Disabling Wiz "Auto-Target" Trick

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NickDawes

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Hya, just a quick guide I wrote in case anybody is interested.

This guide shows you how to disable the auto-target trick on your server (I personaly think it helps maintain class balance). If you are not familiar with the Auto-Target trick, it's where a wizard (or tao for that matter) moves inventory screen to the side of a mob, moves over the mobs name and into the inventory, and the mobs name remains highlighted.

Open "mir.exe" in ResHack, hit CTRL+F3 and search for "ItemBag" It should be located in the "TFRMDLG" sub-folder.
You should come across this:

object DItemBag: TDWindow
Left = 208
Top = 136
Width = 125
Height = 115
OnDirectPaint = DItemBagDirectPaint
Caption = 'DItemBag'
DParent = DBackground
Visible = False
EnableFocus = False
ClickCount = csNone
Floating = True

This refers to your inventory. In order to change it from "floating" to "docked" (non-moveable), change the "Floating = True" statement to "Floating = False". Simple enough!

Now for Stats window. Just above "DItemBag" you should see "DStateWin". This is your character status window. Change the Floating statement to "False", as you did before with the inventory, Compile Script and save.

What you have done is told the client that both stats window and inventory window cannot be dragged around screen anymore.

Now the auto-target trick will be disabled in-game.
 

TheMightyOne

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but what if that mob is underneath ur bag, say the mob is where ur bag is. when u open ur bag, the mob stays highlighted. or have u made it so u cnt highlight the mob?
 

NickDawes

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well the idea of the auto-target trick is being able to hit the mob when it is off screen/unable to reach you, giving wiz's an unfair advantage.

if the mob is underneath your bag, yes the trick can be used but the mob should be close enough to reach you in that case. auto-target isnt handy when MirKing can come smack you to death ^^
 

urbanfox

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NickDawes said:
well the idea of the auto-target trick is being able to hit the mob when it is off screen/unable to reach you, giving wiz's an unfair advantage.

if the mob is underneath your bag, yes the trick can be used but the mob should be close enough to reach you in that case. auto-target isnt handy when MirKing can come smack you to death ^^

autotargeting should be left on...euromir has it specifically out in now it help's us wizards a lot, and of all the times ive used only a few were to kill a mob off screen.
 

Blaminator

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But you can still put the cursor over the spells box / items box / interface / guild / group board
 

NickDawes

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thats the idea, you cannot move when using the trick. if you find a safe spot (usualy around a corner) you can drag your bag next to the mob and auto-target it this way. if you dock your invetory, then you cant.
 

Xypher

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NickDawes said:
thats the idea, you cannot move when using the trick. if you find a safe spot (usualy around a corner) you can drag your bag next to the mob and auto-target it this way. if you dock your invetory, then you cant.

thankx .. also

object DItemBag: TDWindow
Left = 208
Top = 136
Width = 125
Height = 115
OnDirectPaint = DItemBagDirectPaint
Caption = 'DItemBag'
DParent = DBackground
Visible = False
EnableFocus = False
ClickCount = csNone
Floating = True

"Visible" = ????
"EnableFocus" = ????

what do they mean.. and the "Left" "Top" "width" Height" can those all be edited to lets say like on EI put the bag where the EquipScreen is???
 

NickDawes

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nope, ive tried moving the login dialouge screen around with no success. unless you have the source files, this is heavy coded into the exe.

Visible = view the gridlines the inventory is pre-set by, but once again, this is hard coded and you cant change it.

EnableFocus = not 2 sure on this one, but i think its similar to a unique key set in a database. other objects can read from it if the statement is true.
hard coded, cannot be changed -_-
 

Xypher

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NickDawes said:
nope, ive tried moving the login dialouge screen around with no success. unless you have the source files, this is heavy coded into the exe.

Visible = view the gridlines the inventory is pre-set by, but once again, this is hard coded and you cant change it.

EnableFocus = not 2 sure on this one, but i think its similar to a unique key set in a database. other objects can read from it if the statement is true.
hard coded, cannot be changed -_-

I like how the chinese can do it but we can't ahhhhh.. :(
 

MiloFoxburr

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echo

However they only have the client source files (fully working) and no they aint widely available to people Certain groups work on them for there own servers and a few are released for use by anyone
 

Xypher

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XunMingRui said:
echo

However they only have the client source files (fully working) and no they aint widely available to people Certain groups work on them for there own servers and a few are released for use by anyone

Well I want no spam plz.. no *drools* spam or nice spam either plzzzz..


Mordeth if we had the Client Source files what exactly could we do??
 

Xypher

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XunMingRui said:
yes I'd assume so unless the server has a limit on numbers But that i doubt

Also any number of maps and objects files

is there a limit on maps?.. i never knew

also mordeth you say you found a new mir.exe that reads more then our current.. was it made using the client source files??