Group hunting bonus

DeeKayDee

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Now that we have six classes, would be nice to start promoting group hunting

Idea is simple;


Group of 1x of each class - 6 people, 6 classes = 1.5x exp bonus

Group there after;

7 people = 1.6x exp
8 people = 1.7x exp
9 people = 1.8x exp
10 people = 1.9x exp
full group = 2x exp

Must always have 1 of each class otherwise no bonus!
 

JonShannow

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No thanks.
Safety in numbers or speed solo.

if you did go with that idea though it would have to be exp boost for people on screen otherwise you just log 5 alternative clients and group them from sz then go solo.
 

joking

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And all characters must be within range of eachother...can just imagine people grouping noobs in safezone to exploit this Idea.

---------- Post Merged at 09:33 AM ---------- Previous Post was at 09:32 AM ----------

Sorry jon i was slow on the button ha. agreed
 

DeeKayDee

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Yeah, exp only if you are on the screen just like how current exp share works - thought that would have been a given :P
 

joking

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Yeah, exp only if you are on the screen just like how current exp share works - thought that would have been a given :P

No dude... what we are saying is... the multiplier will still be active to the people who are killing the mobs even when the full group isnt present which is wrong.

As a noob from each class could be grouped.. left in safezone.. and used to gain the exp multiplier for one or two people alone.
 

Jest

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Other servers have tried it before. Any more than the official multiplier just destroys solo hunting.
 

DeeKayDee

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No dude... what we are saying is... the multiplier will still be active to the people who are killing the mobs even when the full group isnt present which is wrong.

As a noob from each class could be grouped.. left in safezone.. and used to gain the exp multiplier for one or two people alone.


I got what was said - I agree'd with the posts above ?

"exp only if you are on the screen just like how current exp share works" - Asin, if you are off screen = no exp share = no bonus for anyone


Sorry if that wasn't clear.


Other servers have tried it before. Any more than the official multiplier just destroys solo hunting.

Errr, that's the aim lol .. Sam wanted this server to be focused on group hunting/killing .. The stance should be promoting big hunts and kill groups with the OPTION of soloing .. not the other way around.
 

Silencer

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I like the idea.

1 of each class in a group, on screen, gets the bonus.

Set it so they have to be 40+ or something though, otherwise you could shift log noobs onto a high level char and earn it that way.
 

GimmeAKitKat

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I like any idea that gets people in groups again rather than solo, though im not certain exactly how/where it would work until they add in new lvling areas.

Even with the added exp, wizzies in particular might find they lvl faster as a 2 in PT3rd and BDD 10th rather than in a group of 6 with the x2.

Hell would seem the only real option really, a good one, but one that would also very quickly turn into a warzone rather than lvling area.

Need those new high lvl lvling areas first I reckon.

Saying that, it would be awesome for Blackwidows, so would be worth it just to see them getting a little love from the server
 

JonShannow

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You will lose a lot of casual/solo players if they are at a greater disadvantage than available time alone.

It works well how it is at the moment. You should introduce content that requires each type of class to kill mobs though. promoting group hunting.
Like a cave with 6 different trap rocks that spring up that can only be killed by a certain spell from each class. That way you can go solo or in a small group but if you get trapped by a rock that you don't have the class for. TT is the only option.
Maybe not even need a spell but if a certain class just clicks it (like an npc) check > Monk > Yes > release
 

DeeKayDee

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You will lose a lot of casual/solo players if they are at a greater disadvantage than available time alone.

It works well how it is at the moment. You should introduce content that requires each type of class to kill mobs though. promoting group hunting.
Like a cave with 6 different trap rocks that spring up that can only be killed by a certain spell from each class. That way you can go solo or in a small group but if you get trapped by a rock that you don't have the class for. TT is the only option.
Maybe not even need a spell but if a certain class just clicks it (like an npc) check > Monk > Yes > release


I don't think you'd lose players, It's a choice to hunt solo afterall - if they feel they are at a disadvantage then they could simply group up no?


I do like your map idea though, I guess more leveling/content areas in general are needed first like Ozzie said
 

Jamole

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I don't think you'd lose players, It's a choice to hunt solo afterall - if they feel they are at a disadvantage then they could simply group up no?


I do like your map idea though, I guess more leveling/content areas in general are needed first like Ozzie said

Some players may struggle to find groups, after all it's not like WOW where it's made easier to group hunt - it's who you know on here and let's face it, people will struggle.

Not sure why casual players or those who like to solo level should be at a disadvantage. I do like the idea in general but maybe not suitable for this server with such low numbers in comparison to those games that have this feature.
 

JonShannow

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I don't think you'd lose players, It's a choice to hunt solo afterall - if they feel they are at a disadvantage then they could simply group up no?

I'm not sure its a choice every time.
Usually conditional and to avoid slowing others down or letting them down mid hunt.

You have parents as an example, snatching 40minutes while the child is sleeping. Its hard enough to find those 40minutes then when you finally do find them you are unlikely to find a group and even more unlikely to find a group that just want 40minutes.
Knowing that if you log out mid hunt because the child awakes from a terrifying dream about being eaten alive by zombies after your enforced mining lessons that your entire group will take a experience drop. You are more likely not to group at all.

It would also promote smaller groups within guilds. sorry our 3 archers are all in groups so you can continue at normal exp while we boost ahead, sucker.

matter of opinion of course, but changing something like this part way into a game would likely cause more upset than joy.


edit: imagine archer room in BDD! 5 noobs in the corner.
 
Last edited:

HarryH

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Solo exp - good
Duo exp - great
Trio exp (generally) - good
4 - average
5 - why aren't you killing a boss?
6 - You practically aren't even levelling
7 - I'm sure mirking is due..
8 - Where did all these people come from?
9 - Forsaken
10 - Ffs guys got to wait for the recall cooldown
 

Jamole

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I'm not sure its a choice every time.
Usually conditional and to avoid slowing others down or letting them down mid hunt.

You have parents as an example, snatching 40minutes while the child is sleeping. Its hard enough to find those 40minutes then when you finally do find them you are unlikely to find a group and even more unlikely to find a group that just want 40minutes.
Knowing that if you log out mid hunt because the child awakes from a terrifying dream about being eaten alive by zombies after your enforced mining lessons that your entire group will take a experience drop. You are more likely not to group at all.

It would also promote smaller groups within guilds. sorry our 3 archers are all in groups so you can continue at normal exp while we boost ahead, sucker.

matter of opinion of course, but changing something like this part way into a game would likely cause more upset than joy.


edit: imagine archer room in BDD! 5 noobs in the corner.

Yup, agree "+1"
 

Jicaa

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It's a superb idea, Mir is an MMO, an MMO should run on group play not soloing.
 

CitRix

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Played a mir3 server that gave an exp bonus for having the right classes in group and on screen, solo lvling was still quicker but a lot more boring and tedious.

It's a fantastic idea, there needs to be something gained for levelling in groups, makes the game much more enjoyable.
 

DeeKayDee

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Mixed views - I can see both arguments

Maybe there is a middle ground somewhere, possibly 1 or 2 new maps could be introduced where you NEED to have 1 of each class to enter like a battlegrounds map, the difference being it will just be a levelling place no bosses - and if someone dies/tt's the whole group teles out.

Something like that :P
 

Kamikaze

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On Mir 3 you needed 3 war 3 wiz and 3 tao and then 2 Randoms for bonus, could do something similar on here, make the bonus max 1.2x though. Could do something like 2x archer tao and monk and then 1x war wiz sin and two Randoms, means you need more of the slow leveling classes!


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