Early reboot tonight 9pm BST.

Mu online season 21 - grand opening

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Hey all,

We are going to be doing an earlier than expected reboot tonight at 9pm BST. We are bringing the reboot forward in aid of the event that will start on Friday (it will provide us with a couple of days in the case of any issues that need to be fixed between today and Friday).

Below is a list of potential changes that will be live after tonights reboot... This list is subject to change as we are still testing/working on some of the items:

Code:
[COLOR=#000000][FONT=Arial]- Archer pick axe fix.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Displacement fix (sticky from shoulder dash etc).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Changes to bot authentication system.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Graphical lag reduction in populated areas (we could do with feedback on this).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Magic Booster now adds correct stats and doesn’t glitch graphically.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - A number of bug fixes to Mirroring (including being able to close it with 4 pets, enhanced user controls and reduced mp consumption with level increase).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Arrow Barrage tweaks.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Assassin Skill Backstab added (you disappear and reappear behind your target dealing a deadly blow that is capable of causing a bleeding effect, bleeding effect will drain hp and cause the target to flinch periodically over time, distance of use increases with skill level).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Archer skill AttunedMind added (Similar to attuned mind,  but will increase HP whilst it is active).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Monsters can no longer enter safezones.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Pets untame time stops ticking whilst they are in a safezone.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Blizzard area of attack increased to 5x5 from 3x3.
- Autorun mini map fixed.[/FONT][/COLOR]

As always, downtime is expected to be around 90 minutes.

Sam
 
Last edited:

Geniusnoob

Dedicated Member
Dedicated Member
Apr 13, 2005
89
3
85
Bucks UK
Hey all,

We are going to be doing an earlier than expected reboot tonight at 9pm BST. We are bringing the reboot forward in aid of the event that will start on Friday (it will provide us with a couple of days in the case of any issues that need to be fixed between today and Friday).

Below is a list of potential changes that will be live after tonights reboot... This list is subject to change as we are still testing/working on some of the items:

Code:
[COLOR=#000000][FONT=Arial]- Archer pick axe fix.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Displacement fix (sticky from shoulder dash etc).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Changes to bot authentication system.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Graphical lag reduction in populated areas (we could do with feedback on this).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Magic Booster now adds correct stats and doesn’t glitch graphically.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - A number of bug fixes to Mirroring (including being able to close it with 4 pets, enhanced user controls and reduced mp consumption with level increase).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Arrow Barrage tweaks.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Assassin Skill Backstab added (you disappear and reappear behind your target dealing a deadly blow that is capable of causing a bleeding effect, bleeding effect will drain hp and cause the target to flinch periodically over time, distance of use increases with skill level).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Archer skill AttunedMind added (Similar to attuned mind,  but will increase HP whilst it is active).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Monsters can no longer enter safezones.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Pets untame time stops ticking whilst they are in a safezone.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Blizzard area of attack increased to 5x5 from 3x3.[/FONT][/COLOR]

As always, downtime is expected to be around 90 minutes.

Sam

Nice work, thanks.
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
Hey all,

We are going to be doing an earlier than expected reboot tonight at 9pm BST. We are bringing the reboot forward in aid of the event that will start on Friday (it will provide us with a couple of days in the case of any issues that need to be fixed between today and Friday).

Below is a list of potential changes that will be live after tonights reboot... This list is subject to change as we are still testing/working on some of the items:

Code:
[COLOR=#000000][FONT=Arial]- Archer pick axe fix.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Displacement fix (sticky from shoulder dash etc).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Changes to bot authentication system.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Graphical lag reduction in populated areas (we could do with feedback on this).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Magic Booster now adds correct stats and doesn’t glitch graphically.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - A number of bug fixes to Mirroring (including being able to close it with 4 pets, enhanced user controls and reduced mp consumption with level increase).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Arrow Barrage tweaks.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Assassin Skill Backstab added (you disappear and reappear behind your target dealing a deadly blow that is capable of causing a bleeding effect, bleeding effect will drain hp and cause the target to flinch periodically over time, distance of use increases with skill level).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Archer skill AttunedMind added (Similar to attuned mind,  but will increase HP whilst it is active).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Monsters can no longer enter safezones.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Pets untame time stops ticking whilst they are in a safezone.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Blizzard area of attack increased to 5x5 from 3x3.[/FONT][/COLOR]

As always, downtime is expected to be around 90 minutes.

Sam

Attuned body*

Was hoping for ice trap 1st tbh another buff spell is only going to make my pve better :/

But nice work.
 

rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
9
79
Awesome!!!!Sam
Hey all,

We are going to be doing an earlier than expected reboot tonight at 9pm BST. We are bringing the reboot forward in aid of the event that will start on Friday (it will provide us with a couple of days in the case of any issues that need to be fixed between today and Friday).

Below is a list of potential changes that will be live after tonights reboot... This list is subject to change as we are still testing/working on some of the items:

Code:
[COLOR=#000000][FONT=Arial]- Archer pick axe fix.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Displacement fix (sticky from shoulder dash etc).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Changes to bot authentication system.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Graphical lag reduction in populated areas (we could do with feedback on this).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Magic Booster now adds correct stats and doesn’t glitch graphically.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - A number of bug fixes to Mirroring (including being able to close it with 4 pets, enhanced user controls and reduced mp consumption with level increase).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Arrow Barrage tweaks.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Assassin Skill Backstab added (you disappear and reappear behind your target dealing a deadly blow that is capable of causing a bleeding effect, bleeding effect will drain hp and cause the target to flinch periodically over time, distance of use increases with skill level).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Archer skill AttunedMind added (Similar to attuned mind,  but will increase HP whilst it is active).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Monsters can no longer enter safezones.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Pets untame time stops ticking whilst they are in a safezone.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Blizzard area of attack increased to 5x5 from 3x3.[/FONT][/COLOR]

As always, downtime is expected to be around 90 minutes.

Sam
 

gsxrcarl

Dedicated Member
Dedicated Member
Loyal Member
Mar 3, 2014
78
0
33
great work sam and team much appreciated ,looking thru your list ive seen what could be a problem pets untame clock stops ticking in safe zone ,that could cause problems with twenty or so pets parked up at anytime players wont be able to move in the sz have seen this problem before on other servers
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
great work sam and team much appreciated ,looking thru your list ive seen what could be a problem pets untame clock stops ticking in safe zone ,that could cause problems with twenty or so pets parked up at anytime players wont be able to move in the sz have seen this problem before on other servers

That is a fair point... Maybe we need a pet pen?

Sam
 

rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
9
79
Sin is already a leading group among the five careers.
Please consider that release all the skills at one time.
I already get a lot of complains about sin is too powerful even better than warrior.

Hey all,

We are going to be doing an earlier than expected reboot tonight at 9pm BST. We are bringing the reboot forward in aid of the event that will start on Friday (it will provide us with a couple of days in the case of any issues that need to be fixed between today and Friday).

Below is a list of potential changes that will be live after tonights reboot... This list is subject to change as we are still testing/working on some of the items:

Code:
[COLOR=#000000][FONT=Arial]- Archer pick axe fix.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Displacement fix (sticky from shoulder dash etc).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Changes to bot authentication system.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Graphical lag reduction in populated areas (we could do with feedback on this).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Magic Booster now adds correct stats and doesn’t glitch graphically.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - A number of bug fixes to Mirroring (including being able to close it with 4 pets, enhanced user controls and reduced mp consumption with level increase).[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] - Arrow Barrage tweaks.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Assassin Skill Backstab added (you disappear and reappear behind your target dealing a deadly blow that is capable of causing a bleeding effect, bleeding effect will drain hp and cause the target to flinch periodically over time, distance of use increases with skill level).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Archer skill AttunedMind added (Similar to attuned mind,  but will increase HP whilst it is active).[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Monsters can no longer enter safezones.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Pets untame time stops ticking whilst they are in a safezone.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]
[/FONT][/COLOR][COLOR=#000000][FONT=Arial] - Blizzard area of attack increased to 5x5 from 3x3.[/FONT][/COLOR]

As always, downtime is expected to be around 90 minutes.

Sam
 

Tai

HEAD CAPTAIN
Staff member
Administrator
May 11, 2003
14,769
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United Kingdom
- Displacement fix (sticky from shoulder dash etc).

This has been doing my nut in!
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Sin is already a leading group among the five careers.
Please consider that release all the skills at one time.
I already get a lot of complains about sin is too powerful even better than warrior.

Sins are intended to be deadlier than a warrior...

Unfortunately if I had all of the spells coded I would release them at once... We our current model we don't plan to have 1 big update every x amount of months, but instead continuous delivery as and when it is ready to go out the door...

Other skills will be coming as and when they are ready :).

Sam

---------- Post Merged at 11:55 AM ---------- Previous Post was at 11:55 AM ----------

- Displacement fix (sticky from shoulder dash etc).

This has been doing my nut in!

I will add an exception in code just for your character :).

Sam
 

rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
9
79
According to the idea of balance in the game.

Which career is design to be overweight than sin?


Sins are intended to be deadlier than a warrior...

Unfortunately if I had all of the spells coded I would release them at once... We our current model we don't plan to have 1 big update every x amount of months, but instead continuous delivery as and when it is ready to go out the door...

Other skills will be coming as and when they are ready :).

Sam

---------- Post Merged at 11:55 AM ---------- Previous Post was at 11:55 AM ----------



I will add an exception in code just for your character :).

Sam
 

Follower

Golden Oldie
Golden Oldie
Apr 2, 2005
886
36
165
Australia
According to the idea of balance in the game.

Which career is design to be overweight than sin?

One spell that will be as rare as a unicorns lefty is not going to be exactly game changing is it?

Chill your bean and await your wizard/war/tao/archer equivalent to be released.
 

Kazababy

Dedicated Member
Dedicated Member
Jun 23, 2007
207
2
44
could you fix the click to move on the minimap please (currently makes character walk to location instead of run

---------- Post Merged at 01:05 PM ---------- Previous Post was at 01:05 PM ----------

could you fix the click to move on the minimap please (currently makes character walk to location instead of run
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
could you fix the click to move on the minimap please (currently makes character walk to location instead of run

---------- Post Merged at 01:05 PM ---------- Previous Post was at 01:05 PM ----------

could you fix the click to move on the minimap please (currently makes character walk to location instead of run

Added to list, this has been fixed but I forgot to include it on the list.

Sam
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
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That is a fair point... Maybe we need a pet pen?

Sam

Is there no way to make pets invisible while in safe zone?
I know when I played arcadia they done something similar to player stalls letting you toggle them on and off.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Is there no way to make pets invisible while in safe zone?
I know when I played arcadia they done something similar to player stalls letting you toggle them on and off.

This is an interesting idea... We won't have a solution to this during this reboot, but this could be a potential solution for a later update.

Sam
 

rainstone

LOMCN Veteran
Veteran
Feb 10, 2014
770
9
79
Sin's Health has been increased sometimes ago due to the complains of low healthy.
I believe sin's health is more than it in euro now.
A tank sin with fast speed and telephone skills and deadly killing skills. it is a inbalanced career.
Sins hurt but have low health... Sins seem to be quite balanced on this server imo.