Why can players attack Heros, but Heros cannot attack back? This is not the same as Official.
(Does a TaoHero still purify and heal players in PvP?)
This change does nothing but benefit cowards, and support grief play. And, so far the grief play has been non stop. Hero doesn't respond to PK, can drop from body, can get stuck, will more than likely be "in combat" before PK, so cant be put away to avoid PK.. recipe for disaster.
I play mostly solo, Tao/Sin hero. Hero carries me 100%. All of my time and gold goes into upgrading Heros gear, as it does all the work. Yet I'm having to put it on a BOT that's been made defenseless, and reactionless to PK... that body drops. I am two sitting ducks to PK.
Why turn Pk off for one, but not the other? Why not leave it like the Official? Could Heros not have Red/Brown Attack Mode at least?
Let my hero slap some of these cowards back.
(Does a TaoHero still purify and heal players in PvP?)
This change does nothing but benefit cowards, and support grief play. And, so far the grief play has been non stop. Hero doesn't respond to PK, can drop from body, can get stuck, will more than likely be "in combat" before PK, so cant be put away to avoid PK.. recipe for disaster.
I play mostly solo, Tao/Sin hero. Hero carries me 100%. All of my time and gold goes into upgrading Heros gear, as it does all the work. Yet I'm having to put it on a BOT that's been made defenseless, and reactionless to PK... that body drops. I am two sitting ducks to PK.
Why turn Pk off for one, but not the other? Why not leave it like the Official? Could Heros not have Red/Brown Attack Mode at least?
Let my hero slap some of these cowards back.
