Gameshop ideas thread

Kai

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Constructive thread about ideas for a gameshop in mir. All items in the gameshop will be obtainable through real life donation, trading with another player, and possibly ingame gold.

***not a discussion about gameshops and their merits* **


Ideas cannot include any of the following:

1. Items (weapons, armors, jewelry).
2. Skills
3. Large impact buffs. Buff amount must be the same or smaller than what is already ingame, ie. storm drug +1 speed (duration, on death removal, etc. are open for changes)

Ideas must try to include the impact that your gameshop purchase will have, and as much as possible, numbers to show exactly what you are suggesting. Also include what you think the impact is by having the item purchasable rather than dropped (ie. mounts would have a high impact because finding them would be amazing, where as finding a small buff potion isn't that exciting so small impact). Examples:

1. Sex change scroll - one time use. Impact on gameplay - small impact on male vs female armor gold value disparity, could be seen as a positive impact. Drop impact - small.

2. MC Drug - +2 mc/30 minute duration/lasts through death. Impact on gameplay - small buff nearly no difference in killing speed even if the user was to use them every moment of play. Does not imbalance pvp or the ability to kill monsters above the characters current level and item power. Drop impact - small.

3. Snowman suit - 24 hour duration/lasts through death/large radius light. Impact on gameplay - extremely small torch gold sink negated for the period of time the user is playing (could be they only login for 1hour with the buff on, which is approx 1 torch.) Drop impact - debatable, my guess is small depending on rarity.

4. Permament mounts - Impact on gameplay - small impact as it changes nothing to current combat, only appearances. Drop impact - large impact as having a rare mount is extremely visual and provides a big incentive for people to keep playing and find them.
 
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longkushi

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Jun 29, 2013
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luck potion: keep weapon remain on luck 7 in all basis duration: 1 week price: 10 pound

---------- Post Merged at 10:13 PM ---------- Previous Post was at 10:12 PM ----------

EXP SCROLL X1.5 PRICE 1 POUND
EXP SCROLL X2 PRICE 2 POUND

---------- Post Merged at 10:14 PM ---------- Previous Post was at 10:12 PM ----------

equipment potion: lock all equipment upon death duration 1 week price 10 pound
 

Kai

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Please explain why you would want them ingame and what impact you feel they would have, both good and bad.

I listed mounts as an example, while it does have a good side it also has a negative impact too.
 

DeadGirl

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Please explain why you would want them ingame and what impact you feel they would have, both good and bad.

I listed mounts as an example, while it does have a good side it also has a negative impact too.

What's the negative impact? People get jealous because other's are riding a tiger?

I won't be buying anything, but i know multiple people who want new mounts, purely because they look better than horses.
 

Kai

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Well consider if mounts were in the drop files. If they were rare drops people would definitely be jealous if they didn't have that fancy tiger, or fox, or phoenix. They are very prestigious in some games as they draw alot of attention even if they have no impact on movement because everyone has one anyway.

Also I meant to say explain why something would be bad to have ingame just the same as suggesting something good.
 

Male

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What's the negative impact? People get jealous because other's are riding a tiger?

I won't be buying anything, but i know multiple people who want new mounts, purely because they look better than horses.

Only thing i can think of is that Sam would have to take a great deal of time to make them, other then that diffrent skinned mounts would be good.

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Well consider if mounts were in the drop files. If they were rare drops people would definitely be jealous if they didn't have that fancy tiger, or fox, or phoenix. They are very prestigious in some games as they draw alot of attention even if they have no impact on movement because everyone has one anyway.

Also I meant to say explain why something would be bad to have ingame just the same as suggesting something good.

There not in drop files i would guess and as for the jealousy factor, isn't that a big part of the game anyway?
 

JordanF

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longkushi it sounds like u have a lot of money to spend on here, while those ideas will initially be a great money maker with an odd few spending stupid amounts..it will destroy the server and im sure 75% of server wud probably quit, there will be no balance and just a pay to win server.
 

DeadGirl

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Only thing i can think of is that Sam would have to take a great deal of time to make them, other then that diffrent skinned mounts would be good.

---------- Post Merged at 11:40 PM ---------- Previous Post was at 11:38 PM ----------
If you mean the tigers etc they've been made anyway, Gm's log on, on them all the time :)
 

Ezrolith

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Jul 28, 2013
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Buff of bullshit - Tells user they are receiving Luck2, 10 bonus damage, 25% extra drop chance. Actually gives nothing other than fake buff info.
Benefit:- Brings money in from fools with money to waste, does not unbalance server
Disadvantage:- Must keep secret and never let them find out. Might go to hell.

Rich Mans Riddle - Customer pays £1 for a scroll which gives them a clue to a location which leads them further into the puzzle. When they find the next location, then, and only then can they buy another scroll and advance. 10 stages in total, takes about 15 hours. Reward = a sun bundle medium + a gold bar.
Benefit:- Cash, take a long time for peeps to realise the reward is always ****
Disadvantage:- Many pissed off people, if they finally complete it

PotCash Hard Torch - Sold under the guise it is prevents durability loss, but actually is just a torch that doesn't break on death (like all torches), possibly made out of concrete.
Benefit:- Cash for server
Disadvantage:- The usual

Thing these should crack it.
 

mrmayfair

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ppl wont buy anything if it is useless consider that

simple donation is better off

Slightly incorrect. Say for example my idea of an A.speed+2 (w/e) Pick Axe was in Game Shop. People would then consider buying Game Gold to purchase this, but most likely have extra Gold Gold left. Most will see a "hair colour change" (or w/e) and be like "ohhh ill just get one of those, so i can look like more of a twat." Things like this will play a bigger impact than you'd imagine.

A mixture of useful and useless things will all help.
 

Sugram

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A torch that doesn't run out or drop would actually be a nice item. There isn't any advantage to be gained for it. The normal torches cost next to nothing and are just a very small nuisance to rebuy or repair. An actual eternal torch would be something i'd pay for. Though mostly it would be knowing you got to help keep the server running and anyone who inspects your equipment would see that too.

Also have to make this item untradeable/undropable/not show up in junk shop, since they would cost a pretty penny in game gold. Otherwise people could indirectly buy gold for out of game money.
 

Kai

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There not in drop files i would guess and as for the jealousy factor, isn't that a big part of the game anyway?

I do think the jealous is a big factor yes, so if there aren't rare and prestigious items to show off then what incentive is there to hunt? Rare drop mounts are highly visible and could have a big factor on gameplay. So putting it in the shop would be bad from that perspective.
 

Untamable

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Pk point removal scroll: remove 100 pk points

rename scroll: players able to name their weapons and armours.

premium dungeon pass: acess to pd, slightly higher drop rate than other maps.

Weekly VIP system: VIP players able to get in to pd at anytime, 30% discount on pots, and 20% extra exp.

Repair scroll: special weapon repair requires a repair scroll.

Revival stone: Taos have to wear revival stone in order to resurrect someone.

Fishing system: players able to get any potash items from fishing in a very low chance.

Potcash caves: players able to get potash from game in a very low rate.

gold pick axe: slightly higher rate of getting plats and golds (random puri).
 
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Kai

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A torch that doesn't run out or drop would actually be a nice item. There isn't any advantage to be gained for it. The normal torches cost next to nothing and are just a very small nuisance to rebuy or repair. An actual eternal torch would be something i'd pay for. Though mostly it would be knowing you got to help keep the server running and anyone who inspects your equipment would see that too.

Also have to make this item untradeable/undropable/not show up in junk shop, since they would cost a pretty penny in game gold. Otherwise people could indirectly buy gold for out of game money.

Yes, neat idea small impact on gameplay, no impact on combat.

As for it being untradeable this would make it an exclusive which seems to be strongly opposed. The transfer of real life money to ingame gold is another topic and already happens even without a gameshop.

---------- Post Merged at 11:10 PM ---------- Previous Post was at 11:07 PM ----------

Pk point removal scroll: remove 100 pk points

rename scroll: players able to name their weapons and armours.

premium dungeon pass: acess to pd, slightly higher drop rate than other maps.

Weekly VIP system: VIP players able to get in to pd at anytime, 30% discount on pots, and 20% extra exp.

Repair scroll: special weapon repair requires a repair scroll.

Revival stone: Taos have to wear revival stone in order to resurrect someone.

Fishing system: players able to get any potash items from fishing in a very low chance.

Potcash caves: players able to get potash from game in a very low rate.

gold pick axe: slightly higher rate of getting plats and golds (random puri).

Could you expand on the game impact at all?

We do already have wargodoils for special repair on weapons.

Obtaining gamecash from the playing the game itself is an interesting thought we should create a new thread maybe on how the gameshop might work to make a server better. Ie. gamecash only from real life, gamecash and gold can buy the items, gamecash from hunting, etc.
 
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Ezrolith

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Repair scroll & revival stone interesting concepts, lol. Why not go the whole hog and introduce HP scroll, need one of these to use anything bigger than a medium HP drug? lol :-P

Scroll of speed - without one of these your character has the permanent overweight bag effect. lolz

If you wanted to introduce a new mount skin for example, I think the simple answer is don't mix a donation reward item with an item in drop files. That way there is no cross-over, you either have the donation mount or you don't, it's not like it's a rare drop too, like if you could donate for heaven armour etc.
 

JordanF

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Vip option ideas..


Vip 1 - £5 a month
Name colour change
A torch of some sort
Global shout scrolls
Sex change
10% boost to mountsstats


Vip 2 - £10 a month
all of above plus
speed 2 pick axe
2 rename wep armourscrolls
2 200k pk pt removalscrolls
20% boost to mountstats




Its crap stuff but imsure a lot of ppl would end up subscribing to something similar tothis.


For game shop stuff


200 pk point removalscrolls
global shout scrolls
hair change
cave teles 24hrs (entonly)
mount skins
maybe dc 5 sc 5 mc 5drugs that last 24 hours
craft success rateore +15%
Make provs cost moremoney to travel to if ur below certain level, ie orcs cost 100k ifyour under 45, pb 50k below 40, cgr 25k below 33, can have a freepass sorta thing in npc then.
 

Samuel

Mir Chronicles Dev
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I have absolutely no idea what these files can do in terms of items/buffs... Not my area of expertise, but I will look into it...

Added Horses, Tigers and Wolfs + there items to GS so far...

Sam
 

Ezrolith

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I have absolutely no idea what these files can do in terms of items/buffs... Not my area of expertise, but I will look into it...

Added Horses, Tigers and Wolfs + there items to GS so far...

Sam


Yay :-D We'll have that dedi sorted for next month in no time :)