Dark Armors

Doug

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Feb 2, 2014
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are you all idiots?
a warrior is given the HP boost to strengthen its role as a tank, it doesnt matter how much hp you give a warrior he can still only carry the same amount of pots, and youll never 1 hit nor should a warrior be 1 hit by a boss, so this makes it a better tank for high dmg bosses like EM, could give a warrior 2000hp it wont make a diff pvp wise etc, coz hell burn thru same pots.

wizard should NOT get a hp boost, i have 240hp / 300hp in my em gear and now i have mirror im an absolute nightmare for any warrior or sin to kill if i had a 200p armour id just boost the hp on other items and run abour with 700hp that combined with flame field tiger nekky and mirror there will be more complain threads of OP wizards on forums than players ingame, you would NOT be able to kill me no matter what class, id be able to solo most bosses and run into sw castle and prob nuke down 27 people,

taos armours fine general mix shouldnt be changed

so why the **** are you all wanting the armours unlocked or changed? wtf is the matter with them? change themn or unlock them the go OP

i mean be all means vote and complaion for them to be changed, make wizards OP i am one id love that,

---------- Post Merged at 03:28 PM ---------- Previous Post was at 03:26 PM ----------

side note the wizard armour would be amazing if the MP regain works and it doesnt work as in regains x amount per tick the mp andhp regain should make your standard potions work faster, 100% should act like sun pots, and a wizard with mp regain im happy with that, youd be able to TU w/o hitting "not enough mana to cast"

---------- Post Merged at 03:31 PM ---------- Previous Post was at 03:28 PM ----------

and a post to sam

for the love of god dont give archers any more hp either plz
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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are you all idiots?
a warrior is given the HP boost to strengthen its role as a tank, it doesnt matter how much hp you give a warrior he can still only carry the same amount of pots, and youll never 1 hit nor should a warrior be 1 hit by a boss, so this makes it a better tank for high dmg bosses like EM, could give a warrior 2000hp it wont make a diff pvp wise etc, coz hell burn thru same pots.

wizard should NOT get a hp boost, i have 240hp / 300hp in my em gear and now i have mirror im an absolute nightmare for any warrior or sin to kill if i had a 200p armour id just boost the hp on other items and run abour with 700hp that combined with flame field tiger nekky and mirror there will be more complain threads of OP wizards on forums than players ingame, you would NOT be able to kill me no matter what class, id be able to solo most bosses and run into sw castle and prob nuke down 27 people,

taos armours fine general mix shouldnt be changed

so why the **** are you all wanting the armours unlocked or changed? wtf is the matter with them? change themn or unlock them the go OP

i mean be all means vote and complaion for them to be changed, make wizards OP i am one id love that,

---------- Post Merged at 03:28 PM ---------- Previous Post was at 03:26 PM ----------

side note the wizard armour would be amazing if the MP regain works and it doesnt work as in regains x amount per tick the mp andhp regain should make your standard potions work faster, 100% should act like sun pots, and a wizard with mp regain im happy with that, youd be able to TU w/o hitting "not enough mana to cast"

---------- Post Merged at 03:31 PM ---------- Previous Post was at 03:28 PM ----------

and a post to sam

for the love of god dont give archers any more hp either plz

A rational thinker in the Mir Community!? It can not be!!!!!!!

Sam
 

Rollcage

LOMCN Veteran
Veteran
May 11, 2013
372
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are you all idiots?
a warrior is given the HP boost to strengthen its role as a tank, it doesnt matter how much hp you give a warrior he can still only carry the same amount of pots, and youll never 1 hit nor should a warrior be 1 hit by a boss, so this makes it a better tank for high dmg bosses like EM, could give a warrior 2000hp it wont make a diff pvp wise etc, coz hell burn thru same pots.

wizard should NOT get a hp boost, i have 240hp / 300hp in my em gear and now i have mirror im an absolute nightmare for any warrior or sin to kill if i had a 200p armour id just boost the hp on other items and run abour with 700hp that combined with flame field tiger nekky and mirror there will be more complain threads of OP wizards on forums than players ingame, you would NOT be able to kill me no matter what class, id be able to solo most bosses and run into sw castle and prob nuke down 27 people,

taos armours fine general mix shouldnt be changed

so why the **** are you all wanting the armours unlocked or changed? wtf is the matter with them? change themn or unlock them the go OP

i mean be all means vote and complaion for them to be changed, make wizards OP i am one id love that,

---------- Post Merged at 03:28 PM ---------- Previous Post was at 03:26 PM ----------

side note the wizard armour would be amazing if the MP regain works and it doesnt work as in regains x amount per tick the mp andhp regain should make your standard potions work faster, 100% should act like sun pots, and a wizard with mp regain im happy with that, youd be able to TU w/o hitting "not enough mana to cast"

---------- Post Merged at 03:31 PM ---------- Previous Post was at 03:28 PM ----------

and a post to sam

for the love of god dont give archers any more hp either plz

this made me lol.

its alright everyone, the developers of the game got it wrong.
its not as if they have had a sucessful server for the past 15 years with this system in place, its not as if they saw how spectacularly useless the stats on red dark armor were and removed them, in favor of yet another armor with even more hp that all original classes could acess if they were lucky enough to find such a rare and powerful item.
its not like i was 1 hitting wizzies with ur hp on ace with my decidedly average kit (DC wise..i did have slow+speed) or like i killed blue armor wizzies with hardly any more effort reguardless of them having FF/blizz/meteor, and im only semi decent on a warr.

I should mention there are sins ingame who can burst 1 hit for around 400 damage, and they havnt even got bladesofmagic..so, yeh you keep thinking 240 hp will cut it.

the fact that you think giving a warr 2k hp wouldnt make a diff in pvp...u realise that the amount of hp you have DIRECTLY affects ur survivability in pvp yes?i mean you did JUST say giving a warr more hp makes him a better tank right?
yes sam, this guy is the epitome if rational thinking.

---------- Post Merged at 06:00 PM ---------- Previous Post was at 05:55 PM ----------

A side note: your really gonna have to take a 2nd look at the "MR" stat, you must realise that with a few sucessful gems u can get 100%..lol
 
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jez

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Jun 9, 2013
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i couldnt quote a single person from acem2 that ever complained about the armours, i even did a search to see if i could find these complaints on lomcn acem2, couldn find em.

on here theres lots of peeps think its wrong to lock armour thats always been available to all, some things just dont need fixing!

I think in a lot of cases Sam, its you who have issues with stuff not the playerbase. But you dont play...
 

Mystickiller

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Dec 24, 2003
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Mr needs fixing first and farmost. Wizzys having dmg negated as well as archers pretty op. As far as ab goes its really only those of us woth 80+ dc and lv2 that do decent dmg.

Lv1 ab with 80dc, mind you my kit is far from **** I can very randomly get a 288hit in.

Sent from my SAMSUNG-SGH-I747 using Tapatalk
 

Rollcage

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May 11, 2013
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the way i look at "the case of the dark armors" is pretty simple and its this.

the dark armors all offer a variety of stats that improve the survivability of the wearer, you have now class locked each armor according to...i dont even know where u got the information on which set belongs to which class, but anyway you've locked them to specific classes now and you have saddled wizzies with an armor that provides nothing in the way of survivability but infact gives us a bigger mp pool, which we have no use for at all.

that is the essense of this thread, not a cry for more hp, just asking u not to kick wizzies into the dirt yet again.
 

ziiid

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Feb 18, 2013
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A Possible suggestion.

Change the hp and mp stats to be % based and the same on all armors.
ie. all armors have the same 25% hp bonus and a 20% mp bonus (calculated on base hp/mp) So warriors get apprx. 200hp, sin/tao get aprrox 100hp, archers and wiz get 50-60 hp. You can then change the regen stats or add an additional stat to differentiate the armors. ie. tao version has Holy+8, Wiz version has +4base mc, Archer version has +4 agility or +2 crit, sin version has +2 acc, War version has + 8base AC. These could also be other stats like PR or MR but those have the risk of being more OP. This way anyone could use the armor and derive some benefit from the hp/mp stats but there are additional stats that make the armor desirable for that class.

The above numbers were for illustrative purposes only.

/ZiiiD
 

Rollcage

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May 11, 2013
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Mr needs fixing first and farmost. Wizzys having dmg negated as well as archers pretty op. As far as ab goes its really only those of us woth 80+ dc and lv2 that do decent dmg.

Lv1 ab with 80dc, mind you my kit is far from **** I can very randomly get a 288hit in.

Sent from my SAMSUNG-SGH-I747 using Tapatalk

i mentioned MR because theres a potential for sillyness, dont get me wrong i hate archers, they suck butt and hurt way too much, but end of the day if ppl can easily gain a stat that makes an entire class redundant...you are gonna have major problems down the line if you dont have a proper goose at this n figure a way round it.
 

lancelot1

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Sep 26, 2007
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i mentioned MR because theres a potential for sillyness, dont get me wrong i hate archers, they suck butt and hurt way too much, but end of the day if ppl can easily gain a stat that makes an entire class redundant...you are gonna have major problems down the line if you dont have a proper goose at this n figure a way round it.
Please name the items you can equip right now to get 200% MR (since its effect is halved, so 100% on your stat sheet is practically 50%).

Sent from my GT-N7100 using Tapatalk
 

Rollcage

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May 11, 2013
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ahh, didnt know it had been halved, but off the top of my head tiger neck+3 armor+3 helm+3 and i think belt can be gemmed with that stat aswell (could be wrong, but i posted this before i knew it was halved), totalling 170%

and im told mir items can be gemmed? if the above statement is correct then adding in a gemmed mir neckk u have 200%, granted not as easily gained as i had previously thought..but still.
 
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Doug

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Feb 2, 2014
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this made me lol.

its alright everyone, the developers of the game got it wrong.
its not as if they have had a sucessful server for the past 15 years with this system in place, its not as if they saw how spectacularly useless the stats on red dark armor were and removed them, in favor of yet another armor with even more hp that all original classes could acess if they were lucky enough to find such a rare and powerful item.
its not like i was 1 hitting wizzies with ur hp on ace with my decidedly average kit (DC wise..i did have slow+speed) or like i killed blue armor wizzies with hardly any more effort reguardless of them having FF/blizz/meteor, and im only semi decent on a warr.

I should mention there are sins ingame who can burst 1 hit for around 400 damage, and they havnt even got bladesofmagic..so, yeh you keep thinking 240 hp will cut it.

the fact that you think giving a warr 2k hp wouldnt make a diff in pvp...u realise that the amount of hp you have DIRECTLY affects ur survivability in pvp yes?i mean you did JUST say giving a warr more hp makes him a better tank right?
yes sam, this guy is the epitome if rational thinking.

---------- Post Merged at 06:00 PM ---------- Previous Post was at 05:55 PM ----------

A side note: your really gonna have to take a 2nd look at the "MR" stat, you must realise that with a few sucessful gems u can get 100%..lol


Ok let's unlock these armours, give me 700hp let's see how many times you don't kill me

sins may burst 400 dmg but let's e frank you have to catch a wiz with shield down, RARE, then you have to get near me, not gonna happen shadow step swift feet ill just run about with mirror wait for swift feet cool down then nuke you again, I'm not scared of sins or wars I made most of teams melee rt in BDD just before, Taos are a chore I only rt from archers coz of AB, with another 500 Hp I'd just laugh at them
 

Rollcage

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May 11, 2013
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Ok let's unlock these armours, give me 700hp let's see how many times you don't kill me

sins may burst 400 dmg but let's e frank you have to catch a wiz with shield down, RARE, then you have to get near me, not gonna happen shadow step swift feet ill just run about with mirror wait for swift feet cool down then nuke you again, I'm not scared of sins or wars I made most of teams melee rt in BDD just before, Taos are a chore I only rt from archers coz of AB, with another 500 Hp I'd just laugh at them

you imagine i was suggesting that blue armor be made avaiable to wiz with an added 300 hp on it?
please, read the posts i made after that so you can understand what it is im tyring to say with this thread.
 

Kalamonde

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Jul 29, 2013
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Ok let's unlock these armours, give me 700hp let's see how many times you don't kill me

sins may burst 400 dmg but let's e frank you have to catch a wiz with shield down, RARE, then you have to get near me, not gonna happen shadow step swift feet ill just run about with mirror wait for swift feet cool down then nuke you again, I'm not scared of sins or wars I made most of teams melee rt in BDD just before, Taos are a chore I only rt from archers coz of AB, with another 500 Hp I'd just laugh at them

Ive no idea who you are but you would be scared of me :D

Stop posting rubbish! too many people like you saying things are fine when they arnt! i aint a ****in clue who you are! and i know rollcage and i know he can play a wiz or a war well and has a good idea about how things should be on mir!

Keep posting rollcage! making me want to post less crap! :D wording everything i would say much better aswell :P

the only thing i remember people moaning on about 44 armors on AceM2 was the amount that dropped... they were too common!


/Pandoria
 

jez

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is there any kind of movement on this, is anything happening?...
staying lock, unlocked, unlocked with nerfs??
 

Ludacris

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Mar 20, 2014
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Hp/mp regen dosnt work , running round with an armor and half the stats mean nothing is a joke.
 

yamimatsue

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Jan 26, 2014
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Wizards will not be getting a 200+ HP boost from any armour... If we unlock the armours then they will have their stats adjusted.

Sam
Wizards need the HP. you nerved them all ready now u take the extra hp they can use =/ and expect wizards to try get FF blizz or met what would take a year of killing bosses that's if you get the boss every thing. i think you relay need to look into what u have done to the classes. or drop files
 

Mystickiller

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Roll people harder on sin than I did on archer. Lance is just mad he got 1 hit by my ab at lv34 so all he does is whine. Its ok now people get to deal with me on a more annoying class. Break my class ill show you the next most op one. Stop nerfing classes cause me and ult play em :(

Also mr is a joke archers 15sec cd even only missing 25% of the time is a joke with the stats required to even hit over 250.

Roll on the sin dark arm asap to drop :)

Sent from my SAMSUNG-SGH-I747 using Tapatalk
 

lancelot1

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Roll people harder on sin than I did on archer. Lance is just mad he got 1 hit by my ab at lv34 so all he does is whine. Its ok now people get to deal with me on a more annoying class. Break my class ill show you the next most op one. Stop nerfing classes cause me and ult play em :(

Also mr is a joke archers 15sec cd even only missing 25% of the time is a joke with the stats required to even hit over 250.

Roll on the sin dark arm asap to drop :)

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You're a bit full of yourself, aren't you?

The one time I got one-shot was during a guild hunt by some dickhead ex-guildie.

Don't delude yourself into thinking anything is nerfed because of you.

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horton

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Sep 17, 2007
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Some people want to steamroller everyone else and alpha mouth all over the server. Soon as they cant there's howls of rage and pain.
Other places they play wizards which may have been reined in a bit too much here so they play archers or sins here.
No class should be able to one hit anyone cept noobs. If they can there's something wrong.
Likew mystic said If they cant be supremo on wiz they play the next OP class. This is clearly something that needs attention.
 

Ludacris

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Mar 20, 2014
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Roll people harder on sin than I did on archer. Lance is just mad he got 1 hit by my ab at lv34 so all he does is whine. Its ok now people get to deal with me on a more annoying class. Break my class ill show you the next most op one. Stop nerfing classes cause me and ult play em :(

Also mr is a joke archers 15sec cd even only missing 25% of the time is a joke with the stats required to even hit over 250.

Roll on the sin dark arm asap to drop :)

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no one cares , this is a thread about dark armors. not another thread you can spam with your ab moaning ****.