Flags above 800

Mu online season 21 - grand opening

Fire

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Apr 15, 2003
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I was just wondering if anyone else has noticed this, using the 1.9 emulated when trying to use flags from 801 and above they dont seem to be able to be set to the on state, using either an npc OR a gm command, when using the gm command it just says its set to off.

Have you got any idea how to fix this? or is something needing hexing??

Thanks
 

Fire

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Apr 15, 2003
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MiloFoxburr said:
its prob plumewinds limit

Flags suck anyway NameLists ftw

im starting to now, i just like flags for complex scripts which have ben partially completed because its easier than having multiple text files everywhere
 

MiloFoxburr

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Mar 23, 2003
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Fire said:
im starting to now, i just like flags for complex scripts which have ben partially completed because its easier than having multiple text files everywhere

just organise your namelists into folders depending on its quest
 

NickAKAVexus

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Apr 16, 2005
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Milo what if you have a server that has over 1000 players like chinese then your text files wouldn't be so efficient would they.. it would have to open it and search throught whole thing for users name.. could lag a bit. Where as the flag its probably neatly indexed in a data file. :P
 

MiloFoxburr

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NickAKAVexus said:
Milo what if you have a server that has over 1000 players like chinese then your text files wouldn't be so efficient would they.. it would have to open it and search throught whole thing for users name.. could lag a bit. Where as the flag its probably neatly indexed in a data file. :P

If you have a decent ammount of ram its not gonna affect it.. And guess what the chinese use namelist's rather than flags as well so its obviously not that big a deal