Euro, Euro, Euro!!! We want Euro game!!!

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Foopah

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Really? Why? Why do people want a game to be an exact clone of a broken, half arsed, under developed no support (or very little support) game? I just don't understand it, as gamers we should be wanting advancements and new aspects to play with. Not the same old shite for 12 years.

Think about it from the Coders, developers, owners perspective. Why should they even bother doing anything if all most of the server seems to cry for is Euro style, or more Euroish. What they should do is break about 70% of the server, put it online then **** off and don't check anything to do with the server for 3-4 weeks. Is this really what people want?

Euro was amazing because of the community and the joking around town and the banter between guilds. Now everything is too serious, people take this game far too seriously and need to chill out.

We need to back off with the "Euro style" and let the team develop and advance this server. Just my opinion and like everyone, we all have one... What is yours?
 

Reverance

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As I mentioned in the other thread there are certain aspects about Euro that worked well (TDB which we recently had fixed)

However the gameplay was stale, we all knew what to expect with every server we played.

Acem came along and changed simple things (Delay between casts) and it immediately made for a far more enjoyable experience in regards to Tao/Wiz gameplay.

Of course Warriors didn't agree with this (Warriors gameplay is pretty stale as well and really needs a look).
 

Foopah

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Was the cast speed not a bug they never caught in time? And time they did 2/3s of the server was up in arms about it. I'll admit it makes the game alot better and actually feel useful as a Tao being able to bless, heal, buff and poison things, instead of just one or two of those options as the older cast speed meant more time standing twiddling thumbs and less time actually "playing".
 

Reverance

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Was the cast speed not a bug they never caught in time? And time they did 2/3s of the server was up in arms about it. I'll admit it makes the game alot better and actually feel useful as a Tao being able to bless, heal, buff and poison things, instead of just one or two of those options as the older cast speed meant more time standing twiddling thumbs and less time actually "playing".

It was indeed a bug (However they did increase cast speed I believe and were well aware of it).

Precisely - Twindling your thumbs is not engaging gameplay, I also now feel like I ave more use as a tao along with actually enjoying leveling.

The whole "Support" class is such an ancient term that needs to be moved away from, There was once a time when Taos were needed to kill a boss. Now you can do most without one.
 

Foopah

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The whole "Support" class is such an ancient term that needs to be moved away from, There was once a time when Taos were needed to kill a boss. Now you can do most without one.

Yeah, I miss those days of groups not being able to kill a boss because one char is afk getting their dinner.
 

Liandrin2

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The whole "Support" class is such an ancient term that needs to be moved away from, There was once a time when Taos were needed to kill a boss. Now you can do most without one.

I disagree, I think it should go back to requiring support in order to kill a boss, very few bosses should be soloable.
 

Reverance

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I disagree, I think it should go back to requiring support in order to kill a boss, very few bosses should be soloable.

I also agree that a tao should be required to kill bosses but I don't think it should be placed into a single "Support" role - Hybrid yes.

Too much of this "You shouldn't be able to do xyz (Level at an appropriate speed in comparison to other classes in this case) in regards to the class."
 

knives

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acem2 reinvented mir to a extent, tbh this is the only server ive played since usa went down and im enjoying it loads.

the cast speed nerf a while back yea i raged about this as simply it made playin gthe wiz/tao class un bearable, but when the whole gameplay is different to the other mirs simply putting it all to euro will just put the server into a downward spiral.

fights are enjoyable atm (apart from SW - this really needs to be a no drop zone as this will make for better fighting as a majority of us revert to shop gear in the event we drop (i seem to drop all the fecking time lol) also if gms wanna throw a few FF books DA's way we would be grateful as we seem to be the only guild who still dont have this fecking spell), pvp is good to a extent still annoys me that a tao can still get 1 hit by a warrior but hey i put up with it.


as this stand they are pretty well balanced to a extent i still feel tdb seriously hurts but it helps warrs, autopots removal of this is feckong awesome, proves what i said in a previous post that too many were relying on it - this is evident in the fact i dont get targeted so much any more just a we didnt see you mace carry on lvling by various players.

imo removal of auto pots should of been implimented before the radical change to cast speed and tested to see how things panned out, hope fully sam and the team learnt from this, and will consider the future impact of so many large impacting changes.


moral of all the crap above, pleaase dont make it liek euro sam and team make it your own its so much mroe enjoyable
 

WhiteTiger

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So you want no items dropping at SW because your too slow to click a TT before u die?
 

Reverance

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So you want no items dropping at SW because your too slow to click a TT before u die?

I think the idea of having no drops at SW is to try and get more people involved (There was a discussion about current PvP areas a while back)

As we saw at the SW the other night sometimes it's just not possible to hit TT before you die (3 Wars dropped me in less than a second upon entering the palace causing me to lose added expels)
 

Foopah

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Outside Palace should be drop zone, inside should not be. How it's always been and worked. If a guild can hold the Palace steps and make a few drops outta the deal then go them. Dropping outside the Palace just means your heart rate increases and you might start to sweat a little when the fight begins... This I enjoy as it brings fear and also fortune to SW fights.
 
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Kinneas

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Agree with most of what's been said, but...
Euro was amazing because of the community and the joking around town and the banter between guilds. Now everything is too serious, people take this game far too seriously and need to chill out.

I do think you might be looking at that through rose-tinted glasses. Imo the community here is a lot like Euro's was (plenty of decent people, some very vocal whiners, the usual pk/grief crewe with their "hilarious" names etc :P) and people still take things too seriously now just like they did in Euro.

That said, I wouldn't be playing this server if I didn't really enjoy it :)
 

RobJ

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Outside Palace should be drop zone, inside should not be. How it's always been and worked. If a guild can hold the Palace steps and make a few drops outta the deal then go them. Dropping outside the Palace just means your heart rate increases and you might start to sweat a little when the fight beings... This I enjoy as it brings fear and also fortune to SW fights.

You didnt drop outside the palace on euro (yeh yeh I said on euro!). The only time you ever saw someone drop there is if one of the hired archers got the kill as it was basically the same as a mob death.

I still go in my full kit to SW even with the risk of drop, but im a warrior so have more time to TT if needed (although I died twice the last one as couldnt get my TT to work with all the graphical lag I had). I do think though that SW should be a no drop zone, a lot more people would get involved as they wouldnt have to show up wearing shitty d swords or mage staffs.
 

Foopah

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Why not have two walls? Seen it done on a few servers. One is drop zone and other is just normal combat area.
 

d1craig

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i agree with the "lets make it unique" and not a euro clone with new skills.

but the GMs need to sort there heads out, 1st they say we want it to be different and then they say they are changing it to euro.

i have made many comments about how people need to be informed about things, how can someone say something is bugged if they dont know what its supposed to do. thats why we need skill lists and explanations about everything they do, but if its like euro lets just have the people that know what they do keep it to themselves.

moral of the story is - if its going to be different from euro the GMs need to grow some balls and tell people how it is or how it is suppose to be. everything that we as a community think is wrong in this game is because its different from euro.... we know no better.
 

Foopah

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I think Euro (ish) is a nice base in which to advance from but to revert back to a 10+ year old game completely is silly. This is why LOMCN exists to this day, advancement and creation within the world of Mir.

Sometimes ideas are great but implemented poorly, other times crap idea but it works amazing. A good balance between creation and actual skill is good to have, plus I agree with d1craig, balls need to be grown.
 

bayya

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People don't really want euro back but it is the only version of mir everyone has in common. There's been many servers with different content and the skills(some good and lots fun some mistakes). Not everyone has played them all but most people have played Euro. So it's the base people refer to when there's a bug or something seems not right. Referring to Euro as a basemark isn't the same as saying Bring it back. The team here are trying to get a solid balanced mir to build on and develop so we can all still enjoy (new) mir. Euro is just the commonest reference point.
 

daneo1989

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My honest opinion it needs some damn quest's to help leveling at lower level's
 

terriblen

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You serious? It takes a 3 or 4 weeks to 40 even if you don't play that much. Then it slows down. Quests are for the weak. Couple nights without sleep and you'll be 45.
 
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