Do you think Assassin needs a change?

Vyse

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So I've been talk to a lot of fellow Assassins on the server and from what I have gathered the Assassin might need some sort of change to Flame Splash or Massacre to catch them up with the Taoist, Wizards, and Warriors mass killing.

Don't get me wrong the Assassin is a very powerful single target class but they don't kill at a fast enough speed to be on the same level as say a Warrior, Taoist, or Wizard does in mass killing. Ignoring the Taoist and Wizard as they are castor classes and comparing only the Warrior and Assassin, the only edge they have over warriors at the moment is Bosses/Subs killing speed as emblems made it easier for warrior now and PVP/PKing which revolves around them being a higher level then their target for them to have a noticeable benefit over the other classes.

Basically what I am trying to say is that the Assassin class in general isn't bad but it is falling behind in killing speed of groups of monsters on the new maps because of the damage flame splash does and the condition for massacre. personally I feel a slight buff to the power of Flame splash could fix's this and bring them back into balance with the other classes.

Also I don't think this needs changing but can someone tell me why D-surge benefits for lifesteal but flame splash doesn't? :)
 
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Amnesia

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i posted about it a couple days ago. Instead of taking the feedback the thread just got deleted without any comment, which tells me already alot lol. And all i tried to say was what you just said. Sins need more aoe killing ability. Maybe add bleeding on targets who got hit by massacre? Increase splash dmg.

And i would also like to know why many of our skills are blocked in caves. Sin is a pvp class but yet i cant use my dance or puppet skill most of the time. Doesnt make much sense to me. I think there are better solutions in terms than blocking the skills when its for exploit ?
 

Vyse

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I am guessing that your post might have been mistakenly deleted or had something in it against the forum rules but I can tell you why some of our skills are locked out.


I believe the Puppet skill got locked on some maps because of some Assassins mass luring on people then using puppets to vanish and drop a lure on parties wiping them out.

As for Dance of swallows I think it's because it works similar to Geo Manipulation that lets people grab a lure then hope over a barricade to an area out of reach of the lure well the wizards kill it. (Could be something else not 100% sure on this one).
 

Lelouch

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If this gets changed then it’s prove Shane/Jamie is biased and why gamemasters shouldn’t play their own server.

All I see is nerf wizards and buff assassin. Has 20% life’steal even been changed yet?
 

Koriban

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If this gets changed then it’s prove Shane/Jamie is biased and why gamemasters shouldn’t play their own server.

All I see is nerf wizards and buff assassin. Has 20% life’steal even been changed yet?

Posts like this are the reason why we can't have nice things :)

I'll look into it when i'm not ill, in the meantime I'll make sure Shane has another look at the assassin class. Last I checked, we were happy with them. Perhaps with recent changes to other classes, they need looking at again.
 

Vyse

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Thanks Koriban Like I said it's not the classes overall killing power that seems to be the issues just the speed with which they can kill groups I honestly think a slight change to Flame Splash would be all they needed to even out with the other classes in terms of levelling speed.


Also Lelouch I was one of the few players who expressed a need for wizards and Taoist needing a few slight changes for balance a month or so ago as I agreed that they were struggling but not any more.

As for Frost Bite being changed can you blame them it's a spell not dependent on the wizards stats at all that becomes more powerful the stronger the things your fighting are. If they didn't do something it becomes a problem for them to release stronger content as it would mean wizards would gain an unfair advantage in the new harder areas as already seen with the release of southern dunes.

As for life-steal they did cap it the most you can get from a single hit is 999 hit points and life-steal doesn't work with quite a few of the Assassins skills. That's ignoring the fact wizards and Taoist don't need Life-steal with the new gear giving them agility for higher dodge change on a class that can kill at range.

Regardless If I feel something on the server is not balanced right I am going to bring it up on the forum or discord so that they can improve the server even more. Instead of posting Toxic comments why not make a post raising your own issues with balance.
 

XloverBoy7X

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If this gets changed then it’s prove Shane/Jamie is biased and why gamemasters shouldn’t play their own server.

All I see is nerf wizards and buff assassin. Has 20% life’steal even been changed yet?

Game masters playing = fresh poooo.
 

CremeEgg82

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That's why I don't play, and that's why Shane is not a GameMaster
It’s easiest to think of Shane in the context of the top guilds in wow, Blizzard often consult them and use them for testing and ideas but they have no impact on live servers other than a little knowledge.
 

ventus

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If anything we need more shane's in game really.
Watching my brothers 72 sin in action, he does lack the ability to mass kill :P
 

Drakay

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You can sugarcoat it whatever way you want, he has huge influence on decisions affecting the server.

Shanes input is to improve the server for everybody you complete idiot, he’s not biased whatsoever to any class.

Without him playing the server wouldn’t be in as good position as what it is today.
 

deathking

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Maybe if bloom didn’t stop flame splash from casting itd make them similar to warrior?
 

Xythas

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As it stands sins fall behind pretty hard against every other class in terms of PvE to the point they would need a pretty substantial boost to one of there skills or overall damage. It would have to be done in such a way that it only applies to PvE as PvP i feel is pretty spot on as a sin even with Dance not working on most maps, etc.

It could be done a number of ways but overall it needs sorting out.
 

Fleshwerk

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I think assasins need their 'niche' again. Massacre is op for low health mass killing but not so great with 28k health mobs.

Assasins were hunting the high level content many levels before the other classes, killing 1 by 1 utilising wraith grip and abyss.

Example caves;
Hyunmoon
Goru
Banyo island/cave
Dragon abyss

For assasins to get their niche again, mass beckon would need a to be prevented in areas otherwise warriors are the optimal choice tanking fully surrounded, abusing mass beckon para & killing alot faster than the assasin.
 

Amnesia

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Maybe if bloom didn’t stop flame splash from casting itd make them similar to warrior?

I think thats a good point. As you Bloom on every second hit it drasticly reduces the effect of flame splash. So either increase the damage a little bit and have it always procc or keep it as it is, but increase the dps more.

Flame grip: also a skill with 20 sek cooldown is way to long as its just used to flinch a target in pvp and in pve completely useles except for pulling some times?
Idea: improve base dmg and higher duration of burn (burn dmg should be calculated based on enemys max healt?)

Pve: nails or slows enemy to the ground gor some more crowd controle.

Karma skill: im not sure but ive never used that skill... does anyone else ever use it? Maybe change it into a finisher move? The less hp the target have the more dmg it deals.

Flesh of light: to improve aoe dmg, maybe make it hit multiple targets (6) in front of you, and cant be blocked? This skill seems not to hit its taget 80% of the time for me and i dont know why...

Thats just some random ideas.
 

Shane/Banshee

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It's quite simple why flamesplash is deemed poor. It uses a magic fire attack and most mobs are strong to this at high level.

It also seem to only do half of your DC compared to a warrior it looks poor.

One thing is for sure massacre and crit damage and da set or new garnet set are really strong with a Tao or warrior duo set up. Can almost instantly wipe20-30 mobs in southern dunes.

I understand not everyone has a Tao to assist.

We are currently looking to revise the lost way village maps as they are not really that good for anyone other than Taos. But even then its painfully and slow
 

Amnesia

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It's quite simple why flamesplash is deemed poor. It uses a magic fire attack and most mobs are strong to this at high level.

It also seem to only do half of your DC compared to a warrior it looks poor.

One thing is for sure massacre and crit damage and da set or new garnet set are really strong with a Tao or warrior duo set up. Can almost instantly wipe20-30 mobs in southern dunes.

I understand not everyone has a Tao to assist.

We are currently looking to revise the lost way village maps as they are not really that good for anyone other than Taos. But even then its painfully and slow

also not everyone has a DA set :D...

and yea.. its just a bad taste that so many skills re kind of useles.
 

LoosePube

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I think it is kind of super lame sin's can only use summon puppet, and dance of swallow on 1st floor only, some times not even that (new desert maps). Maybe it would be reasonable to allow dance of swallow to be used on only mobs past a certain floor? And summon puppet is one of sin's only escape's yet it cannot be used in almost any map. :(