Detailed Video on why Wizards need looking at

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Jicaa

Pooslice
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Jul 9, 2003
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Wiz are OP, agreed.

Warrior with a.speed is also OP.

You can't just nerf one and leave the other as it is. Warrior should of had an a.speed cap(around half of what a sin gets), sin should be the only full a.speed class.

These are opinions :D
 

evilwomann

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hense the user count is 5 Taos 5 sins 1 archer 10 wizzies 200 warrs lol
 

reecew

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thing is warriors need to spend loads 20+mill a storm gem...on there kit to even kill people you seen KEN's kit and took more than 5 hits to even get him low.. as for wizz hitting warrior from 1k hp in like 5 hits? why should range do more damage than melee?
 

Samuel

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So Warrior Vs Wizard can't really be judged if a wizard is 6 levels above and has all of his skills at his disposal (not saying wizard isn't OP, I am just saying it is a hard thing to measure).

Warrior with slashing burst would cause some serious havoc for a wizard who is reliant on FF, because he is likely to be able to get in, get a couple of shots off and get out (I can hear it now, warriors are meant to be the strongest class, highest armour, highest dps... This really isn't the case)... More so once Frozen sword is in it will greatly change.

Assassin vs Wizard will be greatly changed once assassins have backstab also (especially on here), allowing them to close the gap, get a large amount of damage with potential bleeding (which causes flinch), and get out with shadowstep.

I am in now real rush to "FIX" the OP'ness of neither warrior or wizard as I believe they will genuinely balance them selves out (like archer would have if we had left him alone).

The only real class I see a problem with currently is Archer, and there are plans to improve him soon.

Sam
 

Jiggy

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May 17, 2014
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This is laughable, what are you trying to prove? That a high level wizard with a puri water and holy hp stone can take more than a couple of VERY slow hits from a warrior? Why doesnt Ken hit you at full speed? Trying outpotting that. How come you are potting when he hits you anyway and yet he doesnt pot at all when you hit him?

Why are you using suns when the sin is hitting? What kind of test is that?

Why are you in a contest room? Where are all the obstacles all over the floor, dead ends and mobs hitting you? This isnt real mir PvP, a contest room never has been.

This is complete biased nonsense.
 

evilwomann

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Ken's ult's no4's or whoever end game warr u wanna look at has like x2 my dps with the speed they have

---------- Post Merged at 04:58 AM ---------- Previous Post was at 04:56 AM ----------

Moaning about ff damage? What about that blizz?

1 shot a warr yday.... What's that like 800 damage?.... Nerf em! Haha
 

Razarus

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Dec 6, 2013
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Make AOE spells scale with number of targets hit.

If FF hits 1 target it should do 10% of its damage as its a AOE - Mass Killer spell.
for single target, single target spells should be used.
 

Varaka

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The vid is biased, when pvp in mob maps it is a lot different. Bliz / met are useless cause of cast flinch thing. FF does not consistently hit good even with MB which only last 20 seconds an has a cooldown!. The range mobs are beating on shield with a well timed TBD / FS can pop the wiz. Look at your RME vid if it was so easy for a wiz to outpot damage why didn't he just stand still shield up spam FF and let the other 3 wars smash you? oh he flopped to tdb.

Any class can use a puri water which aint cheap to gain another 100hp. You don't see wiz armours with + 200hp do you.

Chances of a lvl 47 wiz killing a lvl 53 Warrior? NONE, yet you want a lvl 47 war with equivalent kit to a 53 wiz to be on an equal pvp platform. With lvl 3 rage what will Kens DC be? 150? and you only need lvl 50 for that. lvl 52 for lvl MB, which only 3 wiz ingame have as the other 2 quit or got banned.

I pvped with Ken last week and he was way better than that. In a Cave fight there is also the option to LR the clone and pop it = Wiz no mana or has to use up sunpots to keep clone alive.

What about Toriblack's (sin) vids when he is smashing the **** out of DD's wizards.

If wiz want consistent FF they take RMS which in turn gimps Bliz / met damage, which I see less and less wiz using because of cancel on flinch.
 

DeeKayDee

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IMO both wiz and warrs are fine .. It's just MB which needs to add the double mp consumption, as it currently has no downside
 

HobeR

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why wiz clone can't miss any hit ?? all this master target and changes mades to pets all wrong tbh .. why make clone even change his thunderbolt skilll .. clone meant to be a support class to wiz only and to slow target not to make him hurt players .. also why that warrior can't miss any hit from clone ?? lool
tdb alwayes cut magic shiled ? here is not ??
why magic so strong ?? wiz got full luck ?
i feel sorry for the sin class loool
this video make me wana quit again it shows all of things need fixing
 

KingTony

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Nice effort on the stage video tho kori and ken bet joe isnt happy at all lol.
 

YOSHIMOTO

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why wiz clone can't miss any hit ?? all this master target and changes mades to pets all wrong

It's made even worse on a warrior due to the fact that Lion Roar is so rare, especially since its a lower level war skill and quite essential against wiz and tao pets. I've seen more flame field, shadowstep, curse and poison cloud books drop than I have lion roar.


Sent from my iPhone using Tapatalk
 

Varaka

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thing is warriors need to spend loads 20+mill a storm gem...on there kit to even kill people you seen KEN's kit and took more than 5 hits to even get him low.. as for wizz hitting warrior from 1k hp in like 5 hits? why should range do more damage than melee?

It's not wizards fault 3 classes use DC / I voted yes to have archers as MC. Maybe if slow+ from gems was better the price of these would go up.
You cant be serious with that range doing more damage than meelee.
 

Pottsy

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Feb 26, 2004
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I see way too many flaws in this video to make it a viable one for any sort of imbalancing.

1) Ken has almost zero AMC. Of course Magic is going to hurt, what do you expect? You have to adjust your kit according to your opponents, this seems to have been lost on Mir players.
2) In a real PvP scenario and most videos i've seen. People have Sunnys at their disposal, there's no way Ken was potting Sunnys and more to the point, a normal HP pot would suffice as he would likely be running around, negating your ability to hit in 5 times in a row in quick succession like this.
3) Wizzy was potting Sunnys, not just HP pots when Ken was attacking.
4) Wizzy equipped a Torch? Not sure what it does, but it seems important to put on throughout the conntinuous attacks whereas at the "3 TDB" moment, she didn't seem to bother.

Get Ken to put on full high AMC kit, and see that damage drop. Sometimes living longer is worth more than a full DC kit. You can't forever wear full pure DC items and expect to last forever, Warrior or not.

I always remembered switching out my items when hunting certain areas (E.g. GoldBraces for ST KR luring cause of moths), nowadays people just dont seem to care and focus purely on DC and Speed...just making yourselves easier targets.
 

azzi

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Sorry josh but I really dont agree with your post... think about it a high level wizzy whos slow - against kens speed - the wizzys is gone regardless of whether he is 10 lvls higher or not. Also the video shows you just hitting each other once at a time. If it was shown in multiple (actually trying) pvps then and ken died over and over. I would agree but truely this is a cry for help cause your a warr and forsaken have high wizzys so you want them nerfed so your on top of server.

Regardless this does not prove nor not prove anything in this video as it is not a real test. For all we know Ken swapped kit and put diff rings / braces / necky etc on and kept weap and arm on. My point being is its very hard to judge how a class is when its not real time.

I think a PVP event would judge this... - If gms would approve a Side server should be put up for testing class balances for a day. E.g. everyone starts level 50 - Same Kit - Same Spells - And you PVP one map. One Kit. One Day. One Result.

Agreed?
 

reecew

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only way warrior beats a half decent wizz is if they are higher level and shoulder dash them or they are faster...

if the wizz is higher level they should hardly ever die to a warrior the old fw tactic and repulse? and also FF hitting 300+ you cant die..
 

Razarus

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Sins being dropped in 2 FF is common and easy to land.
Backstab unless it kills on hit will just put the sin in the fryingpan.

Btw amc doesnt help much at all.
You might take 1-2 more hits buy you will need to deal 3-4 more so you are worse off.
 

I_AM_BORED

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You could of used the same tactics on a 40 Tao and won in that environment.
 

Koriban

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The vid is biased, when pvp in mob maps it is a lot different. Bliz / met are useless cause of cast flinch thing. FF does not consistently hit good even with MB which only last 20 seconds an has a cooldown!. The range mobs are beating on shield with a well timed TBD / FS can pop the wiz. Look at your RME vid if it was so easy for a wiz to outpot damage why didn't he just stand still shield up spam FF and let the other 3 wars smash you? oh he flopped to tdb.

He flopped to a flamesword without his shield up, actually. All prior TDB's didn't make him drop at all through his shield.

Any class can use a puri water which aint cheap to gain another 100hp. You don't see wiz armours with + 200hp do you.

relative health pool of a wizz is meant to be low. Currently you can negate this low healthpool with puri waters. Shouldn't be the case.

Chances of a lvl 47 wiz killing a lvl 53 Warrior? NONE, yet you want a lvl 47 war with equivalent kit to a 53 wiz to be on an equal pvp platform. With lvl 3 rage what will Kens DC be? 150? (125...3 more dc than the video showed) and you only need lvl 50 for that. lvl 52 for lvl MB, which only 3 wiz ingame have as the other 2 quit or got banned.

I pvped with Ken last week and he was way better than that.(Maybe you were worse? :P) In a Cave fight there is also the option to LR the clone and pop it = Wiz no mana or has to use up sunpots to keep clone alive. (LR para wears off, it's Entrap that needs to be done on a clone but you need to be adjacent and when you cast it the wizz will cast blizz/met on your ass and watch you hit 2 normal hits on their clone due to the delay that was discussed on another thread) In a cave fight, warriors can get flinched too which makes it even harder to get next to the wizz.

What about Toriblack's (sin) vids when he is smashing the **** out of DD's wizards. (Notice he never pops them at all until shield goes down?)

If wiz want consistent FF they take RMS which in turn gimps Bliz / met damage (But it doesn't because MagicBooster gives 24-24mc, there's no drawback to wearing anything atm), which I see less and less wiz using because of cancel on flinch.

Counter-Points in red.

I don't want wizzies nerfed into the ground, the video shows a wizz 2hitting a sin with a 3x3 aoe undodgeable attack.

Melee classes? Gem agility to negate some of their attacks.

Archers/Tao's? Wear MR/PR to negate their attacks.

Wizzies? AMC doesn't work due to the sheer amount of base MC they get with magicbooster. Wearing AMC instead of DC would only allow the wizard never to die.

How do you counter AoE spells? You can counter everything else in this game except wizzies AoE spells, why is this? Why doesn't MR dodge AoE attacks too?

If you're going to run around with the damage you do then allow MR to be effective against wizz's AoE attacks. A wizzy in full agility+ kit is a thousand times scarier than +MC kit because any melee class without accuracy+ is actually going to miss hits. Amazingly I've not seen any wizz smart enough to do this yet. I said the exact same thing before quitting about sins and low behold, came back to sins stacking full agility.

I feel so sorry for every Sin, Archer and Taoist who has absolutely no chance against a wiz with MB up. Full MC kitted 52 wizz can 1 hit FF most sins/archers/tao's in the game, and there's no way to dodge that FF.

Warriors are fine, I'm not complaining they do too little damage, i'm complaining wizzies do too much damage without any mitigation for it.
 

Skepta

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[video=youtube;C-kneLtgF78]https://www.youtube.com/watch?v=C-kneLtgF78[/video]

Video pretty much shows just how ridiculous wizzies are when they reach "end-game", with so very little effort required to do so/output their aoe damage.

If any wizard can say that anything in this video is balanced, you're full blown nuts and need your head checking.

I'd highly recommend doing some balance tests before your next reboot.

P.S My favourite moment is 6:40 mins in.

Nice video :P Can tell you roll a warrior though haha you was missing some easy FD targets on Ken. Glad you made this though, really shows how OP wizz's are.