- Oct 16, 2015
- 12
- 0
- 27
This is something I believe will make the server more balanced for people that don't multi or can't play every day and newbie friendly.
Diminishing returns, some form of debuff that affects your character after spending X amount of hours ingame outside safe zone (doesn't need to affect ppl leveling pig). This debuff could hinder XP/Drop rates from mobs only, boss are already at slow respawns rates that are not an issue.
This will also help with some troublesome players that spend most of the day in game farming non stop (almost like a machine) and them give it all to his friend ingame for free (almost like they are the same person) will have it harder to do so.
Introduce a well rested mechanic where hours spent offline/in safe zone gives you a buff doing just the opposite of the diminishing returns.
The usual top 10% of the players will definitely stay at the top but this may help slow the gap that is being created between them and the average player.
Diminishing returns, some form of debuff that affects your character after spending X amount of hours ingame outside safe zone (doesn't need to affect ppl leveling pig). This debuff could hinder XP/Drop rates from mobs only, boss are already at slow respawns rates that are not an issue.
This will also help with some troublesome players that spend most of the day in game farming non stop (almost like a machine) and them give it all to his friend ingame for free (almost like they are the same person) will have it harder to do so.
Introduce a well rested mechanic where hours spent offline/in safe zone gives you a buff doing just the opposite of the diminishing returns.
The usual top 10% of the players will definitely stay at the top but this may help slow the gap that is being created between them and the average player.
