- Oct 12, 2009
- 246
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We can all safely agree now we've got two major guilds which are WW and THC.
The problem lies upon guilds being too big e.g. in archons there was five/six different guilds all competing with one and another and sometimes multiple guilds will be fighting over one boss. It makes the game extremely fun and challenging. In the beginning of rise of archons I hated this feature, however now I know it's importance and effectiveness.
By implementing a membership cap on guilds it'll give smaller guilds a chance to compete if they've got enough people online or struck an alliance with other guilds.
The problem lies upon guilds being too big e.g. in archons there was five/six different guilds all competing with one and another and sometimes multiple guilds will be fighting over one boss. It makes the game extremely fun and challenging. In the beginning of rise of archons I hated this feature, however now I know it's importance and effectiveness.
By implementing a membership cap on guilds it'll give smaller guilds a chance to compete if they've got enough people online or struck an alliance with other guilds.
