All i can say to that is LOL. Seriously. The average level 70 pre WOTLK spent around 8hours A DAY in an arena or BG. How pathetic. 8hours of outdoor PVP would be amazing.
Oh yeah, no game close to WoW? People say this as they are too nooby too look at the mmo site.
Try checking Darkfall. "Warning this game is not for noobs who cry when they die as they loose all their kit, equipts and bag"
This game requires true skill range from building towns to basically you control your sword movement and you AIM your spells.
Darkfall will change MMO'S!
Oh and on WoW i have - 80 priest, 70 warrior, 70 hunter, 67 paladin, 65 deathknight, 60 hunter, 60 shaman, 54 warlock, 29 twink rogue, 29 twink warrior. They are my best chars
/kizza
so you bought wotlk got 80 then started complaining... hmmmmm.... also like armoury profiles because i really dont belive you have them chars, if you do then i will apologise but until i see some form of proof then you've just been lying and have no experience of the game at all... also its not all about arena and bg... you ever done a raid? ... you know one of those things where 25 players colabirate [spelling] to reach a goal... [sorry about the 25man i didnt play pre-tbc] ... Also people that have twinks are generally assholes so glad your living up to your reputation if you acctually have those chars ^_^
Also Darkfall seems somewhat flawed just by looking @ this:
"There’s alignment in Darkfall?
Yes there is. You start out with a neutral alignment, and based on your actions, this alignment changes. Turning evil is easy, although it doesn’t make for an easy life. Killing other characters unprovoked will get you there fast and this will make most guards, clans and other players attack you on sight. Changing your alignment towards good is a challenging and difficult process"
so basically if you want to be evil.... well shame you HAVE to be good to progress in this game.
"What about character classes? How does character development work in Darkfall?
The rule is that there are no traditional character classes, or templates. We want to give the players total control of what and how they want to play. Customize your own character to suit your playing style best, without traditional templates to limit you. If you want to be an axe wielding Dwarven fighter you simply pick up the Axe skill, Axe Mastery, Parry, Dodge, Cleave and other linked skills. If you later decide that some magic would be nice as support, you pick up a few magic skills and spells as well. The same goes for trade skills. Want to be able to create weapons? Pick up Smithing and Weapon Crafting. Want to make clothing or work as a tailor for a while? Pick up Tailoring. No need to re-roll your character.
There is no way to "gimp" your character by picking the "wrong" skills or spells.
Get what you want, play as you want.
That being said - There is an option available to follow a class system: the Prestige classes described below."
So basically after a while you will be a master in everything? , would be good to see how this will pan out. "i wanna be an sword,bow,axe,spear,polearm wielding, spell casting, healing, weapon smithing, armour making god."