may need adjusting so they can be stunned/worth storming).
- Having the ability to have over 500HP (DarkArmour + 5String easily achieves this) + additional AC from Magic Shield.
The above to me, is not balanced, its a tank.
Anyways to the real question,
why will I not consider giving wizards a 200+ hp increase?...
There are two other classes that need to be consider... When there was just the 3 classes giving a wizard a hp boost wouldn't effect the overall balance much as they still had less than the other two classes... If we did it now, wizards would have more HP than assassins and archers and this is my reason.
What next?
We plan to move to WeMades graphics to open up class armours, this will likely result in Dark armours being unlocked to all classes... I do not want Assassins, Archers or Wizards to have a 200+HP boost as it will unsettle the balance massively, so the stats are likely to be adjusted.
This is my thoughts on a page.
Sam