Deva

Mu online season 21 - grand opening

Swampduck

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This **** has gone on too long now, i aint gonna write this nice and expect you to change it cause even if i wrote it in a better manor you lot still wouldn't give a ****. It's fkin rediculous how OP a tao is on here not one class can challenge them and to top it off you added in fkin commands so once it's locked on all a tao needs to do is run around behind you and keep recalling their deva for flinch making it nigh impossible to get away from. Not only is it annoying as **** it's completely ****ed PvP and has since the day you changed it yet when people have winged and moaned for you to change it back to how it used to be and how it SHOULD be, you have completely ignored them too i dont expect any more or less to come of this post either except an infraction and a brush under the rug.
 

knives

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Have to say i artee on this. How ever it should bebas bad as it was before. Maube you can change code so that if you poison human it would attack human but still have a % chance to go back onto mobs like it should
 

HarryH

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Remove masters target is really necessary, it wouldn't affect solo hunting or 1v1 PvP because there would only be one target. No other class can be guaranteed to hit a moving target and it just means as soon as a Tao enters a fight, all they have to do is stay alive and everyone gets picked off one by one.
 

gsxrcarl

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No matter what class someone always moans about them being to strong and it always comes back to the same thing pvp im sure in this day n age theres much better pvp games out there to play
 

HarryH

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No matter what class someone always moans about them being to strong and it always comes back to the same thing pvp im sure in this day n age theres much better pvp games out there to play

Yes because in PvE a Taoist only targets one mob or boss, so deva will always hit it? Masterstarget only really affects PvP, and as you say it's a PvE game, so why is it there at all.
 

Swampduck

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You should not be able to keep a person flinched like a tao can it's absolute ****in bollox one psn or one hit on you and all they have to do is run behind recallin their deva. It's not right and it has never been like that on any mir i have played, there may be better PvP games out there but i like this one and im playing this one an if i see something that isn't right i'll tell you straight i dont ever moan but im absolutley ****ed off at the fact one class rules all.
 

HarryH

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I haven't been in game for 2 weeks but I'm assuming curse is still the only lvl ~40 skill still not ingame, just wait till 2/3 Taos have it. Curse+masterstarget everyone is going to flip their lids as they move through treacle.
 

Unseen0202

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You should not be able to keep a person flinched like a tao can it's absolute ****in bollox one psn or one hit on you and all they have to do is run behind recallin their deva. It's not right and it has never been like that on any mir i have played, there may be better PvP games out there but i like this one and im playing this one an if i see something that isn't right i'll tell you straight i dont ever moan but im absolutley ****ed off at the fact one class rules all.

What about your speed? Thats also ridiculous and why dont u go find a LR = problem solved.
 

Koriban

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i'll tell you straight i dont ever moan

Jokes aside...

I mentioned it was too strong against melee classes when it was first implemented, but most Tao's seemed to think this was acceptable and so it ended up staying. My personal opinion is, this should not have been as effective as it is. Targeting a melee character is already really easy on these files to make them flinch, but having a permanent flinch-machine that never misses and can tank about 5 mobs outright whilst it does all this was a bit too extreme.

Deva should never hit 1/1 imo, make it hit really hard sure - but it should never hit a target 100% of the time as it gives no room for counterplay. My recommendation is to simply reduce its accuracy and buff its damage a bit and the problem will be solved. I think the commands would be fine if this was the case.

The other (easier?) option is to remove master-target but keep the rest as it really does only effect PvP negatively. But that's my opinion and I'm sure many will disagree.

Swamp, your posts are not constructive let alone well-mannered, so I wouldn't take anything you say personally, nor would the Team. Sooner you learn that the better because you may have good points, but if you can't put them down on paper without looking like an angry 12year old with a swearing disorder then you've got no credibility.
 

The NightAngel

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This is a fair point, its been raised a number of times.
there are a couple of things you could do with this.

Change agro of deva during master command to 3 seconds. if the tao has not hit the target again in 3seconds the deva should also stop as its no longer the masters target, as the master isnt doing shlt.
if recalled the lock is lost and the tao must attack them again.

It has been said that any PVP where a tao shows up is the game changer. it still needs coordination from the team but its a case of pick who your going to kill, flinch them, kill them, move on. clear the room job done.


I think Deva currently just does what curse is going to do when they start getting that to be honest. slow/flinch theres not much difference. both together would be an absolute joke.

P.S Curse should be single target.
 

TheLenrir

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Jun 23, 2014
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Swamp, your posts are not constructive let alone well-mannered, so I wouldn't take anything you say personally, nor would the Team. Sooner you learn that the better because you may have good points, but if you can't put them down on paper without looking like an angry 12year old with a swearing disorder then you've got no credibility.

First thing I thought of.

237px-Gorilla_Rage.png
 

Swampduck

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Yeh i dont moan....ever, but there's a first for everything and like i said i have completely had it now to the back teeth of this bullshit tao malarky. Constructive or not my point got put across and the credability is that i'v stuck by this server since the getgo and theres no need for well mannered bullshit considering the smartarse like of the comments like yours and the other mods on this forum that you give out. anyway rant over, fix the problem.
 

Jacko

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This is a fair point, its been raised a number of times.
there are a couple of things you could do with this.

Change agro of deva during master command to 3 seconds. if the tao has not hit the target again in 3seconds the deva should also stop as its no longer the masters target, as the master isnt doing shlt.
if recalled the lock is lost and the tao must attack them again.

It has been said that any PVP where a tao shows up is the game changer. it still needs coordination from the team but its a case of pick who your going to kill, flinch them, kill them, move on. clear the room job done.


I think Deva currently just does what curse is going to do when they start getting that to be honest. slow/flinch theres not much difference. both together would be an absolute joke.

P.S Curse should be single target.

Give tao a meaningful way of dealing damage and I'd say it is okey to lower the hitrate of tao's but don't gut tao's again i get they're the deciding factor in pvp and they'll be cause of puri , red psn and curse but nerfing tao's because they can 1v1 anyone is just sad . A tao has always been a counter to melee classes Lionroar the deva and try get the tao if he kites you badluck but it isn't like the tao will kill you either.
 

Doug

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Keep master target but make devas attacks avoidable with anti magic, then this would be fine, otherwise warriors and sins fully skilled have advantage on Taos being able to just lure then 1-2 hit them,

dide note Mirs a pvp game Harry, whole point of free pk, and killing bosses to get better kit to kill better people, kits not really needed to kill most bosses after an average stat
 

HarryH

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I agree pvp is very important I was just using his claim of purely pve to question why masters target was even in the game as it has no effect there.

Either make MR affect it or remove masters target! Curse is aoe so cannot be avoided.
 

solidussnake

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Your assuming every tao uses it as effectively as I do which is obviously not the case. Mysty was their, if you had co-ordinated with Mysty and had used similar tactics on me, together you could have got rid of the problem which was me (not every other tao on the server)

Tash owns - so lets nerf every archer
aso owns - so lets nerf every tao

a pattern is beginning to emerge lol

/aso
 

HarryH

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Your assuming every tao uses it as effectively as I do which is obviously not the case. Mysty was their, if you had co-ordinated with Mysty and had used similar tactics on me, together you could have got rid of the problem which was me (not every other tao on the server)

Tash owns - so lets nerf every archer
aso owns - so lets nerf every tao

a pattern is beginning to emerge lol

/aso

Worst post I've seen in a while. It's about the effectiveness of deva not your godly fingers mashing the keyboard.
 

Swampduck

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I have lionsroar by the way its ineffective in killing the tao cause of the global cooldown on LR BA and RAGE you can't cast tdb/fs for 2-3 second after casting any one of them spells another thing thats been pissing me off also.
 

kickey

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I like deva how it is, tao powa - without master target i'm a easy target, not like I can dash away from a fight or something..
 

TheLenrir

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Jun 23, 2014
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I have lionsroar by the way its ineffective in killing the tao cause of the global cooldown on LR BA and RAGE you can't cast tdb/fs for 2-3 second after casting any one of them spells another thing thats been pissing me off also.

Well nuts, at this rate we are going to end up with a list of the things you hate.

genie-derp-face.jpg

I've already said what I thought about Deva though, that it is such a game-changer that it was bound to get nerfed at one point. Master targeting makes it even more sillier.