- Sep 26, 2007
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I wasn't suggesting that. Re-read my post.having played euro mir from beta to end (with a small break in the middle ish) i have a good idea of what lvling was like on euro...and if ur suggesting that they try to recreate the same progression as euro mir had, then ur deluded, this isnt anyones first time playing mir, we've all done this grind how many times?
im not saying we have it bad, please read my post properly, im saying that unless changes are made this server will never see players reach the new high lvl content, its a simple fact.
your argument is that ppl wont quit because of this terrible exp after 44? well incase u havnt noticed alot of ppl already have quit due to this fact alone...take a look at the rankings, at how many ppl have reached 44 and then simply stopped lvling in favor of bossing and such.
The server's definition of what constitutes high level and great kit should be constantly changing, as it always has been. Let's get more level 35/40 weapons into people's hands, then we can worry about level 46 weapons.
I mean, does anyone even have a DragonSabre yet on here?
And the same happened on official way back. You got to what was considered a high level that it was difficult to level past (say 35), then did bosses and guild hunts until you got, say, 40% XP from that, then you continued leveling cause you were motivated.
Then people were hitting 40 and the cycle repeated. Then 45. Then God knows, I stopped playing.
I don't see anything very wrong with being more or less stuck at 44 for a while (months even) because leveling is slow. Why do you absolutely need to get 45, or 48 or 50? To get a new item? To get new skills? For the sake of seeing the pretty 0.5 second level up animation?
