- Apr 28, 2004
- 107
- 1
- 95
Maybe adjust current formula with healing tic/amount on healing depending on holy stat using Maximum HP i.e. 5% max HP healing per tic
not affecting mass healing as would be to powerful.
As at the current state of the game tao set up would help having different way to build a Tao depending on there role.
PSN cloud Damage/UI buff/ poison duration and for holy set up increased buff timer and single target healing and curse duration.
As currently you have like 4 taos on a guild all doing the same thing.
Hopefully this change could be made into boss fights so it's needed for certain fights for high healing output.
Although it maybe a good idea to having different sc items ones with high sc and ones with much lower sc but more holy.
Just idea flame away.
not affecting mass healing as would be to powerful.
As at the current state of the game tao set up would help having different way to build a Tao depending on there role.
PSN cloud Damage/UI buff/ poison duration and for holy set up increased buff timer and single target healing and curse duration.
As currently you have like 4 taos on a guild all doing the same thing.
Hopefully this change could be made into boss fights so it's needed for certain fights for high healing output.
Although it maybe a good idea to having different sc items ones with high sc and ones with much lower sc but more holy.
Just idea flame away.
