Flash Dash Fix

ziiid

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Feb 18, 2013
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Hey all,

Suggestion:Flash Dash is such a clunky spell right now, not too mention super frustrating, slow cast, no damage, interrupts double slash, doesn't work 75% of the time, it isn't a fun spell to use, and borders on being useless in pve, is useless for pvp....some possible things that would help
1)best solution-remove the cast delay so it can be used in between double slashes, This has a secondary benefit of adding some dynamic game play to the sin (get to actually press buttons lol) Since it only hits by like 20 damage with 65 DC this will not unbalance anything.
2)leave it the way it is but make it proc 100% of the time
3)drastically increase the damage (although this seems like it would be problematic and leave it as still an anoying and clunky spell)

Anyone else have any thoughts or suggestions?
 

Kaden

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Dec 5, 2013
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yeh make it the same as USA - infact make the whole sin class way it was on USA with a few tweaks and make the class worth playing again
 

ziiid

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I don't think they would ever make it work entirely like usa, but the my first suggestion there would make it partially work the same way. Basically enabling you to cast flash dash in between double slashes without losing double slash dmg. Adding timing and dynamic game play into sins.
 

The NightAngel

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Instead of inbetween double slashing (adding more damage from a low level skill is not ideal) make it replace 1 of the 2 slashes. So instead of the way it is now where you lose both slashes to cast a skill you would only lose damage from 1 swing but still maintain the speed.

Coding that could be a problem but an easier fix coding wise would be to make the skill itself double hit. One at normal and 1 going for the paralyze.

So you could technicslly just hold the F button and keep casting a flashdash double hit instead or normal double slash. Drinking MP and dealing less damage than standard double.
 

ziiid

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The tiny bit of extra dps this would gain is negligible, assassins could use the dps increase anyways.
 

The NightAngel

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The tiny bit of extra dps this would gain is negligible, assassins could use the dps increase anyways.

I agree they could but i dont think it should cone from flash dash.
Flashdash certainly shouldnt interup current dps ouput to such a degree though
 

Mystickiller

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I've been saying this since day one when I got FD, Lol. Nothings every changed.

Pretty sad when even with luck7 fd will still hit randomly under what my actual current dc is. 20-45dmg
 

Follower

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I've been saying this since day one when I got FD, Lol. Nothings every changed.

Pretty sad when even with luck7 fd will still hit randomly under what my actual current dc is. 20-45dmg

You sound like davey_boyy with a whinge like that, lol.

I'd like to see option 1, but i think the team would more likely go with option 2/3 :P