As title says, features include :
- Start Lv35, Metaphorical (Item) Cap of Lv90-100 (Upped from 70)
- Completely Redone Items (1000+)
- Updated to Ledu, Redesigned login screen
- Background music on all maps
- Unique Maps
- 50+ Quests (On Release)
- Heavy on Quests
- Skills Redone to start at lv35 and progress onward (With each class getting a good helping of the other two classes spells.)
- Intriciate Storyline with multiple paths
- More indepth adventure for both good and evil
- Good & Evil get multiple choices on quest paths past the alignment choices (E.g. Mortals, Demigods and Angels)
- Redone Casino
- Minigames eg. Gambling & Football
- Football "League" system (You heard about it here first !)
- Guild Houses
- Players get to pick locations for guild houses (On Actual maps, not a map to teleport to) and entrance is only allowed if you have a key.
- Subclass System with 2 subclasses per class and 9 subclasses all classes may choose, with each subclass getting specific abilities and learning certain skills earlier. (11 subclass choices per class, 15 overall)
- More subclass info http://www.geocities.com/dgkv2/gma_subclass
- Crafting System
- Last Man Standing Contests every Sunday
- LMS Contests have AllvAll and CouplesCombat
- Marriage System + "Extra Feature" (To be announced at a later date)
- Rebirth System (Doesnt send you to Lv1, Lv35 instd)
- Improved Sabuk Wall
- Edited Mystery Cave (Wait and see !)
- Different Planes (e.g. Identical Maps but different mobs)
- Hairdresser
- Multiple Versions of Paralysis, Protect, Teleport etc rings.
- Multiple versions of recall sets with ability to mix and match according to what pieces you aqquire.
- Factions to join (E.g. Ahmile, Hate Legions, Demigods, Lirath, Darath)
- "Interesting" Taoist Pets (E.g. Second function other than a summon for the first pet)
- Taming Rooms for Higher Level Wizards (50+)
- Rentable Pets for Warriors (Max 1)
- Pet Summoner for High Level Taoists (55+)
- Balanced Stats with low stats at lv35 and very high stats by lv90
- Balanced Mobs with powerful mobs ocassionally appearing in lower dungeons
- All new mobs have mass drop variations
- Mobs renamed to Unique & original names (e.g. Brute Claw, Vicious Plant, Servant, SharnPriest, FallenDarath)
- Unique maps, mostly designed by the GMA Team (Not all though, won't take credit for others work.)
- Players get to choose next patch to be developed
- Most importantly - A unique storyline drawing from mirs past and human mythology. This server is set 100 years after public mir.
- New Maps Including : (Some reskins, some old maps, some new maps)
(Some are planned patches, maybe being released instead with server)
Mystery Ship
Hatelands
Fire Temple
Ill-Omen Forest
Evil Hive
Cave of Nightmares
Maggot Lair
Old Mine
Hidden Valley
Ginko Tree Valley (Actual Forest Maps past the original town)
Hells Gate
Eerie Cave
Realm of Ice
Bleak Desert
Claw Cavern
Throne
Dark Cave
Cave of the Damned
Abandoned Tomb
Barren Desert
The Ten Trials (Quest maps)
The Eight Trials (Quest maps)
Port Achilles (The First Unique Map for this Server)
Forgotten Temple
The Gods Hall
Notes on the balance ingame :
The Player to mob Strength Ratio basically works like this :
At the starting levels (35-40), stats are low and hard to increase, but around the (50-60) mark they jump up considerably and by the final-ish lvls (70-90) you will be able to "overload" (go over 255) your stats and will have to be careful not to, instead higher level characters will focus on other stats such as AC, AMC, acc, agil or att.speed to become stronger.
Mobs start off, like players, with low stats and are near enough equal to the players themselves in strength, dying quickly and being easy to defeat alone. By the time the players are able to overload their stats, the mobs they will be fighting will have considerable HP increases resulting in normal non-boss mobs with 2000,3000,5000 even 30000hp (depending on the mob level) and making them mobs that must be fought in groups (eg. pummelled with every1's 255 stats).
These mobs are about perserverance and long battles (although they still give out large amount of xp) and mob levels are fairly low in comparison to other servers, forcing players to continually seek higher level monsters as they level or recieve increasingly lower amounts of exp.
Bottom Line : This is not a server where you will 1-hit kill things that give 50k exp. Make sure you have friends or make some quickly, because groups and guilds are very important.
For those of you that read the "Quest to become a Gamemaster" part of the original post, that has been changed slightly, in the server storyline the term "Gamemaster" actually means "Good God" (as opposed to evil god) and those that manage this quest only get the power of invincibility (A worthwhile ability however though for a quest as hard as it is.)
Website in the making : (Made by GamemasterM)
www.angelfire.com/dragon3/legendofmir
(We may change to a better web address provider soon)
- Start Lv35, Metaphorical (Item) Cap of Lv90-100 (Upped from 70)
- Completely Redone Items (1000+)
- Updated to Ledu, Redesigned login screen
- Background music on all maps
- Unique Maps
- 50+ Quests (On Release)
- Heavy on Quests
- Skills Redone to start at lv35 and progress onward (With each class getting a good helping of the other two classes spells.)
- Intriciate Storyline with multiple paths
- More indepth adventure for both good and evil
- Good & Evil get multiple choices on quest paths past the alignment choices (E.g. Mortals, Demigods and Angels)
- Redone Casino
- Minigames eg. Gambling & Football
- Football "League" system (You heard about it here first !)
- Guild Houses
- Players get to pick locations for guild houses (On Actual maps, not a map to teleport to) and entrance is only allowed if you have a key.
- Subclass System with 2 subclasses per class and 9 subclasses all classes may choose, with each subclass getting specific abilities and learning certain skills earlier. (11 subclass choices per class, 15 overall)
- More subclass info http://www.geocities.com/dgkv2/gma_subclass
- Crafting System
- Last Man Standing Contests every Sunday
- LMS Contests have AllvAll and CouplesCombat
- Marriage System + "Extra Feature" (To be announced at a later date)
- Rebirth System (Doesnt send you to Lv1, Lv35 instd)
- Improved Sabuk Wall
- Edited Mystery Cave (Wait and see !)
- Different Planes (e.g. Identical Maps but different mobs)
- Hairdresser
- Multiple Versions of Paralysis, Protect, Teleport etc rings.
- Multiple versions of recall sets with ability to mix and match according to what pieces you aqquire.
- Factions to join (E.g. Ahmile, Hate Legions, Demigods, Lirath, Darath)
- "Interesting" Taoist Pets (E.g. Second function other than a summon for the first pet)
- Taming Rooms for Higher Level Wizards (50+)
- Rentable Pets for Warriors (Max 1)
- Pet Summoner for High Level Taoists (55+)
- Balanced Stats with low stats at lv35 and very high stats by lv90
- Balanced Mobs with powerful mobs ocassionally appearing in lower dungeons
- All new mobs have mass drop variations
- Mobs renamed to Unique & original names (e.g. Brute Claw, Vicious Plant, Servant, SharnPriest, FallenDarath)
- Unique maps, mostly designed by the GMA Team (Not all though, won't take credit for others work.)
- Players get to choose next patch to be developed
- Most importantly - A unique storyline drawing from mirs past and human mythology. This server is set 100 years after public mir.
- New Maps Including : (Some reskins, some old maps, some new maps)
(Some are planned patches, maybe being released instead with server)
Mystery Ship
Hatelands
Fire Temple
Ill-Omen Forest
Evil Hive
Cave of Nightmares
Maggot Lair
Old Mine
Hidden Valley
Ginko Tree Valley (Actual Forest Maps past the original town)
Hells Gate
Eerie Cave
Realm of Ice
Bleak Desert
Claw Cavern
Throne
Dark Cave
Cave of the Damned
Abandoned Tomb
Barren Desert
The Ten Trials (Quest maps)
The Eight Trials (Quest maps)
Port Achilles (The First Unique Map for this Server)
Forgotten Temple
The Gods Hall
Notes on the balance ingame :
The Player to mob Strength Ratio basically works like this :
At the starting levels (35-40), stats are low and hard to increase, but around the (50-60) mark they jump up considerably and by the final-ish lvls (70-90) you will be able to "overload" (go over 255) your stats and will have to be careful not to, instead higher level characters will focus on other stats such as AC, AMC, acc, agil or att.speed to become stronger.
Mobs start off, like players, with low stats and are near enough equal to the players themselves in strength, dying quickly and being easy to defeat alone. By the time the players are able to overload their stats, the mobs they will be fighting will have considerable HP increases resulting in normal non-boss mobs with 2000,3000,5000 even 30000hp (depending on the mob level) and making them mobs that must be fought in groups (eg. pummelled with every1's 255 stats).
These mobs are about perserverance and long battles (although they still give out large amount of xp) and mob levels are fairly low in comparison to other servers, forcing players to continually seek higher level monsters as they level or recieve increasingly lower amounts of exp.
Bottom Line : This is not a server where you will 1-hit kill things that give 50k exp. Make sure you have friends or make some quickly, because groups and guilds are very important.
For those of you that read the "Quest to become a Gamemaster" part of the original post, that has been changed slightly, in the server storyline the term "Gamemaster" actually means "Good God" (as opposed to evil god) and those that manage this quest only get the power of invincibility (A worthwhile ability however though for a quest as hard as it is.)
Website in the making : (Made by GamemasterM)
www.angelfire.com/dragon3/legendofmir
(We may change to a better web address provider soon)
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