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Hyd

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Could more information be provided on the 'novel' items offered by the Game shop before actual release or has this aspect of the game not been decided upon yet?
 
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MrMcD

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I was Hopeing the website would be updates with this info . I keep checking :P gameshop can be make or break for servers
 

Sanity

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As long as they stay away from EXP potions, MIR Kits and skills i don't really care tbh, but yea gameshop can ruin a server if not done right.
 

TheDayIDie

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As long as they stay away from EXP potions, MIR Kits and skills i don't really care tbh, but yea gameshop can ruin a server if not done right.
My opinion, temporary exp pots between (x1.2 and x2) are not game breaking, anything higher is a no go.
 

SmavidDavid

Playing Legend of Mir 5
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Worthing is depressing.
My opinion, temporary exp pots between (x1.2 and x2) are not game breaking, anything higher is a no go.

Anything non cosmetic is game altering. If somebody played with 1.2 all the time they would level faster end of... Its an advantage no matter how small. How you see upto x2 is acceptable i cannot grasp as it is a great difference. EXP is no go full stop.

The only 'buffs' available from gameshop should be; impact, spirit, magic, storm health and mp 180second drugs.

---------- Post Merged at 09:19 PM ---------- Previous Post was at 09:19 PM ----------

My opinion, temporary exp pots between (x1.2 and x2) are not game breaking, anything higher is a no go.

Anything non cosmetic is game altering. If somebody played with 1.2 all the time they would level faster end of... Its an advantage no matter how small. How you see upto x2 is acceptable i cannot grasp as it is a great difference. EXP is no go full stop.

The only 'buffs' available from gameshop should be; impact, spirit, magic, storm health and mp 180second drugs.
 

JordanF

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Exp Potions will probably halve the user count. Cosmetic items are wtg, any sort of boosts bought with irl cash is an unfair advantage and game breaking. Game shop items should be discussed with players before being included tbh
 

ChaseyLane

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The best solution is to add things to the gameshop that have no physical advantage to the game e.g. different armour skins / haircuts / maybe different glowing effects, however in my opinion these should be made dropable upon death so A) people who donate can only look flashier but gain no physical advantage and B) it will create abit of competetion to try and pk for these items as they would be rare ..... this is about as close to fair as a gameshop can get I think ;)
 

Hyd

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We all have our own idea of what is and is not game breaking. I'm interested in hearing the development team's opinion on it and what exactly is available in the shop.

Any kind of pay-to-win item/boost/consumables are what I would personally hate to see. Things like PK point removal potions, Storage space, Bag weight, sex changes, pet levelling map access - etc etc will provide a good income for the server and yet have no significant impact on balance.


For me and I imagine a great portion of the population; this subject is the make or break for the server.
 

Samuel

Mir Chronicles Dev
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In all honesty... This hasn't been decided yet, the gameshop is the lowest priority on our list of things to do (as it always is)...

In terms of items that I think are novel:
- Hair cuts
- Mount skins
- wings
- horse items.
- low dc/mc/sc buff
- low exp buff
- torches
- pk reduction? maybe?

I am literally rolling things off the top of my head.

I understand that not everyone may agree with me on buff's, but I agree with who ever said 1.2x (MAX) for like an hour... Granted it can provide a small advantage for wallet warriors, but the advantage can also be shared by those who wish to catch the higher level players etc etc...

As I said, need to have a proper discussion with the team.

Sam
 

Hyd

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In all honesty... This hasn't been decided yet, the gameshop is the lowest priority on our list of things to do (as it always is)...

In terms of items that I think are novel:
- Hair cuts
- Mount skins
- wings
- horse items.
- low dc/mc/sc buff
- low exp buff
- torches
- pk reduction? maybe?

I am literally rolling things off the top of my head.

I understand that not everyone may agree with me on buff's, but I agree with who ever said 1.2x (MAX) for like an hour... Granted it can provide a small advantage for wallet warriors, but the advantage can also be shared by those who wish to catch the higher level players etc etc...

As I said, need to have a proper discussion with the team.

Sam

I'd prefer no XP buff but you need an item in the shop that will be bought multiple times to cover your costs and maybe provide you with enough incentive to keep the project running for years rather than months so a 1.2x XP buff would be understandable, however would a restriction of such a buff be something you'd consider so these 'wallet warriors' you say can not use them 24/7? like 50 per month for example.

Thanks for the quick reply.
 

xXxX

Golden Oldie
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So Orbs being in drops is unfair/unbalanced n hated apparently but 1.2x exp buffs for 1 hour for r/l cash is fair?

Some people are just gonna permanently live on that and put some proper lvlers off .
 

deano13

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---------- Post Merged at 07:24 AM ---------- Previous Post was at 07:22 AM ----------

I dnt understand all the negativity on exp pots, people will be selling them anyway on the regular so just buy them off the donators like I probs will be, no biggie. At the end of the day there gna need a regular income to pay for dedi etc and exp pots will always bring in the cash.
 
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Hoody

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As long as they stay away from EXP potions, MIR Kits and skills i don't really care tbh, but yea gameshop can ruin a server if not done right.


id so buy a name for my weapon "liverpool fans are fags" would be sweet to name your kit :D
 

SmavidDavid

Playing Legend of Mir 5
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Worthing is depressing.
---------- Post Merged at 07:24 AM ---------- Previous Post was at 07:22 AM ----------

I dnt understand all the negativity on exp pots, people will be selling them anyway on the regular so just buy them off the donators like I probs will be, no biggie. At the end of the day there gna need a regular income to pay for dedi etc and exp pots will always bring in the cash.


I think people don't look at the bigger picture...

Firstly it is if they are in drops people will sell them, and there ARE people who will donate enough to level constantly on 1.2x exp pots. To assume they will sell them is a stupid idea.

In the bigger numbers it does make a difference and for this reason it shouldn't be ingame. EXP multipliers should not be ingame. Server should stick to exp pills giving a set value. On high rates exp pots i can tolerate, not on low rates though, the increase they provide is too substantial.

Pet leveling shouldn't be a benefit either as a level 7 pet vs level 0 pet is great deal & it allows wizards to have level 7 pets for a longer duration without having to level them, unfair for wizards with no £££.


Samuel's list revised

  • Hair Cuts
  • Mount skins token - requires a basic brown mount to swap at a npc.
  • Wings - sc 1-1 dc 1-1 mc 1-1 with different looks
  • Horse items - do these have buffs? Possibly need to be fairly common otherwise only donators will be riding, but uncommon enough people will skip it.
  • Impact Drugs etc... 180second boosts - the only time you need these is to put on kit really never see people level with them now
  • Longer duration torches / wider spread
  • PK point clean - only do 50 points, allowing people to pk then get a clean sheet is pointless in the system.
  • PK points immunity - Rather than people pk'ing and then getting off make them plan it, and use a potion which for 15mins prevents them from obtaining points.
  • Mob Skins - Spiders, Umbrella Girl etc...
  • Magic / health wines

-----------------------------------------


A possible 'game altering' prize could be if at the end of each week/month you did a prize draw of donators and they recieved a 'donators trophie' goes in stone slot and gives 5-5 dc/mc/sc. with a duration of 1 week. It is an incentive to donate but doesn't mean the richest player wins it. The crappest thing is when the game shop allows the biggest idiot with money to rule the server.


Also why not have a 'donate for a mention' where the prize is your name to be shouted across the server with a value (minimum £2 to prevent spam). There are people here willin to give £300 to a server for its upkeep..
 

omenking

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Oct 18, 2013
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If you're going to add Exp buffs then please put a limit on how many you can use a day/week, I think on Mir USA there was a limit on how many you could buy per day or week, I may be mistaken though, it was a long time ago lol

Just an idea here, couldn't you set up a PVP Tournament and to sign up for it you had to pay a small donation that goes towards the server and whoever goes through all the rounds to the final round they'd get a prize (of what I don't know) and you could split up the Tournament into brackets like 1v1's, 2v2's, 3v3's etc

There could also be a Rankings Leaderboard based on PVP Points during each Tournament but these points would also carry over onto the next Tournament so that people could build the points up. It could be like a weekly thing and after a month whoever's got the most points get a bigger reward than the previous award for winning the Tournament and then after a month the points would reset.
It would bring out competition and keep PVP alive for those who enjoy it, it might be a good idea or it might be a stupid one but I think something along these lines would be quite interesting!
 
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jez

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Jun 9, 2013
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playing against exp boosters just ruins the game before we start, it really saddens me :(

its all very well saying its only 1.2 exp, but multiply that over six months and try saying its nothing.

There were some that didnt like the chain quest exp thing in V1, this is far worse..

needs to be stuff thats fair and wont fk people over..

name change
sex change
even class change
skins
pet skins
armour dyes

absolutely no need for exp buffs!.

Also id be pissed off no end if a few months down the line im lvl 40 and you put a shop in with exp boosters, then some fat wallet twat reaches 40 in a week,id rather know now thanks before i start.
 

Skyline

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The EXP buff may work, if you keep it low (x1.2) but also make it so you can only use the buff once every 24 hours or similar.

That may seem a little extreme, but some people will go levelling armed with 5 EXP pots, therefore constantly hunting on x1.2 exp and soon enough will pull further and further away from the rest of the players.
 

deano13

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The EXP buff may work, if you keep it low (x1.2) but also make it so you can only use the buff once every 24 hours or similar.

That may seem a little extreme, but some people will go levelling armed with 5 EXP pots, therefore constantly hunting on x1.2 exp and soon enough will pull further and further away from the rest of the players.

Being on the death drops ;)

---------- Post Merged at 12:25 PM ---------- Previous Post was at 12:25 PM ----------
 

jez

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I understand that not everyone may agree with me on buff's, but I agree with who ever said 1.2x (MAX) for like an hour... Granted it can provide a small advantage for wallet warriors, but the advantage can also be shared by those who wish to catch the higher level players etc etc...

sam

how can you catch the higher lvls if there all using the exp buffs too, best you can do is maintain the status quo. And usually the higher lvls are higher lvls coz they put more into the game, so is it right people have an easier route to catch up? There always becomes a point where kit takes over from lvl advantage and this even things out.

no exp boosters! :P
 

Sanity

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id so buy a name for my weapon "liverpool fans are fags" would be sweet to name your kit :D

May i ask you what team you support?, but all i have to say is "2nd in the league."

If you plan to have exp buff, make it disappear upon death, including PK.