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Koriban

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I think it's going to take a very long time before a warrior can hit the speed cap with a decent amount of DC. You cannot gem the gale items, but assuming you kept the full set then tried to gem your Dsword to +4...

You're missing out on about 20DC~ in exchange for hitting same speed as a sin assuming those 2 gems didn't smash the item you just used. This is actually worse for PKing, by far as nobody really gets consecutive hits in against a decent player (this is probably why sins feel they're useless in pvp) but it will help greatly for PvE purposes.

With a smash set, WSB, and other decent items, you're still miles away from the speed cap and risk having to smash one of your decent items to increase it - and if you gem anything other than your weapon, then you gem it knowing it'll eventually be dura 0 and not be usable at all.

I can see a problem when one lucky warrior manages to gem his amazing DC kit up to speed8, but then, does he not deserve the increased power for risking all his kit multiple times? On the contrary imagine a Slow+8 Assassin. Landing a hit to slow any class will effectively end their existence against the speed DPS of a sin.
 
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reecew

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Warriors already do a ton of damage with gale items on I don't understand how you don't know this yourself sins will be redundant assassins can't even chop people up like a sins should, they should be able to get in and out to assasinate people not just a speed version of a warrior late game war has 1k + hp and nice attk speed plus dc sins don't stand a chance warriors already hit 180s so iv seen that's with like 70 dc I can't hit that with 64 dc on sin unless I get a random fatal sword but that's very rare in PVP you will be able to proc it.
 

lancelot1

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I think it's going to take a very long time before a warrior can hit the speed cap with a decent amount of DC. You cannot gem the gale items, but assuming you kept the full set then tried to gem your Dsword to +4...

You're missing out on about 20DC~ in exchange for hitting same speed as a sin assuming those 2 gems didn't smash the item you just used. This is actually worse for PKing, by far as nobody really gets consecutive hits in against a decent player (this is probably why sins feel they're useless in pvp) but it will help greatly for PvE purposes.

With a smash set, WSB, and other decent items, you're still miles away from the speed cap and risk having to smash one of your decent items to increase it - and if you gem anything other than your weapon, then you gem it knowing it'll eventually be dura 0 and not be usable at all.

I can see a problem when one lucky warrior manages to gem his amazing DC kit up to speed8, but then, does he not deserve the increased power for risking all his kit multiple times? On the contrary imagine a Slow+8 Assassin. Landing a hit to slow any class will effectively end their existence against the speed DPS of a sin.
+1

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ziiid

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I think it's going to take a very long time before a warrior can hit the speed cap with a decent amount of DC. You cannot gem the gale items, but assuming you kept the full set then tried to gem your Dsword to +4...

You're missing out on about 20DC~ in exchange for hitting same speed as a sin assuming those 2 gems didn't smash the item you just used. This is actually worse for PKing, by far as nobody really gets consecutive hits in against a decent player (this is probably why sins feel they're useless in pvp) but it will help greatly for PvE purposes.

With a smash set, WSB, and other decent items, you're still miles away from the speed cap and risk having to smash one of your decent items to increase it - and if you gem anything other than your weapon, then you gem it knowing it'll eventually be dura 0 and not be usable at all.

I can see a problem when one lucky warrior manages to gem his amazing DC kit up to speed8, but then, does he not deserve the increased power for risking all his kit multiple times? On the contrary imagine a Slow+8 Assassin. Landing a hit to slow any class will effectively end their existence against the speed DPS of a sin.

Slow +8 on a sin isn't really a fair comparison, as slow isn't a naturally occurring stat on any item and therefore harder to obtain.
Additionally speed +6 and speed +8 are only marginally different, how much dc do you lose compared to a sin if you both have 40 weps, and the warrior is using a gale necky, smash ring and brace and a speed +2 power ring? In fact the answer is none. The warrior will have as much or more DC compared to the sin and near the same attack speed. This would take two storm gems on a power ring to accomplish. The same thing in your comparison is slow + 2 on 1 ring, this would be no where near the same.
 

deano13

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Slow +8 on a sin isn't really a fair comparison, as slow isn't a naturally occurring stat on any item and therefore harder to obtain.
Additionally speed +6 and speed +8 are only marginally different, how much dc do you lose compared to a sin if you both have 40 weps, and the warrior is using a gale necky, smash ring and brace and a speed +2 power ring? In fact the answer is none. The warrior will have as much or more DC compared to the sin and near the same attack speed. This would take two storm gems on a power ring to accomplish. The same thing in your comparison is slow + 2 on 1 ring, this would be no where near the same.

+1 spot on.
 

Babyhack

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A warrior what a + 2 speed power ring, a gale necky, a smash ring and brace will have speed plus 4

You need the smash necky on here to get the bonus.

But yes I understand the point you are making

BH
 

ILovePie:D

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A warrior what a + 2 speed power ring, a gale necky, a smash ring and brace will have speed plus 4

You need the smash necky on here to get the bonus.

But yes I understand the point you are making

BH

Smash ring + brace add speed, the neck gives a DC0-3 bonus IIRC? Is it different here?
 

Turrican

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A.speed items should be much harder to obtain than regular items (i cant comment with the current drop rates what they are dropping like)

but also a.speed gems should be dropping much less/ and be much more difficult to gather mats/create gems for than the other types of effects such as slow. (which currently doesn't seem to be the case ?)

A.speed is a powerful stat, making it too accessible is going to put warriors head and shoulders above sins in terms of dps output combined with great survive-ability.

Otherwise, imo the a.speed cap is going to need lifting.
 

norman

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How about rise speed cap to say 10 or 12. Then sins can gain a little more speed and also choose to sacrifise dc for speed items?
 

deano13

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A.speed items should be much harder to obtain than regular items (i cant comment with the current drop rates what they are dropping like)

but also a.speed gems should be dropping much less/ and be much more difficult to gather mats/create gems for than the other types of effects such as slow. (which currently doesn't seem to be the case ?)

A.speed is a powerful stat, making it too accessible is going to put warriors head and shoulders above sins in terms of dps output combined with great survive-ability.

Otherwise, imo the a.speed cap is going to need lifting.

+1

You not on the team anymore?
 

Babyhack

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I do agree that attack speed is a power full stat, that is why storm marbles are rarer then the others and special gems like storm gems have a higher chance of breakage then the other gems.

BH
 

Woodiex3

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if every warrior in game could gem up +8 speed then i do see a problem, but that aint gonna happen.
calls for a nerf on patch day when nothing has happened yet.
 

FaithKING69

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Still wars will get +8 att speed and than war > sin in face 2 face combat cos war hp/ac/dc are higher than mine.

Like i said 1000 times. Sin are weak war after reduce flash dash from 1.5
 

Babyhack

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Still wars will get +8 att speed and than war > sin in face 2 face combat cos war hp/ac/dc are higher than mine.

Like i said 1000 times. Sin are weak war after reduce flash dash from 1.5

Warriors TDB was also reduced from 1.5

Sins are not weak, yes they may have a number of issues like all the other classes but they are far from weak.

BH
 

czeldabolg

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All of this is based on theorycraft as no-one has achieved +8 on items yet, or am I missing something here? Surely these threads should be created when it's been seen and done. No?
 

ziiid

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All of this is based on theorycraft as no-one has achieved +8 on items yet, or am I missing something here? Surely these threads should be created when it's been seen and done. No?

It is not too hard to see the upcoming problem and it is always nice to fix potential problems before they become serious problems..

My sense from what BabyHack has said is that he understands that there is a problem and "all skills are being evaluated," currently in the teams estimation is that wizards are worse off at the moment and are currently getting attention (recently 2 spells been tweaked) and likely they will move on to sins after wizards are in a better place.
(please correct me if I am wrong here)

/ZiiiD
 

lancelot1

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All of this is based on theorycraft as no-one has achieved +8 on items yet, or am I missing something here? Surely these threads should be created when it's been seen and done. No?
I really wish someone would instalock useless/baseless/speculation threads :(

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