When useing @Supermake, it adjusts the item your wearing ingame..
I dont know where it stores this info but it is a perminant adjustment..
Meening it will stay like that untill armour breaks or untill you use the @Supermake command to change it stats back to normal.
There isnt all that much info of @Supermake on LOMCN so ill give a Description of what i know it can do:
@supermake Param1 Param2 Param 3
Param1 = Posistion of item to edit. (0=Armour, 3=Neck, 4=Helm, 5=L-Brace, 6=R-Brace, 7=L-Ring, 8=R-Ring, 10=Belt, 11=Boots, 12=Stone)
Param2 = Stat to add. (0=AMC, 1=AC, 2=DC, 3=MC, 4=SC, 5=Wings)
Param3 = Ammount to add. (when trying to apply Wings, the ammount to add changes to Position of wings in humeffect.wil)
When it comes to HumEffect.wil, there are 2 of each set of wings ( male and female )
Example: @supermake 0 5 1 (Male HeavenWings)
Example: @supermake 0 5 2 (Female HeavenWings)
You can allso use it to add stats to an armour (stats added with @supermake dont work along side stats added by an NPC script, Havnt tested with new Inbag Gem System)
Example: @supermake 0 0 15 (AC +15 on Armour your currently wearing)
Example: @supermake 4 4 5 (SC +5 on Helmet your currently wearing)
Hope This helps.
/Toxin