Flash Dash and Moonlight

Mu online season 21 - grand opening

JekZuo

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As I played an assassin on USA Mir for over a year, I just wanted to share my insight on a couple of skills, as I’ve noticed some big confusion when discussing a couple of skills on the forums.

First of all, I will say that the two most important skills for an assassin are Flash Dash and Moonlight. They are literally the bread and butter and if the skills aren’t exactly like USA, the entire class is compromised.

I just want to give an overview of how they worked on that server, then you can take or leave it as you please. Just want to make sure you have all the information, as you said the team did not play USA.

Flash Dash (Level 3):

Right, the best skill ever created. The idea of this skill is to combine Shoulder Dash and a continuous (yes, continuous) TDB.

When you press the designated F key just once, your character will dash forward 1 space, simply. However, if there is a mob, you will perform a singular strike, similar to TDB. I WANT TO CLARIFY THAT THIS IS NOT WHAT THE SKILL WAS USED FOR.

Instead of pressing the F key once, you could hold it down. If you did so, your character would Shoulder Dash FOREVER at a very high cost of MP. Yes, you heard me, your character will just keep running forward as long as you hold down the key and have MP. I don’t understand why people are saying it was limited to a number of spaces as at level 3, it was unlimited.

It is worth noting that the MP cost for this was extremely high.
However, you don’t actually have the ability to move anything, and this is what happens when you come face to face with something:

  • If you come up against a wall or object, you simply stop, but your MP will continue to deplete for as long as you hold down the F key.
  • If you come up to an attackable mob or player, your character will start performing a repeated TDB style attack that would hurt very badly.

The assassin will continue to attack until the object dies, moves, or you run out of MP.

Now, picture a line of Bugbats that are stuck and cannot move. If you line up your assassin right, then hold Flash Dash down, you will do the following:

Dash towards the first mob, begin attacking, when its dead you will immediately dash into the space that the mob was in and start attacking the next one. Rinse, repeat, constantly until you run out of MP or all the mobs are dead and you continue to dash in the direction until you hit a wall.

The simple idea of the skill is that you line your sights up and hold the key down, causing you to run at your target, kill it when you get to it, then continue dashing in a straight line when dead. The ultimate assassination move.

This was quite literally the only skill used on USA at one point. It was so effective and it hit so hard. The drawback was the insane consumption of MP; it would use all MP in about 6-7 seconds of holding the button down, so you had to pot like a mad man if you wanted to continue holding down the key.

Moonlight:

This would turn you invisible to players, simply put. If you came within 2 spaces of a player, then they would see you with the hide animation (the way the skill currently looks on this server). However, beyond this, you completely disappeared.
The idea behind this was to be tactical, keep your distance so to speak.

Now the most popular tactic ever used on assassins was to combine these two skills as such:


  • You first cast Moonlight and become invisible to a player.
  • You sneak up to a player and stand 3 spaces away, remaining unseen.
  • You line your hidden assassin up, so he is looking directly at the player.
  • You then hold down Flash Dash, immediately cancelling Moonlight and dashing very quickly 3 spaces forward and beginning to attack.
  • If the player dies, you continue to dash away immediately after if still holding the key.
  • If the player stands and fights, Flash Dash continues to attack until you run out of MP
  • If the player moves out of the way, you will continue to dash forward, escaping the situation and then recast Moonlight if it has cooled down.

As you can see, this was the vision of the assassin and as it stands, we can’t do any of this.
Just wanted to write this, so you had all of the information on these two skills. Whether you choose to use it is entirely up to yourself.

If you want any further information, just let me know.

/JekZuo
 

deano13

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We all know how they worked on official, we've had these debate loads of times, the team have adapted the skills to how they want them, yes it sucks becoz like you say moonlight was very important in sneak attacks, now all ppl will use it for is a walking hide... It's not possible to use as a sneak attack now becoz ppl can just see you walking up to them... But ohwell I still play a sin learn to adapt.

---------- Post Merged at 10:54 AM ---------- Previous Post was at 10:52 AM ----------

It really isn't an assasin feel on here, just a glass warrior with attack speed IMO
 

mane30

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On moonlight u move v slow as i remember
And yes on this skils asasins whas fk asasins :D
 

Pottsy

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Pretty sure MoonLight didn't make you invisible to players on the Mir2 version?

It did on Mir3 but i heard it got removed?
 

deano13

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Pretty sure MoonLight didn't make you invisible to players on the Mir2 version?

It did on Mir3 but i heard it got removed?

It 100% did pal, and on here there really isn't any point in stealth for pvp as you can see the sin approaching you a mile off, + there main burst skill from stealth is useless, but ah well!
 

mir2pion

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We all know how they worked on official, we've had these debate loads of times, the team have adapted the skills to how they want them

Well from what Sam posted few weeks back (I think in suggestions section), he and the team had no clue for even basic working of flashdash and Sam pretty well said so, asking for input. That's why I felt the need to post and described FD as best I could (I quit @80 on usa mir and hardly used moonlight so can't say much regarding that skill).

Recently I played mir2forever ps a little and there FD seems to work like on usa (but you can't dash-like forward by holding the skill key - I will check it again today) and I described it on that thread but the impresion I got from the discussion there was that assasin char will be mangled and destroyed on this server by ineptitude and hostility against the character.

The way I see it from experience from the begining of euro and from usa mir is that wiz is favored #1 char followed by tao and then warrior, and sin as last added char got good abilities only because it was new on usa mir and it was only question of time before it would suffer from disfavor on pservers. And by char doing well on usa mir I don't mean the atack speed 'exploit' when it went overboard - that deffinitely had to be dealt with.
 
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Samuel

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I have already announced a future release for the invisible to players moonlight, but it will be a higher level skill as it would upset the current balance between the classes.

Flashdash I never really understood... And in all honesty, the class has now been balanced around the way it currently works on here (so is unlikely to change).

However, I would still like to understand as no one has a simple answer to this skill (each says it works different to the next).

You say it was a hold down tdb that would shoulder dash you to a target and then effectively do tdb?

How do you make the target your target? (hover over the mob/player and hit button? or do you need to click to target?, if its click then how is it any different to clicking a mob normally (besides the shoulder dash side)).

You say shoulder dash, so it pushes the target back also?

You say its a hold down tdb, how is this different to the current version?

usa = tdb
here = doubleslash (2 hits) + flashdash (tdb effect) = tdb?

Cheers
Sam
 

JekZuo

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I have already announced a future release for the invisible to players moonlight, but it will be a higher level skill as it would upset the current balance between the classes.

Flashdash I never really understood... And in all honesty, the class has now been balanced around the way it currently works on here (so is unlikely to change).

However, I would still like to understand as no one has a simple answer to this skill (each says it works different to the next).

You say it was a hold down tdb that would shoulder dash you to a target and then effectively do tdb?

How do you make the target your target? (hover over the mob/player and hit button? or do you need to click to target?, if its click then how is it any different to clicking a mob normally (besides the shoulder dash side)).

You say shoulder dash, so it pushes the target back also?

You say its a hold down tdb, how is this different to the current version?

usa = tdb
here = doubleslash (2 hits) + flashdash (tdb effect) = tdb?

Cheers
Sam


It’s a very difficult skill to explain, granted. I did my best in the original post and I apologise if it was unclear.

There is no clicking whatsoever. You press and hold the F key and you begin to dash forward. When you run into an attackable enemy, the skill begins to auto attack that enemy with a continuous TDB style attack.

It literally hits over and over, but is not quite as powerful as TDB for obvious reasons, but still packs a strong punch and hits harder than double slash.

When/if the target moves or dies whilst you are hitting it, your character will just continue to dash in the direction it is facing.

Again this is all whilst holding the button down. If at any point you let go or run out of MP, you just stop.

There is no moving of an enemy of any sort, you simply dash forward and stop at anything you come to. If it’s a wall or object, you stop. If it’s an enemy, you begin to auto attack whatever it is until it moves out of your line of sight.

In simple, you’ll either be dashing into open space or attacking what is in front of you, whilst you hold the F key.

It’s designed to be an all in one surprise attack from a few spaces away to deal initially more damage, like a burst move.

Once the player you are attacking begins running around in circles, you’d never be able to land hits with this move again as it would be too hard to aim, so you must switch to double slash.

So again it’s just a great opener/surprise attack.

/JekZuo
 

deano13

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I have already announced a future release for the invisible to players moonlight, but it will be a higher level skill as it would upset the current balance between the classes.

Flashdash I never really understood... And in all honesty, the class has now been balanced around the way it currently works on here (so is unlikely to change).

However, I would still like to understand as no one has a simple answer to this skill (each says it works different to the next).

You say it was a hold down tdb that would shoulder dash you to a target and then effectively do tdb?

How do you make the target your target? (hover over the mob/player and hit button? or do you need to click to target?, if its click then how is it any different to clicking a mob normally (besides the shoulder dash side)).

You say shoulder dash, so it pushes the target back also?

You say its a hold down tdb, how is this different to the current version?

usa = tdb
here = doubleslash (2 hits) + flashdash (tdb effect) = tdb?

Cheers
Sam

You wanna test an official sin pm me... I told you before your welcome to try it.
 

mir2pion

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I logged on Eternal's mir2forever today (I hope its not some renegade server and it won't earn me a ban from LOMCN for mentioning it here, you know the funny politics around here regarding some pserver owners) and checked it again, on that mir holding the skill button down moves you forward one tile in the direction you face (if you face empty space) and there is a second or two delay before you move to next tile if you kept the skill button pressed down. So on that mir you can't move continuously but on usa mir you could, otherwise it is implemented the same way as on usa mir - but I should add I still have the skill level 0 on Eternal's mir. Otherwise it works as JekZuo says it works and as I remember from usa mir and how it works on the mentioned private server.

If you face a single bugbat and press the skill button (not using your mouse at all except to use right button to orient the direction your char is facing if its not facing the mob) sin character swings the weapon and kills the bugbat, it doesn't push it to the tile behind it (even if thats possibly the smallest mob in game?). And if the bugbat wasn't there, the press of the skill button would make you move one tile forward but without the weapon swing.

Perhaps I could possibly let you guys log onto my sin on mir2forever? All you'd need is download the client.
 
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SlippitySchlong

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Not being funny or owt but if anybody played USA mir that's how it's done for flash dash and moonlight and nobody moaned about them being OP. Get it together chronicles team don't do a ben and hany from fourheroes cus they decided to put their own slant (i think the excuse was) on the assassin class. That was after they gave up trying to fix it in the first place as the images weren't all there, lmao!
 

monkeydust

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Not being funny or owt but if anybody played USA mir that's how it's done for flash dash and moonlight and nobody moaned about them being OP. Get it together chronicles team don't do a ben and hany from fourheroes cus they decided to put their own slant (i think the excuse was) on the assassin class. That was after they gave up trying to fix it in the first place as the images weren't all there, lmao!

I'll be honest, I liked the way Ben's Assassin's were set-up. Stealth gave observer mode (Moonlight tweak) with hp draining while you were stealthed and the backstab move was cool too, deffo made sin's feel that more bursty hit and run tactics to the class. One can only hope Moonlight will be done decent on here and not just that shitey clear ring/hiding effect while only being able to walk! It's ****ing useless like that!
 

NightScare

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I'll be honest, I liked the way Ben's Assassin's were set-up. Stealth gave observer mode (Moonlight tweak) with hp draining while you were stealthed and the backstab move was cool too, deffo made sin's feel that more bursty hit and run tactics to the class. One can only hope Moonlight will be done decent on here and not just that shitey clear ring/hiding effect while only being able to walk! It's ****ing useless like that!


Bens sin was the best

It actually had "advantages"

On here there's no advantage, just a Oh play a wiz without magic shield thats Melee.

Oh right, yeh ok. ill do that -_-.
 

d1craig

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Just from the sound of the way this skill was used it seems more OP than FF was on Ace lol. I wouldn't mind it doing a dash for one space but it doesn't have to hit non stop. This private server is to perfect the game not to continue using broken not very balanced features.
 

monkeydust

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I think FlashDash is fine the way it is (even the silly amount of xp needed to level the skill since you can't afk level it) the damage is kinda **** but mine is Lv0 atm so I really can't say about the damage when it's leveled but FD is fine. Moonlight however, I really don't want it to be the same as tao's hiding skill with the **** slow walking animation. I really liked the sound of it making you invisible (observer mode) to players more than 2 spaces away and the clear ring/hiding effect when closer than 2 spaces. I think that's an awesome balance for the skill, makes it very useful while not being OP imo as people should have to react fast when fighting a Sin.
 

Phade

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I think FlashDash is fine the way it is (even the silly amount of xp needed to level the skill since you can't afk level it) the damage is kinda **** but mine is Lv0 atm so I really can't say about the damage when it's leveled but FD is fine. Moonlight however, I really don't want it to be the same as tao's hiding skill with the **** slow walking animation. I really liked the sound of it making you invisible (observer mode) to players more than 2 spaces away and the clear ring/hiding effect when closer than 2 spaces. I think that's an awesome balance for the skill, makes it very useful while not being OP imo as people should have to react fast when fighting a Sin.

Couldn't agree enough, it sounds like the skill will be redundant to most assassins if it's mechanics are the same as a clear ring. An assasSin is the same as any rogue like class, the basic fundamentals for the class is stealth.