Healing + Holy effect

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Guiltyspark

Dedicated Member
Dedicated Member
Apr 28, 2004
107
1
95
Maybe adjust current formula with healing tic/amount on healing depending on holy stat using Maximum HP i.e. 5% max HP healing per tic

not affecting mass healing as would be to powerful.

As at the current state of the game tao set up would help having different way to build a Tao depending on there role.

PSN cloud Damage/UI buff/ poison duration and for holy set up increased buff timer and single target healing and curse duration.

As currently you have like 4 taos on a guild all doing the same thing.

Hopefully this change could be made into boss fights so it's needed for certain fights for high healing output.

Although it maybe a good idea to having different sc items ones with high sc and ones with much lower sc but more holy.

Just idea flame away.
 

Mordred

LOMCN Member
May 28, 2011
45
0
33
:O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mate, it wouldn't be realistic. lvl 50war. would be 1.2k hp i think ? or 1.1? so that would make 55-60hp/sec m8 :).
or a sin with lvl 50 ----> about 35+ the heal from the set + pots :O .... o m g . (notice i did not even put in the idea of having charms with LifeSteal as well =) )
Would be an interesting concept .. but , crazy. it would need to have a basic heal , like it already does , and calculate an extra %/holy+sc . ye. that would be ok . depending if the extra% wouldn't be too much scale-able.


5% max HP healing per tic
 

Kamikaze

LOMCN Member
Untrusted Member
Veteran
Jan 21, 2005
476
2
44
Would be nice to rework skills into a talent tree so you can set up classes in different ways. Still have access to all/most skills. But points would affect how the character plays, for example if you were tank warrior you put points into protection field spec which makes it 50% more effective but does the opposite to rage. Single target tao healer would spec healing making that more effective and make mass healing less effective and vice versa. You get the idea. Would bring a nice way of playing the game.