did u nerf Blizzard

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Corbu

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Mar 26, 2014
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it hits max 3x70 When I got the spell was 3x90-100 spell is **** now i hit 3 times FB in the Blizzard cast time, plz dont fk this up(wizz ar **** on this server)


Thankyou and keep up the work.:D
 

Babyhack

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Feb 4, 2004
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Nothing has been changed,
I have not even been home the last 2 day to change anything.

I really have no idea where these threads come from, spells hit different depending on what they are attacking, what kit you have, what monster you are hitting and also are never a set number.

Also your general "wizards are **** on this server" comment, do you mind expanding on this as a lot of time was spent powering up the class.

BH
 
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HokusPokus

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it hits max 3x70 When I got the spell was 3x90-100 spell is **** now i hit 3 times FB in the Blizzard cast time, plz dont fk this up(wizz ar **** on this server)


Thankyou and keep up the work.:D
not noticed any change at lvl 1 as for the wizz are **** bit..i disagree ..big change i noticed recently is in mining for plat...its near non existant now...has this been changed at all BH ?
 

Clintus2

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Jan 31, 2014
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Wizz imo are no longer "****" the only changes to the class i would like to see is a small increase say 50+ on HP at 43, less of a cast time for bubble and some res items dropping.

---------- Post Merged at 09:33 AM ---------- Previous Post was at 09:32 AM ----------

Oh and 2 hour tame time for pets when fully leveled
 

terriblen

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Dec 28, 2012
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What's a res item?
And no to the pet thing. Isnt that how they earn money?

No also to a crystal spider or a frost tiger and other pets. One of those on its own is enough.
 

Corbu

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Mar 26, 2014
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+1 four the 50+hp adn cast time (and blizzard hit 3x3 not 5x5)
 

Doug

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Feb 2, 2014
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Revival potions would ruin game IMO you'd have wallet warriors being a right pain
 

jaffar91

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Apr 10, 2011
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i love the fact you say babyhack is 'ruining the game'

if he made all the changes you just said about he would probably lose half the current user count.
 

Rollcage

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May 11, 2013
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Nothing has been changed,
I have not even been home the last 2 day to change anything.

I really have no idea where these threads come from, spells hit different depending on what they are attacking, what kit you have, what monster you are hitting and also are never a set number.

Also your general "wizards are **** on this server" comment, do you mind expanding on this as a lot of time was spent powering up the class.

BH

MC still doesnt scale.
 

Rollcage

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May 11, 2013
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crazy? since when does +10 mc equate to +10 damage?

you know what...nm. ive explained this to u at least 3 times before, and to BH.
 
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terriblen

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Dec 28, 2012
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when you die it says use Res item?

basically a revival ring or somesuch.

a Revival potion would be cool

NO just no. On USAmir there was a very much money making game ruining item in the shop called a revival scroll.
It meant anyone you managed to kill in a fight got up again. Rumour says spiritjeras got up 15 times in one fight.
If you died trying to kill a boss you just got up again. Mustn't let the customers fail now must we?
If you died anywhere any time you just got up again.
 

Samuel

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Feb 8, 2011
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Just tested and it is scaling as expected...

With MC 8-45 I was hitting WT for lowest 4 to highest 32 (over the course of 60 seconds)
With MC 8-56 I was hitting WT for lowest 5 to highest 45 (over the course of 60 seconds)
With MagicBooster (MC 32-80) I was hitting WT for lowest 28 to highest 72 (over the course of 60 seconds).

MC is scaling... However (and I am sure you know this already roll) you could have 8-40 and 8-100 MC and still hit 8 in both scenarios... High MC does not increase your overall hit, it will just increase the peak of your hit (which is randomized).

e.g. (this is not the actual formula but might explain slightly what is happening).

Damage = BaseMC + Random(HighMC).

Random(HighMC) can be anything from 0 to to your maximum MC.

Sam
 

Rollcage

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What skill did you test this with?

Sam
you ask me this

---------- Post Merged at 03:17 AM ---------- Previous Post was at 03:17 AM ----------

Just tested and it is scaling as expected...

With MC 8-45 I was hitting WT for lowest 4 to highest 32 (over the course of 60 seconds)
With MC 8-56 I was hitting WT for lowest 5 to highest 45 (over the course of 60 seconds)
With MagicBooster (MC 32-80) I was hitting WT for lowest 28 to highest 72 (over the course of 60 seconds).

MC is scaling... However (and I am sure you know this already roll) you could have 8-40 and 8-100 MC and still hit 8 in both scenarios... High MC does not increase your overall hit, it will just increase the peak of your hit (which is randomized).

e.g. (this is not the actual formula but might explain slightly what is happening).

Damage = BaseMC + Random(HighMC).

Random(HighMC) can be anything from 0 to to your maximum MC.

Sam
then post this.

never on any server has mc/sc been so wrong, i told bh while he was "buffing wiz spells" and he managed to grasp it, how ur still having trouble after ive explained this to you 3 TIMES i do not understand

each spell is calculated off MC, not a base amount of damage per spell then added random amount of ur mc on top.

dont even know why i bit, lol just forget about it.
 
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ziiid

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Feb 18, 2013
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you ask me this

---------- Post Merged at 03:17 AM ---------- Previous Post was at 03:17 AM ----------


then post this.

never on any server has mc/sc been so wrong, i told bh while he was "buffing wiz spells" and he managed to grasp it, how ur still having trouble after ive explained this to you 3 TIMES i do not understand

each spell is calculated off MC, not a base amount of damage per spell then added random amount of ur mc on top.

dont even know why i bit, lol just forget about it.

I think when rollcage says scaling he means that there is a damage ratio attached to the MC. You are correct when you are saying it scales (technically it does, higher mc means more damage) but if you have a high dmg spell that hits for say 80 base damage then 5-40 mc and your spell now hits for 85-125 then the amount of damage increased by mc is almost negligible for a "high damage spell" (this type of formula would lead to a skill that "scales" more of the level of the skill than the MC of the user)


Now if the High damage spell had a base damage of say 30 damage and a ratio of say 2.5 damage per mc than in the hypothetical scenario the spell would now hit for 42.5-130 with 5-40 mc. This is a skill that scales more with MC there fore giving a higher return on getting higher MC rather than the MC being nearly negligible and the base damage of the skill being what your after.
 

Unseen0202

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not noticed any change at lvl 1 as for the wizz are **** bit..i disagree ..big change i noticed recently is in mining for plat...its near non existant now...has this been changed at all BH ?

I spent 4hrs in mines last night not one adamantine ore or useable plat seems a bit odd to me