The vid is biased, when pvp in mob maps it is a lot different. Bliz / met are useless cause of cast flinch thing. FF does not consistently hit good even with MB which only last 20 seconds an has a cooldown!. The range mobs are beating on shield with a well timed TBD / FS can pop the wiz. Look at your RME vid if it was so easy for a wiz to outpot damage why didn't he just stand still shield up spam FF and let the other 3 wars smash you? oh he flopped to tdb.
He flopped to a flamesword without his shield up, actually. All prior TDB's didn't make him drop at all through his shield.
Any class can use a puri water which aint cheap to gain another 100hp. You don't see wiz armours with + 200hp do you.
relative health pool of a wizz is meant to be low. Currently you can negate this low healthpool with puri waters. Shouldn't be the case.
Chances of a lvl 47 wiz killing a lvl 53 Warrior? NONE, yet you want a lvl 47 war with equivalent kit to a 53 wiz to be on an equal pvp platform. With lvl 3 rage what will Kens DC be? 150? (125...3 more dc than the video showed) and you only need lvl 50 for that. lvl 52 for lvl MB, which only 3 wiz ingame have as the other 2 quit or got banned.
I pvped with Ken last week and he was way better than that.(Maybe you were worse? :P) In a Cave fight there is also the option to LR the clone and pop it = Wiz no mana or has to use up sunpots to keep clone alive. (LR para wears off, it's Entrap that needs to be done on a clone but you need to be adjacent and when you cast it the wizz will cast blizz/met on your ass and watch you hit 2 normal hits on their clone due to the delay that was discussed on another thread) In a cave fight, warriors can get flinched too which makes it even harder to get next to the wizz.
What about Toriblack's (sin) vids when he is smashing the **** out of DD's wizards. (Notice he never pops them at all until shield goes down?)
If wiz want consistent FF they take RMS which in turn gimps Bliz / met damage (But it doesn't because MagicBooster gives 24-24mc, there's no drawback to wearing anything atm), which I see less and less wiz using because of cancel on flinch.
Counter-Points in red.
I don't want wizzies nerfed into the ground, the video shows a wizz 2hitting a sin with a 3x3 aoe undodgeable attack.
Melee classes? Gem agility to negate some of their attacks.
Archers/Tao's? Wear MR/PR to negate their attacks.
Wizzies? AMC doesn't work due to the sheer amount of base MC they get with magicbooster. Wearing AMC instead of DC would only allow the wizard never to die.
How do you counter AoE spells? You can counter everything else in this game except wizzies AoE spells, why is this? Why doesn't MR dodge AoE attacks too?
If you're going to run around with the damage you do then allow MR to be effective against wizz's AoE attacks. A wizzy in full agility+ kit is a thousand times scarier than +MC kit because any melee class without accuracy+ is actually going to miss hits. Amazingly I've not seen any wizz smart enough to do this yet. I said the exact same thing before quitting about sins and low behold, came back to sins stacking full agility.
I feel so sorry for every Sin, Archer and Taoist who has absolutely no chance against a wiz with MB up. Full MC kitted 52 wizz can 1 hit FF most sins/archers/tao's in the game, and there's no way to dodge that FF.
Warriors are fine, I'm not complaining they do too little damage, i'm complaining wizzies do too much damage without any mitigation for it.