Flash Dash

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Laylas

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Jun 2, 2013
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Team,

Is there any plans on buffing this skill at all? I mean to have a skill that hits anywhere from 2-18 tops is a big loss in DPS for sins as sometimes it doesn't proc yellow for 3-5times, what is your issue against sins, surely you can make flash dash it's self do more dmg then 2-18..........
 

Koriban

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Personally I think this spell just needs to last longer (yellow pois) same as warrior TDB perhaps. Currently, it does not.

I don't think it's supposed to be a damage spell, more a utility/if succesful, then dps spell.

No plans been made yet to change it though so will have to wait and see.
 

deano13

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Oct 31, 2004
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Personally I think this spell just needs to last longer (yellow pois) same as warrior TDB perhaps. Currently, it does not.

I don't think it's supposed to be a damage spell, more a utility/if succesful, then dps spell.

No plans been made yet to change it though so will have to wait and see.

Having a longer lasting yellow effect is not bad idea tbh, as at the moment by the time you've hit someone and they move 1 step the procs gone, and you start all over again, yellow procs they run and it's zzzzzzz
 

reecew

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the spell does need to last longer cause once you FD then they have already ran off so u cant lay damage out,
or make flash dash actually do some decent damage.
 

FaithKING69

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I speak about tht for 1 month. Dnt expect any changes. GMs piss sins off. They only care about archers i see.
 

Kalamonde

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Jul 29, 2013
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Either make it proc everytime and keep the damage basically nothing, or increase it's damage and leave success rate as it is. Atm it's not worth using and it's another useless sin skill like trap
 

reecew

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sin could really do with some kinda trap for people same/lower lvl even if its for 1 second... mir 3 assassins had alot more ways to assassinate people
could really use a few of there idea's just a thought.
 

The NightAngel

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Should not last longer.
Pvp this pvp that..
Modt mobs done even attack when yellowed. Increasing duration sounds silly to me pve wise.
The skill should cost way more mp but not interupt attack flow, like fatalstrike? Forget name lol.
That would fix it
 

mooncloud

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Apr 29, 2014
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i agree trap needs sorting out I don't see why it has a cooldown and think its to long flash dash needs its success rate increasing as its annoying as hell when it doesn't work for 5times in a row or more also think should b able to trap devas
 

Xx69xX

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trapping deva wont help much as they can still attack while trapped, just like archers. but FD does need some sort of buff, one way or another.
 

deano13

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Either make it hit harder like atleast 40-60, or pro long the yellow effect, as 8 damage is pathetic considering the benefit when it does proc lasts about a second..
 

Mystickiller

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Spoke about this since day one with quite a few sins that have no abandoned their char. Without ultra kit/spells sins are basically useless except when there's no tao for green.
 

Kalamonde

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Jul 29, 2013
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theres not going to be a change to flash dash sam said!

though archers get static shot tweaked afew times when they cried!
warrior get entrap change too!
sins get told "no!" cause sam plays archer! and maybe an alt war!

its SO unfair!

ya im takin the piss cause either way captain nofun (Sam) aint gunna listen! :P
 

deano13

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Archers get buffs, wiz get buffs, Taos get buffs, wars get the ability to TDB every hit, and yet sins have had nothing apart from an 80hp buff lol... And still have skills doing 8 damage...
 

ziiid

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Feb 18, 2013
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There needs to be something, whether that is a change somewhere else or with flash dash itself. It is needed. Sins are just really terrible warriors atm, and it will get infinitely worse now that you can create storm gems.