Distribute Magic Evasion Across Items?

Mu online season 21 - grand opening

Swifty

Dedicated Member
Dedicated Member
Apr 22, 2003
122
3
95
Why have 50% Magic Evasion on Tiger Necklace, and thats it?
Would it be a decent idea to spread samller portions of Magic Evasion across other items, rings, bracelets?
Examples:
Maybe Expel Rings could have 5%?
Maybe Gold Bracelets could have 5%?
Maybe add Runes that give 5%?

Now that this stat is working, maybe it should be treated as a proper stat instead of being oddly exclusive to one, low lvl SC1-0 necklace.

My figures of 5% are off the top of my head, no Mir science used.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
This is not a bad idea, I think the problem is, the reason this necklace is like this is because as you stated its a rubbish necklace, so to gain that evasion, u have to sacrifice main stats. If you start adding this to normal items or slots, people will have huge main stats and Superb evasion. This could lead to problems.
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
Not if they reduce the evasion on the tiger neck to say 20%

Sent from my GT-N7100 using Tapatalk
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
Last i checked tiger neckie wasnt 50% magic evasion, the effect of magic evasion was reduced during ace because of the same problem.

Magic evasion is a broken stat on mir as it doesn't scale depending on level, and has no counter stat like "magic penetration"
 

Carribean

I abused the reputation system, now I'm stuck with
Veteran
Feb 18, 2013
645
14
80
Last i checked tiger neckie wasnt 50% magic evasion, the effect of magic evasion was reduced during ace because of the same problem.

Magic evasion is a broken stat on mir as it doesn't scale depending on level, and has no counter stat like "magic penetration"

all bug bugs from ace were present at the start of chronicles, hence why i cant understand why anti magic has been halfed already
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
all bug bugs from ace were present at the start of chronicles, hence why i cant understand why anti magic has been halfed already
It wasn't a bug, it was intended to be halfed.

Magic evasion is a powerful/Ridiculous stat that renders casters attacks useless.

Realistically it should never had existed in mir without a counter stat.
 
Last edited:

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
It wasn't a bug, it was intended to be halfed.

Magic evasion is a powerful/Ridiculous stat that renders casters attacks useless.

Realistically it should never had existed in mir without a counter stat.

There was no counter to ASpeed for the longest time. Still none to para.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
I'm sure PR is a counter to para.

This was set to 50% when chronicles started that's why it was so stupidly good. Or it felt like 50%.

Should get rid of the % and just make it like PA slow has a chance to evade magic attack like slow and PA have a chance to apply their effects.
 

Swifty

Dedicated Member
Dedicated Member
Apr 22, 2003
122
3
95
The original point of my OP hasn't really been addressed/discussed.

It's the fact that if you want a stupid amount of Magic Evasion, all you need to do is wear one necklace...
I think what I'm trying to get at is that if you want to have good magic evasion (50%) , you should have to sacrifice your primary stat gains on most/all of your other item slots; rings, brace, stone, helm, even armour. Whereas currently its just a simple store bought necklace which makes all the difference, allowing players to keep all their power from their primary stat in other slots. You can even just keep a TigerNecklace in your bag for when you need it.

Whether the stat is broken and needs to be fixed or taken out is a separate issue really. Maybe what im saying is to just balance the stat, in its current form
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
There is and always has been a counter to both of these, in the form of Agility (para ring)
Except I've never seen an ElusionNecky with luck. You're at a severe stat disadvantage due to the loss of stats from items if you pump up agility too much, which is not really the case if you pop on a TigerNecky with 1-4 SC and Luck+1 or a Lantern Necky with Luck+2 and +3DC.

Plus, Agility can be negated with Accuracy, which DC gear provides* more often than Tao/Wiz gear does.

You will not be able to avoid being para'd by a warrior with +6 ASpeed and bonus accuracy, even with Elusion Necklace and 2 added +3 Agil EvasionBracelets.

@Swift: it's not 50%, it's 25% actual Magical Evasion. The value of stat is halved compared to what you see on the item tooltip.

I still see giving it a SC requirement as the easiest solution. Either the standard 12SC or an even higher one. It will then work as it was designed from the get go, as a way for Taos to be able to kill wizzies (which they should be able to do), not as a way for Warriors to face tank magic in their AC gear.

*on other servers, at least, after checking the ItemDB - if it's up to date and with no missing stats in the extra window.
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
Except I've never seen an ElusionNecky with luck. You're at a severe stat disadvantage due to the loss of stats from items if you pump up agility too much, which is not really the case if you pop on a TigerNecky with 1-4 SC and Luck+1 or a Lantern Necky with Luck+2 and +3DC.

Plus, Agility can be negated with Accuracy, which DC gear provides* more often than Tao/Wiz gear does.

You will not be able to avoid being para'd by a warrior with +6 ASpeed and bonus accuracy, even with Elusion Necklace and 2 added +3 Agil EvasionBracelets.

Who said anything about requiring an elusion necklace with luck, you can gem agil onto a variety of items, on ace i had 28 agil with around 90sc.
and it negated the majority of melee hits, to the point you could just stand still and out heal it, nobody will avoid being para'd completely unless you capped out agil (but lets not forget special rings aren't in the drops for this server for the obvious reasons).

but that wasn't the point we was discussing, you said there was no counter to a.speed, when there is, agil causes melee hits to miss which in tern is a counter is it not?

and to the OP, yes splitting the stats into other items is a nice idea, but the fundamental flaw is the MR itself you cannot ignore the fact it is a broken stat.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Who said anything about requiring an elusion necklace with luck, you can gem agil onto a variety of items, on ace i had 28 agil with around 90sc.
and it negated the majority of melee hits, to the point you could just stand still and out heal it, nobody will avoid being para'd completely unless you capped out agil (but lets not forget special rings aren't in the drops for this server for the obvious reasons).

but that wasn't the point we was discussing, you said there was no counter to a.speed, when there is, agil causes melee hits to miss which in tern is a counter is it not?

and to the OP, yes splitting the stats into other items is a nice idea, but the fundamental flaw is the MR itself you cannot ignore the fact it is a broken stat.
True, there is a counter, but I believe they're different. Agil is also useful/used for PvE, especially by Sins, since they can't wear, say, SteelGloves for defense.

If we add "magic penetration" that will be a pure PvP stat, which Mir hasn't seen before and could lead to all sorts of balancing issues, especially since you mostly PvP while PvEing in Mir and can't well walk around with 2 separate kit sets (as it'd be pointless to hunt in MPen gear, what with mobs not having any MR).

Do you believe MR is broken if you only get 30% from Lantern (losing 2-8/1-8 of your primary stat) and if only Taos can realistically equip a TigerNecky on the fly without carrying 4 slots of extra gear that you can drop around?
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
True, there is a counter, but I believe they're different. Agil is also useful/used for PvE, especially by Sins, since they can't wear, say, SteelGloves for defense.

If we add "magic penetration" that will be a pure PvP stat, which Mir hasn't seen before and could lead to all sorts of balancing issues, especially since you mostly PvP while PvEing in Mir and can't well walk around with 2 separate kit sets (as it'd be pointless to hunt in MPen gear, what with mobs not having any MR).

Do you believe MR is broken if you only get 30% from Lantern (losing 2-8/1-8 of your primary stat) and if only Taos can realistically equip a TigerNecky on the fly without carrying 4 slots of extra gear that you can drop around?

Personally i think no stat should not have a counter, and i believe 25-50% magic resistance on ANY class is overpowered and far out weighs 2-8,1-8 offensive stats - which isnt entirely a true as you can get socketed tigers / lanterns and gem them on top, (i had a 1-6sc tiger necky on ace) and a few 3 sockets have already dropped on here.

to clarify even if tiger necklace was locked to taoist only, its just making taoists far more powerful than they should be, which would be even more one sided than having it available to all class.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
you could get rid of tiger necky and come up with some other way of giving all classes a relevant amount of mr.

a set bonus from wearing 2 or 3 sub standard items. would make it alot less OP
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Personally i think no stat should not have a counter, and i believe 25-50% magic resistance on ANY class is overpowered and far out weighs 2-8,1-8 offensive stats - which isnt entirely a true as you can get socketed tigers / lanterns and gem them on top, (i had a 1-6sc tiger necky on ace) and a few 3 sockets have already dropped on here.

to clarify even if tiger necklace was locked to taoist only, its just making taoists far more powerful than they should be, which would be even more one sided than having it available to all class.
Then what, exactly, is the purpose of Taoists besides healing, rezzing, buffing and purifying? I thought that was the trade-off for playing Tao. You're a buff bot in PvE and you wreck face in PvP. Pretty sure that's why it had the SC requirement in the first place.

I do not believe all classes should have any "relevant" amount of MR without a trade-off. The trade-off for Taos is that, at level 40+, with the best gear, we still do not have a single attack that can one-shot a TigerSnake reliably. It's pathetic.
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
Then what, exactly, is the purpose of Taoists besides healing, rezzing, buffing and purifying? I thought that was the trade-off for playing Tao. You're a buff bot in PvE and you wreck face in PvP. Pretty sure that's why it had the SC requirement in the first place.

I do not believe all classes should have any "relevant" amount of MR without a trade-off. The trade-off for Taos is that, at level 40+, with the best gear, we still do not have a single attack that can one-shot a TigerSnake reliably. It's pathetic.

Taoists can wreck face in pve / pvp regardless of MR. Taoists have never been known for their burst damage.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Taoists can wreck face in pve / pvp regardless of MR. Taoists have never been known for their burst damage.
That's not even remotely true in Mir 3 or with Plague. Also 80 or 100 damage (however much health a TigerSnake has) is not exactly "burst". There are still times where at 32 I can't kill a SpittingSpider in one SFB.

Well, to be fair, you're free to believe what you like. I think the devs intended for Taos to have more ME available to them than other classes, hence the SC req on TigerNecky. If you disagree, that's fine.